By distributing the experience in a way that affects your levels less. e.g. you have four party members and you choose the survivor based on their current amount of experience to next level. Many ways to do this, of course.
unfortunately, there is no way to know how much experience is needed until leveling up. So I do each battle two or three times to see in what combination would the least amount of levels be raised. That is why I killed off the Hero in the two soldier matches. Because he would have raised a level otherwise.
Interesting decision... I expected you would go for a lowest possible party average type of LLG.
I think when I'm playing an LLG in this game, I'll go with the GBA version because of the ridiculous shop glitch.
MoogleBoss 3 years ago
how do you mean? by just choosing four people and keeping them really low? or what?
dandacheerman 3 years ago
By distributing the experience in a way that affects your levels less. e.g. you have four party members and you choose the survivor based on their current amount of experience to next level. Many ways to do this, of course.
MoogleBoss 3 years ago
unfortunately, there is no way to know how much experience is needed until leveling up. So I do each battle two or three times to see in what combination would the least amount of levels be raised. That is why I killed off the Hero in the two soldier matches. Because he would have raised a level otherwise.
dandacheerman 3 years ago
Yes, I noticed. It also seems that this has been fixed in the GBA version. You can see how much experience is needed until next level in that one.
MoogleBoss 3 years ago