Added: 4 years ago
From: sergiossn
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  • fuckn faaaast Оо Amazing!

  • do i need a good graphics card to work with this software?

  • @HaNsEL091

    NO, cpu and as much RAM as you can get

  • what was the polycount and subdivision level at the end?

  • @godsangelfella

    subd probably about 6

    and maybe 1.5 million polygons, maybe more

  • @sergiossn not bad very good sculpt by the way. what brushes did u use?

  • @godsangelfella

    standard and move

  • calmate hpta!!! explicalo!!!

  • i wish i had a torso like that :|

  • OMG this looks so cool, idk what this zbrush is but it looks fun for artists, but it looks say to technological for me, haha great job

  • Dude... How long did this actually take to sculpt?

  • @adamanddustinh

    dunno, maybe one or two hours

  • really good work, but he's got really big.. "wings" and the abs should prolly be a bit wider

  • it must be very cold in your modeling room...

  • I like it. Just a little too much curve maybe. Please watch my Zbrush video and leave some constructive criticism! :D

  • Thumbs up. Good work

  • Would be interesting if you could check me for a price of a cheap tablet for begginers to start sculpting in ZBrush like me XD and great job, another thing could you please post tutorials on how to create a torso from a sphere you just did a Speed sculpt and i can't get the grip like i said i just started few days ago on ZBrush but i like it very much and im learning very fast, plus i have made some models of mine already :)

  • @TheMasamura112

    wacom bamboo

  • @TheMasamura112 with cheap tablet, beginers hav tough time getting used to the restricted track space, invest in pro tablet, a one time investment thats worth something

  • Che, una pregunta.... como haces para que aparesca la maya(como al principio) y como haces para cambiar las iluminaciones?

  • shiney blue light

  • Is it recommended to use a Wacom Pad for sculpting? or just a matter of personal preference?

  • @MrCoheath It's highly recommended

  • @sergiossn I have a bit of a question...what about arms and legs...can they be done via that same sphere?...or would I have to make them separately and then bring them in as subtools?

  • @DJStry You can use subtools, or you can add them to the same subtool with insertMesh and then use clay brush to smooth the intersection, after that you can use unified skin to generate one continuous mesh

    so... yes, you can do it, but not from the same sphere (it has to be new spheres)

  • i really need to learn how to use this its such a step up from 3ds max

  • interesting technique :)

    youve got the front anatomy down pat.. but ur back could use some work.

  • Very nice, although - you may have gone sliiiightly just slightly overboard on the shoulder blades, really nice anatomy knowledge though.

  • hey man nice work, but how did u put the grid on the body?

  • @marioxgamer100 Shift+F, polyframe button

  • hi im new in this program and i want to see if you can help me, i saw your video and you work really nice. the first step you did its to make the mold to have the figure or the structure you want to work with, then you draw the muscles and my question is... what tool are you using when you are drawing the muscles? and other question, when you have already your muscles what tool do you use to mold it ?? its the move tool or which one?? please help me!!

    thank you

  • @saxglides

    I draw the lines with standard (small size and high focal shift)

    and then I get the muscles out with standard (high size, high focal shift)

    but I guess I could change brushes more often, it really doesn't matter, everyone works in a different way

  • hi i have a question if someone can help me .... thank you!

    all polymesh or sphere or a figure is molding it with the move tool right?

    so when you have already your mold or the structure for working on it how you make the muscles and that things whit what tool? i am seeing that in this video he puts first the muscles with a tool like if he is drawing the muscles and then he makes the mold but when he are making the lines of muscles whit what tool???? i am a beginner in this please help me

  • what tool are you using to mold the sphere? and the other tool you used to make the lines of the muscles and then you mold it too what tool is it? i am new in this program so if someone can help me it would be very helpfull thank you

    your work is really nice!!

  • Simply WOW!! Very good example of anathomy knowledge... Very good indeed.

  • wow

  • Very very very cool!But can I ask you when you have the programme ZBrush do you need any others like 3ds max or Maya and from where can I download the torrent of ZBrush

  • pretty cool man.. could be quite a bit better.. but for such a simple process this is quite impressive

  • very cool+ How long do you learn this and how log is the torso-modeling in real time?

  • @Farbenkrieg

    I've been using it for several years, but to get to this level I think one year is enough.

    the torso sculpting real time would be around 2 to 3 hours.

  • @Farbenkrieg how long is the torso-modeling in real time? don't remember... it was a long time ago, but probably between 1 to 3 hours... smthg like that

    How long do you learn this? from months to years... it depends on how many hours you spend learning anatomy and sculpting. When I did that video I was being using ZBrush for several years

  • i need a tablet. using the mouse to do this stuff is frustrating :(

  • zbrush is creepy

  • very athletic

  • Whoa O_O I'm so getting this

  • Ha its got no  lats just shoulder blades

  • thats what i was thinking rofl

  • thats damn impressive. ha

  • I tell u what u do get some very talented people here on Youtube. You are one of them!

  • Wich brush you use for most of the modeling?

  • Move, standard, flatten and smooth

    in that order

    then I change the brushmod and falloff a lot

  • But where is the move brush? The only brushes I have in my ZBrush 3 under the Brush menu are Std, Elastic, Magnify, Pinch, Clay, Layer, Snakehook, Smooth, MeshI, Tweak, Inflat, Blob, Flatten, Morph, Nudge and ZProject. No "move".

    There is a move tool, but it seems to work completely differently, with a set of three points that distort the whole object.

  • update zbrush, you got 3.0

  • My friend I have a challenge for you have you heard of Underworl/evolution and rise of the lycans if you have then you should be familiar with the Lycans and Homunis Nocturna's from the movie and the challenge is... Can you sculpt Michael Corvin's hybrid transformation.

  • This is a good sculpt, although his shoulder blades look like tits...

  • sounds like youve been looking at the wrong tits

  • dude i wish i was this good

    i suck balls at Modeling in Cinema 4D let alone this

  • i downloaded the trail and everytime i try to add or delete it takes( or adds) a large chunk, how i make it add/subtract only a minimum amount?

  • im guessing this is used for like animation films and like video game gesign

  • it would take me about 5 hours to do that nice work dude.

  • This reminds me of Johnny Got His Gun.

  • How do u dent it at the start?

  • Move Brush

  • steroids?

  • Is this done with a tablet? if so, can yo do this even if you are very bad at drawing?

  • yes, wacom tablet

    and...

    yes, but need a lot of practice

  • being able to draw would definatly help, but in this case, you wanna expand your knowledge on anatomy of the human body

    best of luck

  • people can sculp very nice, but you never see these insane sculptures in a game! It would be amazing, it's nearly realistic.

  • They could, but I think it would be very expensive for both the designers and the gamer. If every skindetail would be 3d instead of only a texture, you would need very fast computer, sadly.

  • Actually you just apply a normal map over a lower poly mesh. It has the effect of creating the appearance of million poly meshes with far, far less processing power.

  • i think naughty dog did this for uncharted lol pretty sure actually, and pretty sure alot of people in the new GEN and Generation of console game designers use this n apply normal maps to a less poly mesh aka bump making for example - look at brick walls on most ps3 games from the side.. flat.. completely flat but look at it from a different angle and i bet u can swear its coming out ;) bump mapping

  • Infinite geometry - Id tech 6.

  • the wonders of normal mapping.....

  • hello i am just commenting to ask how do you get rid of the square's and also thats nice!

  • SHIFT + F

    ?

  • Wow, that´s very quick...

    I use 3DSM... To model a torso like that is needed more than 50 minutes XD...

    5*...

  • thats why you combine the 2 programs ;)

  • keep uploading more videos dudes !! im into Zbrush :D !!!

  • Let's say hypothetically you make a character in Zbrush. You then take that character into 3DS Max to editing, clothing, etc for a low poly render/animation rigging. After that would it be possible to import your character into Blender and, using the game engine of Blender, make a small game using that character?

    If I remember my poly count for this particular character was about 430 or so out of 3DS Max (very small and few polys I know but it's for demonstration purposes)

  • there is no problem in doing that. But you can not use the highest subdivision from ZBrush, you have to use the lowest and a Normal Map created projecting the higher to the lower.

  • For starters, you are a great artist and have great mastery of the human form. My man reason for posting a comment is just to commend you on replying to almost everyone that leaves comments. You are truly a king among men.

  • Thank you!

    I appreciate that people watch my videos so I think reply them is the least I can do.

  • What did you use to create the skin texture? Is it simply one base color in the color layer? Is there any subsurface scattering in this application?

  • there are specific materials in ZB to emulate that SSS. in this one is the Sculpey material.

  • lets say you wanted to do the rest of the body after that, how would u do that? is there a way to add more shapes for the head and arms and such? or would you have to do the whole body in one go?

  • you can add more objects with insert mesh and then use clay brush to blend those two together. retopology after that!

  • very nice, ive just started teaching myself zbrush... one problem im having is having my objects not in center when i turn on symmetry.. i shift it to the center but it shows the center to be to the side.....any ideas?

  • be sure your model is symmetrical and the pivot is right in the center

  • You are, hmmmm... whats the word im looking for.... yea thats right... INSANELY GOOD! :D

  • what is the secound brush? please answer :D

  • First Move Brush,

    second Standard brush with very high focal shift.

    I hope it helps...

  • oh, okey thanks!

  • fucking brilliant

  • jealousy too the max

  • ghe boro!!!

  • wow amazing :D

  • What tablet are you using?

  • for this video is my old wacom graphire

    but at work I always use wacom intuos 3 (medium size)

  • can u like make a movie with zbrush

  • There is no animation features in ZBrush... so it's not possible to make a CG movie

  • But can you import it to 3ds max?

  • yes!

  • hmm, sexy

  • I'll give another ZBrush course at CICE in Madrid the January 19th.

    More information in Cice's website.

  • lol people have to understand that the High mesh is used to project a normal map onto a lower res model of the High rez: its used to simulate fake bumps using surrounding lights and motion..we dont use 500 million poli'd characters in game obviously, but they are still needed to hit up the detail level we want for our low res characters.

  • qué chévere. me gustaría también aprender a manejar esa programa.

  • That's my torso

  • what the heck

  • wow very creative

  • Very cool!

  • i never used this program. but this looks like a lot of work. and with a good result!

  • amazing

  • Like all other Z-brushing videos, I say Great to the artist !

    Z-brush is really an innovation in 3D technology, but theres more comming up !

    Like high processing creative powered Artificial Intelligence to generate great artwork, or X-rays 3D model generating, to copy real-life object's geometry with all its details !

    Nice video !

  • I'd settle for being able to model in perspective mode to be honest.

  • keyboard shortcut "P"

    button under the menu "Draw -> Perpective"

  • O-M-G perspective mode modeling. I LOVE zbrush 3 more than photoshop now. I'm gonna divorce photoshop and marry zbrush now. :D

  • Amazing! You are talented.

    Can that be use in games?

  • no, but you can produve an normal map from it to put in a lower res verson of the model!

  • it can be used in games... i have used this for making models for mods in Half life 2 lol

    i mean its not a straight forward export import.. but in a way it can be used..

  • Uncharted used Zbrush... The fucking amazing game for PS3..

  • Which is funny considering the high poly models that ZBrush produces, and the fact that PS3 has a 250 million poly/second limit max, and since a base mesh's high level subdivision is about 95000 polys, that means that 30 characters at that high of a mesh is too much for it...

  • You don´t use the highest level...

    you use the low res version plus normal map... spec map... etc

  • yeah, I was hypothesizing, hence: "...30 characters at that high of..." It was basically just a thought that came to me

  • that is if the gpu only needs to handle the mesh. u also have to consider texture, shaders, lighting. that takes away from that limit. that limit is set for pure mesh so noit can't handle that model for a game.

    character model for games should be around 5-25k tris(not polies)

  • looks like its too easy for you to make a torso ^_^ can u teach me how to do that???

    i beg you^^

  • a real labour of love- but good work anyway ;)

  • Cool! :D

    Wish I could.... :'(

  • Wow, it looks so easy, but it isn't. :(

    Nice job! :D

  • you have a very weird way of modeling, your supposed to start from low mesh then work ur way up. you start very high.

  • so? he did a good job on it

  • there is no real 'supposed too' anymore, in some situations its preferable, but with ZBrush this technique is fine as long as your computer can handle it and as long as the end result is just as good. If a low poly version is needed you can always rework the topology in ZBrush or make a whole new model and export this as a normal map..

  • sergiossn knows nothing of you Earthling "supposed to"s :P lots of people start at high rez

  • yeah, starting from hi res in my opinion is better for "quick sculpters" who like to do things fast, but you need a very good understanding of form and anatomy. going up, one level at a time is a safe way for producing great results, but if you have a good understanding what your final sculpt will look at in the end, there's no point in sculpting at lower resolutions. I think that this technique is most often used for sculpting 3D concepts and not in game models.

  • AWESOME!

    Questions:

    1-How did you record what you were doing without showing the Zbrush3 Dashboard?

    2-Would you mind making a tut on how to use the Zpheres? And also show where everything is?

  • ok, for the next video I'll show the UI (it's an option in the record settings)

  • Awesome work, but I don't even want to ask how long you spent staring at topless men to do that :)

  • I'm not good at art did u have to take classes to get this good or did you teach yourself? I would love to try make things like this.

  • I'm self tough, but I've been doing 3D for ten years and I have also done some figure drawings to learn about proportions and muscles. In CG you need both, the technical stuff (what is this button for?) and the classic stuff (the artistic skills).

  • you can do that in Blender for $595 less.

  • I'am a blender user too and despite that is a good app is far from being as powerful as ZBrush for sculpting, maybe in the future... I still have hope in the Blender sculpting tools.

  • lool .. 3:08 .. candle wax on the nipples hehe tweek;p nice work man :)

  • The first part is done with the move tool, it's to get the overall volume... just a general shape. Later I use the standard brush in a very small size to draw the shapes of the muscles. Finally I use a big standard brush with low intensity to create the volumes and final details.

    Home of ZBrush: Pixologic dot com

  • Wow, great workflow and sense of anatomy!

    Is there a "drag" tool you are using (as in first shaping the sphere to the torso's basic shape)? I just started using Zbrush and Im hooked. Hopefully my human figure drawing class with help me with digital sculpting like yours!

  • how i can get this software ZBRUSH where i can buy it how i can learn how to use it if i dont know anything about it

  • Not bad...However I would suggest to go to your local library and get some books on anatomy...it helped me ALOT! Good luck :)

  • yeah, that was awesome, nice job!

  • ridiculous! =o

  • "ridiculous"

    does it mean that you didn't like it?

  • no, I meant it ridiculous how well it turned out! that's the smiley's amazed =o! hah

  • ohh... hehehe, thanks! lol

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