Added: 4 years ago
From: TERRAOperative
Views: 7,690
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  • what the f***

  • How did you get the fingers on there? The bi ped model has these stubs labeled as fingers, but I'm not sure what to do with them? Help, please?

  • @Gr8gabe The fingers were just there. I haven't used character studio for a number of years now, so I'm not up with the latest version.

    From memory, you have to enable them when you create your biped, like enabling a tail etc. You might be able to enable them in the modifiers rollout.

  • cool :)

  • very nice ...do you have tutorial?

  • very gooooooooooood maaan

  • Completely keyframed, with no mocap data at all, the first time you use the software, from the point you open the software to the point you close it?

    Try again buddy.

  • Comment removed

  • seriously doubt that and if u new what ur talking abut any animation always takes hours to make because of rendering

  • yeap, I know that today...and I'm ashamed of that post, forgive me, I was a completly noob;p

    Good animation ;)

  • =P lol gl

  • Very nice, i didnt appreciate how hard it is to make realistic movements when you're just keyframing.

    You got any tips? because i have to do key framing animation for a project im doing

  • A few hours of tweaking and moving keyframes etc.

    I don't even have the original file anymore. Stupid HDD crash... :(

  • Very very good... how much time did it take?

  • really good man now to just put it in a movie

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