Added: 2 years ago
From: FatLingon
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  • Here's an idea. Can you please post a tutorial for this AND include shooting. If you can't then fine, but can you try and see if you can do this.

  • @robengland1998 It might look like a simple engine, and I've seen videos of similar engines where the coder have said it only took a couple of hours... for me, this was months of work. I doubt I could pull of a tutorial. Tutorial-making is for people who know what they are doing.

  • @FatLingon well... do you know how to do shooting so i can implement it myself?

  • @robengland1998 Hmmm, do you think writing code in a text editor is the easy part, and pasting it into GM is the hard part? If I wanted to continue on this project, I wouldn't have declared it DEAD. Now, you are free to continue the work if you want. Best of luck :)

  • @FatLingon Well, do u know any sitesw ehre i can get tutorials.

  • @robengland1998 there are Game Maker tutorials here on youtube. Or google Yoyo games for the official forum.

  • If anyone has already tried this tell me if he programmed shooting or not plz.

  • @robengland1998 Sorry I didn't respond to your previous comment. I never got around to code the shooting at all.

  • @FatLingon Do u have any idea how? That's all I need.

  • Hey Lingon, I can't play this because i haven't got the full version but I can look at the stats. it looks like you didn't program shooting. Did you cause I can't tell.

  • @FatLingon Rar file in the link is broken :/

    Think you can update it with a working one if you still have the file?

  • wonderful engine, thanks a lot for sharing it. Why did you end this project?

  • @KitsuneRealm A smorgosbord of reasons. I started dating a girl, which started to take up a great deal of time. And code-wise I was constantly pushing the limits of my abilities which was kind of draining in the long run, like every bug on average took an hour to fix. Also, I use Linux as my main OS, but I had to boot up Windows each time I wanted to work on this project.

    All I wanted was an engine so that I could start making a metroid game.

  • @FatLingon Well you came a very long way with this engine, just don't throw your work away, you might want to look at it in the future.

  • It's brilliant, the part where you're hanging on the ledge and climb straight in morphball mode is by far a brilliant move on your behalf, I'd love to know how you did that?

    Also, it's a shame such a beautiful project didn't see the light of day.

  • @Nintendid Well, for the "hang-climb into morphball"-feature all that is needed is a if statement that checks (collision) how much free space there is above where the player will end up... if it's to small to stand, then it will go straight to morphball.

    If you'd like to continue on with the project, the source code (gml) is availible in the comment section. :)

  • @FatLingon Hehe! Well, I'd love to do that, I'm fairly new to Game Maker, but I'm learning it with joy, I plan to try a few things soon enough.

    I'm planning on trying to replicate a real game first, I believe I'll learn a great deal by doing so, Duck Tales is the one I'll try soon enough for a 2D game, for an RPG, I hope I do Earth Bound too.

    Just need to keep learning this wonderful game making tool.

    You still use GameMaker, I'd like to ask for your help when I face a problem.

  • @Nintendid I havn't used game maker for over a year now... I rarely spend time in Windows any more. I don't think I can help you with specific code, but I might be able to help you with explainations.

  • @FatLingon Then it's settled, once I'm stuck with something, I'll contact you straight away.

    Also, I downloaded Metroid, and I am absolutely amazed, how did you write all these codes?

    I usually add a movement to a sprite with the whole "jump to position -4" setting, and put sub-images to -1 so it would reverse when you turn the opposite side, but what you did was massive.

  • @Nintendid Well, I'm not responsible for all the code... i used Martin Piecyk's platform engine(Super Mario type engine) as a basis which had most of the physics, I just added custom graphics, tweaked the physics and added some features(shinespark, morphball, walljump, ledgehanging/climbing, etc)... I also gutted some of the features from the engine that I wouldn't need(climbing ladders).

  • @FatLingon Well in that case, credit to you both for a jump truly well done :)

  • In the next one you need to make it that you can shoot. But great engine!

  • gamemaker is incredible!

  • AWESOME ENGINE

  • the archive... unexpected ending and corruption. cant use it. FUUUUU

  • @AlexRmetroid Try downloading it again

  • @FatLingon

    It's quite the persistent one...

  • @AlexRmetroid It's weird that some of you have problems with the file, but when ever I download it myself(which I did after I saw your message) everything was fine. I guess I don't hear from those one's that the download works for.

  • I have Game Maker 8 and I'm having trouble with sprites. If I get an entire sprite sheet, do I painstakingly divide it up or something in paint, or do I do something else? Please help, because I'm only 13.

  • @robengland1998 There are a tool in Game Maker, don't remeber the name of it, but in the step just before the sprite editor there should be something in the menu to grab sprites from spritesheets where you have to enter cordinates, width, height and the correct space between sprites in the sheet.

  • @FatLingon Alright, I gotcha. but this is an urgent question. Please can you post a tutorial if possible. I'm trying to make an ORIGINAL metroid game with mzm graphics. Please help.

  • This project seemed quite good. Too bad it is dead.

    But I have a problem. It seems the download file doesn't work at all.

    Whenever I try to extract it, I get this error: "The archive is either in unknown format or damaged". Can you please check it out because I would really like to see the .gmk file

  • @Supermatroid64

    I just tested downloading and unpacking the file for the 2nd time and it worked great. But, someone sent me a youtube mail saying they had problem unpacking it, I told them to try again sinse it worked for me, and it worked for them as well, so... try again :)

  • @FatLingon

    Strange, still doesn't work for me. Downloaded it like 5 times. What program are you using to extract? I am using WinRar. Maybe it's the programs fault, else I don't know what to say.

  • @Supermatroid64

    I use the built in archiving software in Ubuntu linux

  • @FatLingon

    Then that software is probably not compatable with winrar. In that case, you can't do anything about it. Thanks for trying though, 90% of the people don't reply to comments made on such old videos

  • damn im starting to think nintendo copied you

    Btw im making a metroid game but it has alot of gltches basicly the physic engine and odd colisions

  • (c323's brother asking)

    Good job on the game! Too bad it was put on hold. I'm also currently making a Metroid game, and I'm having trouble with the Duck/Morphball transition. Can you help?

  • @canine323 What I did was use a variable which I called "state2", and set up a lot of IF statements... like, "if state2=standing and downkey=1 then state2=duck", and so on.. I remember having trouble making state2 stay on duck, cause it would go directly to morphball the very next frame. Don't remember exactly how I fixed that, but I remember fiddling with another variable that checked for down arrow key release before making morphball available.

  • How to The intro present?

  • @sebastianjack1998 If you are wondering how I did the intro, well, I programmed it using GML, mostly a bunch of timers, if statements and sprite commands... and a simple star field in the background.

  • i want to know how to make a speed boster upgrade whith game maker 0.7

    (cant speel right LOL)gust help me!

  • Why?

    Why did you stop it's the best engine i have seen?

    I would help if I could...

  • @fenixthedagoner

    the project is at best put on hold... maybe I'll continue some day, but I would probably start from scratch, with a normal programming language, making it cross platform.

    Check out project AM2R... my project is inspired by that project, and he has come so much further.

  • I know AM2R already but this looks nice too.

  • Huh. I'm surprised that you quit. Samus seems to have the moves down.

    (Well, save for her firepower. Lol. Imagine a Metroid platforming -only game)

  • Yeah, it was too much of a task for me at my current understanding of programming. I still want to do a metroid game though... but, I'd need to improve my programming skills, or get someone to code it for me, and I'd do the rest(graphics and music)

  • I wish i knew game maker THAT well, then i could help.

  • Teach me your skills!!!

  • Haha, what skills?

  • Your scripting skills, i've been trying to learn how to but it's so confusing. teach me! lol

  • well, I started programming in Basic while I was young, I wrote simple things at the beginning, like software that asked a yes or no question and depending on the input it gave a different answer. Then I learned a new command and let that inspire me to write a new program, and then another command, and so on.

    So, my tip is to start simple and build experience, then you'll know how to script more advanced things. You'll always run into problems, but for every solution you get valuable experience

  • Exactly! i know how to use the drag and drop thing in game maker but not the scripting stuff. that's my goal. to learn how to use GML.

  • Amazing! I think you and DoctorM64 should collaborate on a project together. It would make a KILLER game! (Emphasis on the KILLER!)

  • That would be awesome. since I have stopped the development of my engine, but still want to make a game, I'd love it to have access to his engine, make a new adventure instead of just remaking an old one(which I do look forward to, don't get me wrong).

  • it is not working in last Wine (uder Linux)

  • Do you think you could upload this so people could download it though. And if you do send me a link.

  • can you make a tutorial? on how to make samus do those moves and what not>?

  • Well, I'm using the scripting language of Gamemaker, so, it's not to easy to make a tutorial of every part, I'd have to break it down into individual parts and even that would be a greater task than coding the actual thing.

    But basically, map a function to a key.. like, if you want Samus to Jump... Define a Key and use code to describe what you want to happen if you use that Key. Like, pressing up will display the sprite where Samus looks upward, or a more complex thing, like the speed booster.

  • I know it would take a long tme to make a tutorial so could you maybe copy the code you used for a function like shoot or something and paste it as a comment to me. that would be easy. and tell me what the codee is for?

  • WOW!!! Thats awesome!

  • good engine its better than i can do lol

    but samus is kinda slow even when im using speed boster

  • Why can't you shoot?

  • Because I havn't programmed that part yet.

  • hey, i like your engine.. im making one myself too.. but im stuck on the speedbooster code.. could you help me with it? trough PM if possible?

    thanks.. keep it up im waiting for an update.. btw i remixed a metroid track i can let you use it :D

    MKG, NL

  • do you know how to make him shoot and stuff, or run up ramps and what not?

  • Where did u get the title music?

    And How did u make the title screen?

  • Downloaded a Midi of the title screen music of NES Metroid, mapped the instruments to some software synteshizers, added a couple of tracks, programmed some drums to go with that, threw in a couple of down pitched Guitar samples my friend recorded for me, mixed and mastered it... and voila!! :D

  • The Title-screen was pretty easy to do... all the coding is done with Gamemaker. First I prepared a couple of images in Photoshop of Samus and the Logo, with transparency(acctually used a blue background). Codewise all is done with a bunch of timers, variables, randomization and the sprite command basically. Go have fun! :D

  • Så Fking NICE! :D

  • Wow, this is looking amazing.

    Some of the physics and movements remind me of the Another Metroid 2 Remake project.

  • Thanks for the compliment :) I'm aiming to get the physics and movements as close to Zero Mission as I can... I think DoctorM64(the guy behind AM2R) more or less have the same goal.

  • ser jävligt bra ut! :D

  • Tackar tackar :)

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