Added: 1 year ago
From: jloy2
Views: 2,035
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  • free rings xD

    

  • How do you create rings?

  • And the answer to your ring loss problem probably...

    Add a switch that tells the ring loss coding which dimension you are in.

  • @luffy555555

    That has already been the chosen method to deal with the ring loss in 2D.

  • For 2D mode:

    Fixated camera that does not tilt with ramps

    A way to nullify moving noth and south

    And that's it.

  • @luffy555555

    The up and down movement codes I am having trouble finding.

  • hey what did you use to record the engine off the screen

  • @Xprime5146

    I used Fraps to record the engine, and Hypercam 2 for anything else.

  • Can you make some kind of tutorial on how to do add 2D to a stage?

  • @randomxfirerecording

    I will upload a video showing how to do that, but first I have some other stuff to do.

  • you may end up having issues with the ring loss during the 2.5d sections if that's how the ring's disperse.it would cause a player to run off track unless using transparent collitions wall's.

  • @Bagjac

    Yeah, I'll have to hard code it to scatter it depending on the camera angle, and thanks for the tip.

  • This is so cool!!!

    But if think the rings falling a bit to slow...

    But the 2D Box is so awesome! I like it really!

  • @Aloix12

    The rings fall depending on the FPS.

    This needs to be fixed.

  • Would it be possible to disable the forward and backwards movement while in 2D mode? That way you can't Run free all willy-nilly everywhere, just side to side like in true 2D.

  • @HighSpeedSonikku

    I would do that, but I'm having trouble finding the Function that controls speed.

  • Pretty awesome.

  • @randomxfirerecording

    Thanks. :D

  • So how did you set it so that it was 2D in that one area? It has something to do with the variable right?

  • @edsterisawesome

    It is set with 7 different variables, all contained in the Stage XML.

    This can be added in Stage.bb so it parses the XML node of "2DMode" or something like that and all its variables(X1, X2, Y1, Y2, Z1, Z2, CamRot). (Similar Setup to the Water Node in Stage.bb)

  • Could you teach me how to make the engine recognise a group's name? :D

    Or did you do that?

  • @Linksonic5

    Group Name?

    Could you tell me what that is?

  • Is this done in the Stage.bb or the Camera.bb?

  • @edsterisawesome

    The camera lock is done in Camera.bb and the Scatter Rings in Objects.bb and Stage.bb.

  • @jloy2 This camera lock sounds intriguing. Did you create a new function?

  • @edsterisawesome

    Nope, it is controlled with an 'If' variable.

    Here is a simple piece of code.

    If *Variable* = True Then

    c\TargetRotation\y# = *Number*

    c\TargetRotation\x# = *Number*

    End If

    That is the camera lock system. Very very simple.

  • Very awesome! I would use some kind of set path tho.

  • @SonicKillMario

    The Camera's Angle is changeable in the stages XML, but only a single 2D box is currently usable at the moment.

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