you may end up having issues with the ring loss during the 2.5d sections if that's how the ring's disperse.it would cause a player to run off track unless using transparent collitions wall's.
Would it be possible to disable the forward and backwards movement while in 2D mode? That way you can't Run free all willy-nilly everywhere, just side to side like in true 2D.
It is set with 7 different variables, all contained in the Stage XML.
This can be added in Stage.bb so it parses the XML node of "2DMode" or something like that and all its variables(X1, X2, Y1, Y2, Z1, Z2, CamRot). (Similar Setup to the Water Node in Stage.bb)
free rings xD
andy1214ful 2 months ago
How do you create rings?
jesse8894 11 months ago
And the answer to your ring loss problem probably...
Add a switch that tells the ring loss coding which dimension you are in.
luffy555555 11 months ago
@luffy555555
That has already been the chosen method to deal with the ring loss in 2D.
jloy2 11 months ago
For 2D mode:
Fixated camera that does not tilt with ramps
A way to nullify moving noth and south
And that's it.
luffy555555 11 months ago
@luffy555555
The up and down movement codes I am having trouble finding.
jloy2 11 months ago
hey what did you use to record the engine off the screen
Xprime5146 1 year ago
@Xprime5146
I used Fraps to record the engine, and Hypercam 2 for anything else.
jloy2 1 year ago
Can you make some kind of tutorial on how to do add 2D to a stage?
randomxfirerecording 1 year ago
@randomxfirerecording
I will upload a video showing how to do that, but first I have some other stuff to do.
jloy2 1 year ago
you may end up having issues with the ring loss during the 2.5d sections if that's how the ring's disperse.it would cause a player to run off track unless using transparent collitions wall's.
Bagjac 1 year ago
@Bagjac
Yeah, I'll have to hard code it to scatter it depending on the camera angle, and thanks for the tip.
jloy2 1 year ago
This is so cool!!!
But if think the rings falling a bit to slow...
But the 2D Box is so awesome! I like it really!
Aloix12 1 year ago
@Aloix12
The rings fall depending on the FPS.
This needs to be fixed.
jloy2 1 year ago
Would it be possible to disable the forward and backwards movement while in 2D mode? That way you can't Run free all willy-nilly everywhere, just side to side like in true 2D.
HighSpeedSonikku 1 year ago
@HighSpeedSonikku
I would do that, but I'm having trouble finding the Function that controls speed.
jloy2 1 year ago
Pretty awesome.
randomxfirerecording 1 year ago
@randomxfirerecording
Thanks. :D
jloy2 1 year ago
So how did you set it so that it was 2D in that one area? It has something to do with the variable right?
edsterisawesome 1 year ago
@edsterisawesome
It is set with 7 different variables, all contained in the Stage XML.
This can be added in Stage.bb so it parses the XML node of "2DMode" or something like that and all its variables(X1, X2, Y1, Y2, Z1, Z2, CamRot). (Similar Setup to the Water Node in Stage.bb)
jloy2 1 year ago
Could you teach me how to make the engine recognise a group's name? :D
Or did you do that?
Linksonic5 1 year ago
@Linksonic5
Group Name?
Could you tell me what that is?
jloy2 1 year ago
Is this done in the Stage.bb or the Camera.bb?
edsterisawesome 1 year ago
@edsterisawesome
The camera lock is done in Camera.bb and the Scatter Rings in Objects.bb and Stage.bb.
jloy2 1 year ago
@jloy2 This camera lock sounds intriguing. Did you create a new function?
edsterisawesome 1 year ago
@edsterisawesome
Nope, it is controlled with an 'If' variable.
Here is a simple piece of code.
If *Variable* = True Then
c\TargetRotation\y# = *Number*
c\TargetRotation\x# = *Number*
End If
That is the camera lock system. Very very simple.
jloy2 1 year ago
Very awesome! I would use some kind of set path tho.
SonicKillMario 1 year ago
@SonicKillMario
The Camera's Angle is changeable in the stages XML, but only a single 2D box is currently usable at the moment.
jloy2 1 year ago