Would be interesting if you could check me for a price of a cheap tablet for begginers to start sculpting in ZBrush like me XD and great job, another thing could you please post tutorials on how to create a torso from a sphere you just did a Speed sculpt and i can't get the grip like i said i just started few days ago on ZBrush but i like it very much and im learning very fast, plus i have made some models of mine already :)
@TheMasamura112 with cheap tablet, beginers hav tough time getting used to the restricted track space, invest in pro tablet, a one time investment thats worth something
@sergiossn I have a bit of a question...what about arms and legs...can they be done via that same sphere?...or would I have to make them separately and then bring them in as subtools?
@DJStry You can use subtools, or you can add them to the same subtool with insertMesh and then use clay brush to smooth the intersection, after that you can use unified skin to generate one continuous mesh
so... yes, you can do it, but not from the same sphere (it has to be new spheres)
hi im new in this program and i want to see if you can help me, i saw your video and you work really nice. the first step you did its to make the mold to have the figure or the structure you want to work with, then you draw the muscles and my question is... what tool are you using when you are drawing the muscles? and other question, when you have already your muscles what tool do you use to mold it ?? its the move tool or which one?? please help me!!
hi i have a question if someone can help me .... thank you!
all polymesh or sphere or a figure is molding it with the move tool right?
so when you have already your mold or the structure for working on it how you make the muscles and that things whit what tool? i am seeing that in this video he puts first the muscles with a tool like if he is drawing the muscles and then he makes the mold but when he are making the lines of muscles whit what tool???? i am a beginner in this please help me
what tool are you using to mold the sphere? and the other tool you used to make the lines of the muscles and then you mold it too what tool is it? i am new in this program so if someone can help me it would be very helpfull thank you
Very very very cool!But can I ask you when you have the programme ZBrush do you need any others like 3ds max or Maya and from where can I download the torrent of ZBrush
@Farbenkrieg how long is the torso-modeling in real time? don't remember... it was a long time ago, but probably between 1 to 3 hours... smthg like that
How long do you learn this? from months to years... it depends on how many hours you spend learning anatomy and sculpting. When I did that video I was being using ZBrush for several years
But where is the move brush? The only brushes I have in my ZBrush 3 under the Brush menu are Std, Elastic, Magnify, Pinch, Clay, Layer, Snakehook, Smooth, MeshI, Tweak, Inflat, Blob, Flatten, Morph, Nudge and ZProject. No "move".
There is a move tool, but it seems to work completely differently, with a set of three points that distort the whole object.
My friend I have a challenge for you have you heard of Underworl/evolution and rise of the lycans if you have then you should be familiar with the Lycans and Homunis Nocturna's from the movie and the challenge is... Can you sculpt Michael Corvin's hybrid transformation.
They could, but I think it would be very expensive for both the designers and the gamer. If every skindetail would be 3d instead of only a texture, you would need very fast computer, sadly.
Actually you just apply a normal map over a lower poly mesh. It has the effect of creating the appearance of million poly meshes with far, far less processing power.
i think naughty dog did this for uncharted lol pretty sure actually, and pretty sure alot of people in the new GEN and Generation of console game designers use this n apply normal maps to a less poly mesh aka bump making for example - look at brick walls on most ps3 games from the side.. flat.. completely flat but look at it from a different angle and i bet u can swear its coming out ;) bump mapping
Let's say hypothetically you make a character in Zbrush. You then take that character into 3DS Max to editing, clothing, etc for a low poly render/animation rigging. After that would it be possible to import your character into Blender and, using the game engine of Blender, make a small game using that character?
If I remember my poly count for this particular character was about 430 or so out of 3DS Max (very small and few polys I know but it's for demonstration purposes)
there is no problem in doing that. But you can not use the highest subdivision from ZBrush, you have to use the lowest and a Normal Map created projecting the higher to the lower.
For starters, you are a great artist and have great mastery of the human form. My man reason for posting a comment is just to commend you on replying to almost everyone that leaves comments. You are truly a king among men.
lets say you wanted to do the rest of the body after that, how would u do that? is there a way to add more shapes for the head and arms and such? or would you have to do the whole body in one go?
very nice, ive just started teaching myself zbrush... one problem im having is having my objects not in center when i turn on symmetry.. i shift it to the center but it shows the center to be to the side.....any ideas?
lol people have to understand that the High mesh is used to project a normal map onto a lower res model of the High rez: its used to simulate fake bumps using surrounding lights and motion..we dont use 500 million poli'd characters in game obviously, but they are still needed to hit up the detail level we want for our low res characters.
Like all other Z-brushing videos, I say Great to the artist !
Z-brush is really an innovation in 3D technology, but theres more comming up !
Like high processing creative powered Artificial Intelligence to generate great artwork, or X-rays 3D model generating, to copy real-life object's geometry with all its details !
Which is funny considering the high poly models that ZBrush produces, and the fact that PS3 has a 250 million poly/second limit max, and since a base mesh's high level subdivision is about 95000 polys, that means that 30 characters at that high of a mesh is too much for it...
that is if the gpu only needs to handle the mesh. u also have to consider texture, shaders, lighting. that takes away from that limit. that limit is set for pure mesh so noit can't handle that model for a game.
character model for games should be around 5-25k tris(not polies)
there is no real 'supposed too' anymore, in some situations its preferable, but with ZBrush this technique is fine as long as your computer can handle it and as long as the end result is just as good. If a low poly version is needed you can always rework the topology in ZBrush or make a whole new model and export this as a normal map..
yeah, starting from hi res in my opinion is better for "quick sculpters" who like to do things fast, but you need a very good understanding of form and anatomy. going up, one level at a time is a safe way for producing great results, but if you have a good understanding what your final sculpt will look at in the end, there's no point in sculpting at lower resolutions. I think that this technique is most often used for sculpting 3D concepts and not in game models.
I'm self tough, but I've been doing 3D for ten years and I have also done some figure drawings to learn about proportions and muscles. In CG you need both, the technical stuff (what is this button for?) and the classic stuff (the artistic skills).
I'am a blender user too and despite that is a good app is far from being as powerful as ZBrush for sculpting, maybe in the future... I still have hope in the Blender sculpting tools.
The first part is done with the move tool, it's to get the overall volume... just a general shape. Later I use the standard brush in a very small size to draw the shapes of the muscles. Finally I use a big standard brush with low intensity to create the volumes and final details.
Is there a "drag" tool you are using (as in first shaping the sphere to the torso's basic shape)? I just started using Zbrush and Im hooked. Hopefully my human figure drawing class with help me with digital sculpting like yours!
fuckn faaaast Оо Amazing!
RileySMV 6 months ago in playlist Zbrush
do i need a good graphics card to work with this software?
HaNsEL091 11 months ago
@HaNsEL091
NO, cpu and as much RAM as you can get
sergiossn 11 months ago
what was the polycount and subdivision level at the end?
godsangelfella 1 year ago
@godsangelfella
subd probably about 6
and maybe 1.5 million polygons, maybe more
sergiossn 1 year ago
@sergiossn not bad very good sculpt by the way. what brushes did u use?
godsangelfella 1 year ago
@godsangelfella
standard and move
sergiossn 1 year ago
calmate hpta!!! explicalo!!!
ampie1090 1 year ago
i wish i had a torso like that :|
TheNuiMaster 1 year ago
OMG this looks so cool, idk what this zbrush is but it looks fun for artists, but it looks say to technological for me, haha great job
Krisshomez 1 year ago
Dude... How long did this actually take to sculpt?
adamanddustinh 1 year ago
@adamanddustinh
dunno, maybe one or two hours
sergiossn 1 year ago
really good work, but he's got really big.. "wings" and the abs should prolly be a bit wider
makkoffs 1 year ago
it must be very cold in your modeling room...
perfectdarkl33t 1 year ago
I like it. Just a little too much curve maybe. Please watch my Zbrush video and leave some constructive criticism! :D
Numsemis 1 year ago
Thumbs up. Good work
EtyleN 1 year ago
Would be interesting if you could check me for a price of a cheap tablet for begginers to start sculpting in ZBrush like me XD and great job, another thing could you please post tutorials on how to create a torso from a sphere you just did a Speed sculpt and i can't get the grip like i said i just started few days ago on ZBrush but i like it very much and im learning very fast, plus i have made some models of mine already :)
TheMasamura112 1 year ago
@TheMasamura112
wacom bamboo
sergiossn 1 year ago
@TheMasamura112 with cheap tablet, beginers hav tough time getting used to the restricted track space, invest in pro tablet, a one time investment thats worth something
bharatkumargupta 1 year ago
Che, una pregunta.... como haces para que aparesca la maya(como al principio) y como haces para cambiar las iluminaciones?
Martinchoxd2s 1 year ago
shiney blue light
HunterMarioWorld 1 year ago
Is it recommended to use a Wacom Pad for sculpting? or just a matter of personal preference?
MrCoheath 1 year ago
@MrCoheath It's highly recommended
sergiossn 1 year ago
@sergiossn I have a bit of a question...what about arms and legs...can they be done via that same sphere?...or would I have to make them separately and then bring them in as subtools?
DJStry 1 year ago
@DJStry You can use subtools, or you can add them to the same subtool with insertMesh and then use clay brush to smooth the intersection, after that you can use unified skin to generate one continuous mesh
so... yes, you can do it, but not from the same sphere (it has to be new spheres)
sergiossn 1 year ago
i really need to learn how to use this its such a step up from 3ds max
joealtair3000 1 year ago
interesting technique :)
youve got the front anatomy down pat.. but ur back could use some work.
CGjobo 1 year ago
Very nice, although - you may have gone sliiiightly just slightly overboard on the shoulder blades, really nice anatomy knowledge though.
Bidon45 1 year ago
hey man nice work, but how did u put the grid on the body?
marioxgamer100 1 year ago
@marioxgamer100 Shift+F, polyframe button
sergiossn 1 year ago
hi im new in this program and i want to see if you can help me, i saw your video and you work really nice. the first step you did its to make the mold to have the figure or the structure you want to work with, then you draw the muscles and my question is... what tool are you using when you are drawing the muscles? and other question, when you have already your muscles what tool do you use to mold it ?? its the move tool or which one?? please help me!!
thank you
saxglides 1 year ago
@saxglides
I draw the lines with standard (small size and high focal shift)
and then I get the muscles out with standard (high size, high focal shift)
but I guess I could change brushes more often, it really doesn't matter, everyone works in a different way
sergiossn 1 year ago
hi i have a question if someone can help me .... thank you!
all polymesh or sphere or a figure is molding it with the move tool right?
so when you have already your mold or the structure for working on it how you make the muscles and that things whit what tool? i am seeing that in this video he puts first the muscles with a tool like if he is drawing the muscles and then he makes the mold but when he are making the lines of muscles whit what tool???? i am a beginner in this please help me
bubuon3d 1 year ago
what tool are you using to mold the sphere? and the other tool you used to make the lines of the muscles and then you mold it too what tool is it? i am new in this program so if someone can help me it would be very helpfull thank you
your work is really nice!!
bubuon3d 1 year ago
Simply WOW!! Very good example of anathomy knowledge... Very good indeed.
chinico68 1 year ago
wow
pocchama1000 1 year ago
Very very very cool!But can I ask you when you have the programme ZBrush do you need any others like 3ds max or Maya and from where can I download the torrent of ZBrush
boapu 1 year ago
pretty cool man.. could be quite a bit better.. but for such a simple process this is quite impressive
slipknot4life86 1 year ago
very cool+ How long do you learn this and how log is the torso-modeling in real time?
Farbenkrieg 1 year ago
@Farbenkrieg
I've been using it for several years, but to get to this level I think one year is enough.
the torso sculpting real time would be around 2 to 3 hours.
sergiossn 1 year ago
@Farbenkrieg how long is the torso-modeling in real time? don't remember... it was a long time ago, but probably between 1 to 3 hours... smthg like that
How long do you learn this? from months to years... it depends on how many hours you spend learning anatomy and sculpting. When I did that video I was being using ZBrush for several years
sergiossn 1 year ago
i need a tablet. using the mouse to do this stuff is frustrating :(
vkotis 1 year ago
zbrush is creepy
AbstractGreenDude 1 year ago
very athletic
EnFreezed 1 year ago
Whoa O_O I'm so getting this
RavingKunaiX 1 year ago
Ha its got no lats just shoulder blades
sickasso72 2 years ago
thats what i was thinking rofl
chunchoe 1 year ago
thats damn impressive. ha
12LiveandLetDie12 2 years ago
I tell u what u do get some very talented people here on Youtube. You are one of them!
Kenppachi 2 years ago 7
Wich brush you use for most of the modeling?
linkmario1104 2 years ago
Move, standard, flatten and smooth
in that order
then I change the brushmod and falloff a lot
sergiossn 2 years ago
But where is the move brush? The only brushes I have in my ZBrush 3 under the Brush menu are Std, Elastic, Magnify, Pinch, Clay, Layer, Snakehook, Smooth, MeshI, Tweak, Inflat, Blob, Flatten, Morph, Nudge and ZProject. No "move".
There is a move tool, but it seems to work completely differently, with a set of three points that distort the whole object.
frellthat 2 years ago
update zbrush, you got 3.0
sergiossn 2 years ago
My friend I have a challenge for you have you heard of Underworl/evolution and rise of the lycans if you have then you should be familiar with the Lycans and Homunis Nocturna's from the movie and the challenge is... Can you sculpt Michael Corvin's hybrid transformation.
DanteSparda08 2 years ago
This is a good sculpt, although his shoulder blades look like tits...
thepryest 2 years ago
sounds like youve been looking at the wrong tits
MaxiMachine 2 years ago 14
dude i wish i was this good
i suck balls at Modeling in Cinema 4D let alone this
ikukelas 2 years ago
i downloaded the trail and everytime i try to add or delete it takes( or adds) a large chunk, how i make it add/subtract only a minimum amount?
TimeSpliTT 2 years ago
im guessing this is used for like animation films and like video game gesign
LeninsBoyToy44 2 years ago
it would take me about 5 hours to do that nice work dude.
robertowns449 2 years ago
This reminds me of Johnny Got His Gun.
apologiate07 2 years ago
How do u dent it at the start?
chickenman5755 2 years ago
Move Brush
sergiossn 2 years ago
steroids?
milesillsley 2 years ago 3
Is this done with a tablet? if so, can yo do this even if you are very bad at drawing?
thebigboss1212 2 years ago
yes, wacom tablet
and...
yes, but need a lot of practice
sergiossn 2 years ago
being able to draw would definatly help, but in this case, you wanna expand your knowledge on anatomy of the human body
best of luck
SerialThrillr 2 years ago
people can sculp very nice, but you never see these insane sculptures in a game! It would be amazing, it's nearly realistic.
sayz2 2 years ago
They could, but I think it would be very expensive for both the designers and the gamer. If every skindetail would be 3d instead of only a texture, you would need very fast computer, sadly.
KebleTar 2 years ago
Actually you just apply a normal map over a lower poly mesh. It has the effect of creating the appearance of million poly meshes with far, far less processing power.
AnimaRytak 2 years ago
i think naughty dog did this for uncharted lol pretty sure actually, and pretty sure alot of people in the new GEN and Generation of console game designers use this n apply normal maps to a less poly mesh aka bump making for example - look at brick walls on most ps3 games from the side.. flat.. completely flat but look at it from a different angle and i bet u can swear its coming out ;) bump mapping
hgee1985 2 years ago
Infinite geometry - Id tech 6.
hallog3n 2 years ago
the wonders of normal mapping.....
blubswillrule 2 years ago
hello i am just commenting to ask how do you get rid of the square's and also thats nice!
munkyb0y4 2 years ago
SHIFT + F
?
sergiossn 2 years ago
Wow, that´s very quick...
I use 3DSM... To model a torso like that is needed more than 50 minutes XD...
5*...
ferna2294 2 years ago
thats why you combine the 2 programs ;)
Protech14 2 years ago
keep uploading more videos dudes !! im into Zbrush :D !!!
Mirmidon87 2 years ago
Let's say hypothetically you make a character in Zbrush. You then take that character into 3DS Max to editing, clothing, etc for a low poly render/animation rigging. After that would it be possible to import your character into Blender and, using the game engine of Blender, make a small game using that character?
If I remember my poly count for this particular character was about 430 or so out of 3DS Max (very small and few polys I know but it's for demonstration purposes)
DJStry 2 years ago
there is no problem in doing that. But you can not use the highest subdivision from ZBrush, you have to use the lowest and a Normal Map created projecting the higher to the lower.
sergiossn 2 years ago
For starters, you are a great artist and have great mastery of the human form. My man reason for posting a comment is just to commend you on replying to almost everyone that leaves comments. You are truly a king among men.
mike8213 2 years ago
Thank you!
I appreciate that people watch my videos so I think reply them is the least I can do.
sergiossn 2 years ago
What did you use to create the skin texture? Is it simply one base color in the color layer? Is there any subsurface scattering in this application?
skullone7 2 years ago
there are specific materials in ZB to emulate that SSS. in this one is the Sculpey material.
sergiossn 2 years ago
lets say you wanted to do the rest of the body after that, how would u do that? is there a way to add more shapes for the head and arms and such? or would you have to do the whole body in one go?
izzyk 2 years ago
you can add more objects with insert mesh and then use clay brush to blend those two together. retopology after that!
sergiossn 2 years ago
very nice, ive just started teaching myself zbrush... one problem im having is having my objects not in center when i turn on symmetry.. i shift it to the center but it shows the center to be to the side.....any ideas?
Soliphied 2 years ago
be sure your model is symmetrical and the pivot is right in the center
sergiossn 2 years ago
You are, hmmmm... whats the word im looking for.... yea thats right... INSANELY GOOD! :D
diggidan 2 years ago
what is the secound brush? please answer :D
Gonamez 2 years ago
First Move Brush,
second Standard brush with very high focal shift.
I hope it helps...
sergiossn 2 years ago
oh, okey thanks!
Gonamez 2 years ago
fucking brilliant
Ignlte 3 years ago
jealousy too the max
Werock4roll 3 years ago
ghe boro!!!
eros84v 3 years ago
wow amazing :D
CounterStrikeTutoria 3 years ago
What tablet are you using?
zellator 3 years ago
for this video is my old wacom graphire
but at work I always use wacom intuos 3 (medium size)
sergiossn 3 years ago
can u like make a movie with zbrush
bigrockstar41 3 years ago
There is no animation features in ZBrush... so it's not possible to make a CG movie
sergiossn 3 years ago
But can you import it to 3ds max?
x75tiger75x 3 years ago
yes!
sergiossn 3 years ago
hmm, sexy
HorrorAddict23 3 years ago
I'll give another ZBrush course at CICE in Madrid the January 19th.
More information in Cice's website.
sergiossn 3 years ago
lol people have to understand that the High mesh is used to project a normal map onto a lower res model of the High rez: its used to simulate fake bumps using surrounding lights and motion..we dont use 500 million poli'd characters in game obviously, but they are still needed to hit up the detail level we want for our low res characters.
hugemalakaa 3 years ago 2
qué chévere. me gustaría también aprender a manejar esa programa.
zonissan 3 years ago
That's my torso
xgalba00 3 years ago
what the heck
nietelnmaster 3 years ago
wow very creative
2STEPxxx 3 years ago 2
Very cool!
PlanetVerdia 3 years ago
i never used this program. but this looks like a lot of work. and with a good result!
yvish 3 years ago
amazing
8imonn 3 years ago
Like all other Z-brushing videos, I say Great to the artist !
Z-brush is really an innovation in 3D technology, but theres more comming up !
Like high processing creative powered Artificial Intelligence to generate great artwork, or X-rays 3D model generating, to copy real-life object's geometry with all its details !
Nice video !
Ayoubsss 3 years ago 3
I'd settle for being able to model in perspective mode to be honest.
matenzo 3 years ago
keyboard shortcut "P"
button under the menu "Draw -> Perpective"
sergiossn 3 years ago
O-M-G perspective mode modeling. I LOVE zbrush 3 more than photoshop now. I'm gonna divorce photoshop and marry zbrush now. :D
matenzo 3 years ago
Amazing! You are talented.
Can that be use in games?
imtehshit 3 years ago
no, but you can produve an normal map from it to put in a lower res verson of the model!
alogli 3 years ago
it can be used in games... i have used this for making models for mods in Half life 2 lol
i mean its not a straight forward export import.. but in a way it can be used..
Logan3D 3 years ago
Uncharted used Zbrush... The fucking amazing game for PS3..
lilgrudgeboy666 3 years ago
Which is funny considering the high poly models that ZBrush produces, and the fact that PS3 has a 250 million poly/second limit max, and since a base mesh's high level subdivision is about 95000 polys, that means that 30 characters at that high of a mesh is too much for it...
Torigu 3 years ago
You don´t use the highest level...
you use the low res version plus normal map... spec map... etc
sergiossn 3 years ago
yeah, I was hypothesizing, hence: "...30 characters at that high of..." It was basically just a thought that came to me
Torigu 3 years ago
that is if the gpu only needs to handle the mesh. u also have to consider texture, shaders, lighting. that takes away from that limit. that limit is set for pure mesh so noit can't handle that model for a game.
character model for games should be around 5-25k tris(not polies)
choasdragon908 3 years ago
looks like its too easy for you to make a torso ^_^ can u teach me how to do that???
i beg you^^
rennjee 3 years ago
a real labour of love- but good work anyway ;)
gnamp 3 years ago
Cool! :D
Wish I could.... :'(
msndokaralho 3 years ago
Wow, it looks so easy, but it isn't. :(
Nice job! :D
AlienNL 3 years ago
you have a very weird way of modeling, your supposed to start from low mesh then work ur way up. you start very high.
rubent100 4 years ago
so? he did a good job on it
DarkCrypto 4 years ago 3
there is no real 'supposed too' anymore, in some situations its preferable, but with ZBrush this technique is fine as long as your computer can handle it and as long as the end result is just as good. If a low poly version is needed you can always rework the topology in ZBrush or make a whole new model and export this as a normal map..
mooface12 4 years ago
sergiossn knows nothing of you Earthling "supposed to"s :P lots of people start at high rez
ange761070 3 years ago
yeah, starting from hi res in my opinion is better for "quick sculpters" who like to do things fast, but you need a very good understanding of form and anatomy. going up, one level at a time is a safe way for producing great results, but if you have a good understanding what your final sculpt will look at in the end, there's no point in sculpting at lower resolutions. I think that this technique is most often used for sculpting 3D concepts and not in game models.
Piotrek255 3 years ago 2
AWESOME!
Questions:
1-How did you record what you were doing without showing the Zbrush3 Dashboard?
2-Would you mind making a tut on how to use the Zpheres? And also show where everything is?
ShirtlessSpider 4 years ago
ok, for the next video I'll show the UI (it's an option in the record settings)
sergiossn 4 years ago
Awesome work, but I don't even want to ask how long you spent staring at topless men to do that :)
MisterBigh 4 years ago 3
I'm not good at art did u have to take classes to get this good or did you teach yourself? I would love to try make things like this.
Daisygurl33 4 years ago
I'm self tough, but I've been doing 3D for ten years and I have also done some figure drawings to learn about proportions and muscles. In CG you need both, the technical stuff (what is this button for?) and the classic stuff (the artistic skills).
sergiossn 4 years ago
you can do that in Blender for $595 less.
danuthaiduc 4 years ago
I'am a blender user too and despite that is a good app is far from being as powerful as ZBrush for sculpting, maybe in the future... I still have hope in the Blender sculpting tools.
sergiossn 4 years ago
lool .. 3:08 .. candle wax on the nipples hehe tweek;p nice work man :)
serloinz 4 years ago
The first part is done with the move tool, it's to get the overall volume... just a general shape. Later I use the standard brush in a very small size to draw the shapes of the muscles. Finally I use a big standard brush with low intensity to create the volumes and final details.
Home of ZBrush: Pixologic dot com
sergiossn 4 years ago
Wow, great workflow and sense of anatomy!
Is there a "drag" tool you are using (as in first shaping the sphere to the torso's basic shape)? I just started using Zbrush and Im hooked. Hopefully my human figure drawing class with help me with digital sculpting like yours!
Algae998 4 years ago
how i can get this software ZBRUSH where i can buy it how i can learn how to use it if i dont know anything about it
dante316a 4 years ago
Not bad...However I would suggest to go to your local library and get some books on anatomy...it helped me ALOT! Good luck :)
NoJewsAllowed 4 years ago
yeah, that was awesome, nice job!
nsane87 4 years ago
ridiculous! =o
googoogagmouth 4 years ago
"ridiculous"
does it mean that you didn't like it?
sergiossn 4 years ago
no, I meant it ridiculous how well it turned out! that's the smiley's amazed =o! hah
googoogagmouth 4 years ago
ohh... hehehe, thanks! lol
sergiossn 4 years ago