i tried to make my own textures (i took them from warrock, marien textures) and put them all together into a texture pack (.utx). Now i tried to play the map with these textures and boom: "Could not find package for map" or something like this and then 'MapMarien.utx'
and.. how do i finish one? I mean, what is if i wanted to create a new cube, its just editing the old one. pressing enter wont work (or something like this).
and with deleting, i mean, that if i created a cube and choosed a texture, how do i remove it? as example when there are 3 cubes, i wanted to delete the first one, i created. this wont work, even not with rightclick->delete (in any layer, t f and s, or the 3d preview)
@lethalvortex allready tried... the problem is that the "control field" of the surface properties and other thigns too are slipped ... i dont see the full "control field" and i dont know how to fix that... =/
@lethalvortex allready tried... the problem is that the "control field" of the surface properties and other thigns too are slipped out of the field ... i dont see the full "control field" and i dont know how to fix that... =/
I can´t import my textures, i´m doing all are you saying, and when I push the load button, I create package myLevel, group myTextures, name Foto1, push OK, and nothing happens!
@xXbreakfastXx do you have Mabe killingfloor open since it cant write if u have program open that uses it files. so close down kf try save again. if that doesnt work go to your killingfloor folder and right mouse the folder see if it doesnt have the setting read only. hope it helps you out!
@CommanderDenton just name it other package for texture and thats it. but if your gone only 1 map its easyer to just save it into mylevel unless ur planning to make more maps useing the same package then seperate is a way to go.
Whenever I save as pcx and attempt to import the textures, they dont show up as myLevel, they dont show up at all in fact, I tried 512x512 and lower, didnt work. Help?
by "cubemap" do you mean a map that is just a cube?
cause i thought a cubemap was used by models to simulate specularity that matched its surroundings.
-sorry pointless post here, but nice video. I can see it'll be helpful to others who are new to this thing. Add some music using sound swap, i think it would make the video even better.
how the hell can I use my own pictures =/ I tried once going in opening and saving as .pcx.. didnt work
I made some 612x612 in new,placed it inside - didnt work either.It created the data but when i tried to import it in the KF textures it didnt load my level it loaded nothing and the myLevel tab wasnt even avialable.. what to do? I wanna use this picture:
@alkabash66 i have answer this happens when you leave the texture window on full screen and close the sdk. to fix this you need to go to View>Viewports>Configure then press ok and that should fix your problem.
@alkabash66 go to tripwireforums look for level design submit your map for whitelisting then wait useally like few weeks. then if your lucky it will get whitelisted.
yes its a bug. its easy fix it happens wen you leave the texture on full size maximize then quick editor. to fix it you most go View > Viewport > Configuration > press ok should fix it still problem let me know.
I went into this tool and it worked fine at first but now when i load it up all the grids and stuff on the screen are gone. its just a white screen with the toolbars on the side. any suggestions on how to fix this problem
if you at more zombie spawns it will automatic choose one of the these spawns. so the more spawns the better the zombies spawn. just check london for example it got alot spawns. also wen a players looks at the spawn zone it wont spawn any zombie. so make sure u also make some spawns were players cant look at them. im my other tutorials i go in detail on spawns with pathnodes!
save them as name_A00.pcx next one name_A01.pcx next one name_A02.pcx with the "_A00" then continue to the amount of animation u need upload them right mouse the first texture to change the speed of the texture animation.
dit u save as KF-yourmap name? otherwise search your pc for your map name then copy it to your steam>steamapps>common>killingfloor>maps but it should be auto in there but just incase its not.
you can run game normal & find your map then test it. or you could delete killingfloor.ini then try again at least thats what i heard. remeber to back the ini incase it doesnt work
you should try move it a bit upwards like 1 or 2 grids see if the same problem presist. also you should add path nodes since unreal editor also see the items weapons as path nodes. mabe its trying to make a path but cant find any other. pathnodes. also check your grid i useally set it to 1 since i find it nice to work with small grid`s but most people say you should use 16 or 12. but thats up to you
I have come across a problem. I put a ramdom item or ammo box in the map but when I try and build it, it says KFRandomAmmoSpawn2 : xPickupBase is floating. I have not moved it at all. I can move it halfway through the floor and it doesnt come up with the error message but then the map wont play in single (my play level doesnt work)
thanks this tutorial has really helped. I will take a look at your other ones soon. Please make sure you finish the whole tutorial as I think This will help loads of people.
like leo said actor pickup>kfpickups if i remeber correct then u can choose alot. but its more usefull to use xpickupbase since it will random choose ammo and weapons. so it will play out diffrent everytime!
well you need a wall with animation on it. just name ur texture mytexture_a00.pcx then the next mytexture_a01.pcx u need to make it alpha transparent. easy way is to just copy it from other map that has it.
ye u can make walls that only block zombies you can even make a wall that only blocks like crawlers. just look for zombiezonevolume. then in the options u can change it. by default it blocks the player only but u can add or delete it.
Sorry for all of these questions but I'm making a perk leveling map and i want to figure out one thing. Is there a way you can place a one-sided wall that only affects zombies but no affect on players? If there is how do you do it?
ye u can change the time of a box just look for actor>pickup>ammo>kfammopickup right mouse anywere on the floor right mouse the ammo on the floor. go to properties. find pickup then change respawn time to the amount of time you want. also note it wont spawn if you look at it only wen there is no player in sight.
Would it matter if i chose a decimal of 0.0001 or something like that for the spawn time? Because I set the spawn time of the ammo to that but, when i left the room and made sure i couldn't see the ammo, it never spawned. Even when I went to the opposite side of the map.
Is there a volume that refills players ammo when they walk inside of it? Or if there is no volume for that, how do you make ammo boxes instantly spawn when you pick it up?
Ok, I figured out how to add objects into your map. But I have one more question. Is there a volume that refills a player's ammo when they walk inside of it? Or is there a way to make the ammo boxes instantly spawn if there is no volume?
Comment removed
ClementineFlFlFl 4 days ago
want to make a warehouse and have to make some triangles, but dont know how to make some, someone know?
Firewalker124 1 week ago
edit fffuuuu i created a sphere with radius 8192 ( i wanted a total of 8192, not the radius :D ) and i created extrapoliation. 8 fffuuu :D
Player1070 1 month ago
hey guys, ive got a freaky problem:
i tried to make my own textures (i took them from warrock, marien textures) and put them all together into a texture pack (.utx). Now i tried to play the map with these textures and boom: "Could not find package for map" or something like this and then 'MapMarien.utx'
Player1070 1 month ago
how do i delete any object i created?
and.. how do i finish one? I mean, what is if i wanted to create a new cube, its just editing the old one. pressing enter wont work (or something like this).
and with deleting, i mean, that if i created a cube and choosed a texture, how do i remove it? as example when there are 3 cubes, i wanted to delete the first one, i created. this wont work, even not with rightclick->delete (in any layer, t f and s, or the 3d preview)
Player1070 2 months ago
AHA! My time making crappy ut2k4 maps will finally come in handy!
jimbo80982 2 months ago
This has been flagged as spam show
how to move the cube?
Darth77Vader 8 months ago
how to mave the cube?
Darth77Vader 8 months ago
my texture properties are glitched/ bugged i dont know what happend.. u know how to change it so its normal again ?
xXbreakfastXx 10 months ago
@xXbreakfastXx how do u mean glitched . bugged? mabe reboot sdk?
lethalvortex 10 months ago
@lethalvortex allready tried... the problem is that the "control field" of the surface properties and other thigns too are slipped ... i dont see the full "control field" and i dont know how to fix that... =/
xXbreakfastXx 10 months ago
This has been flagged as spam show
@lethalvortex allready tried... the problem is that the "control field" of the surface properties and other thigns too are slipped out of the field ... i dont see the full "control field" and i dont know how to fix that... =/
xXbreakfastXx 10 months ago
I can´t import my textures, i´m doing all are you saying, and when I push the load button, I create package myLevel, group myTextures, name Foto1, push OK, and nothing happens!
Please Help!!!
corremaderoketearreo 1 year ago
If i want to save my map an error appears : Couldn't save package - maybe file is read-only?
xXbreakfastXx 1 year ago
@xXbreakfastXx do you have Mabe killingfloor open since it cant write if u have program open that uses it files. so close down kf try save again. if that doesnt work go to your killingfloor folder and right mouse the folder see if it doesnt have the setting read only. hope it helps you out!
lethalvortex 1 year ago
@lethalvortex yeah i fixed it ^^ i tihnk the problem was that i made a own package at first =D i deleted it and then it worked ^^
xXbreakfastXx 1 year ago
ima start to watch this video same time ima trying to use KF SDK... i really hope this helps :)
poingi14 1 year ago
this video is wrong i tried importing the texture i made "image.pcx" well guess what the package wasnt there!
gamemann223 1 year ago
@gamemann223 thats coz u used wrong size of textures. so dont say its wrong u dit something wrong there is a differents
lethalvortex 1 year ago
killing floor sdk to complicated to me
gh0st211 1 year ago
@gh0st211 i think it'swaaay harder Source SDK, SSDK is just not user friendly :/
Pengasius14 1 year ago
Any chance you would show how to make a separate .utx file?
CommanderDenton 1 year ago
@CommanderDenton disregard... already got it. :)
CommanderDenton 1 year ago
@CommanderDenton just name it other package for texture and thats it. but if your gone only 1 map its easyer to just save it into mylevel unless ur planning to make more maps useing the same package then seperate is a way to go.
lethalvortex 1 year ago
Whenever I save as pcx and attempt to import the textures, they dont show up as myLevel, they dont show up at all in fact, I tried 512x512 and lower, didnt work. Help?
Zombiepwnage117 1 year ago
@Zombiepwnage117 if it dint work try tga instead.
lethalvortex 1 year ago
by "cubemap" do you mean a map that is just a cube?
cause i thought a cubemap was used by models to simulate specularity that matched its surroundings.
-sorry pointless post here, but nice video. I can see it'll be helpful to others who are new to this thing. Add some music using sound swap, i think it would make the video even better.
leblim 1 year ago
how the hell can I use my own pictures =/ I tried once going in opening and saving as .pcx.. didnt work
I made some 612x612 in new,placed it inside - didnt work either.It created the data but when i tried to import it in the KF textures it didnt load my level it loaded nothing and the myLevel tab wasnt even avialable.. what to do? I wanna use this picture:
w-w-w-.-ewetel-.-net/~gerd.wortmeyer/System_Of_A_Down_-_System_Of_A_Down-front.jpg
HollerHu 1 year ago
@HollerHu try use 512x512 instead of 612
lethalvortex 1 year ago
@lethalvortex I did but it first it didnt match inside and it still didnt work oO its so weird.. =S what should I do?
HollerHu 1 year ago
how do you launch a custom map?
critcaljim 1 year ago
when I open the editor, I have white background..
Though I can only see the top bar, and left..
alkabash66 1 year ago
@alkabash66 i have answer this happens when you leave the texture window on full screen and close the sdk. to fix this you need to go to View>Viewports>Configure then press ok and that should fix your problem.
lethalvortex 1 year ago
@lethalvortex
thx it worked.
How can you enable perks progress?
I have a map and running it on my dedicated server..
The Perk Progress not working.
alkabash66 1 year ago
@alkabash66 go to tripwireforums look for level design submit your map for whitelisting then wait useally like few weeks. then if your lucky it will get whitelisted.
lethalvortex 1 year ago
Comment removed
TrevorX0 1 year ago
Can somebody tell me why my texture browser is not opening up.
I am trying to make a map but i cant make it without textures.
I am using Red Orchestra SDK Beta
TheDg00 1 year ago
Can you use paint two?
TheDg00 1 year ago
In KF you can play only with 6 players?
TheDg00 1 year ago
Can We use adobe Photo Shop instead?
Perfectsinn 1 year ago
can you send me this editor downlaod link ?
Markusistcool 2 years ago
just go to your steam tools i cant send it, i you bought the game it comes in the steam tools tab!
lethalvortex 1 year ago
@Markusistcool yes you can just stay to the unreal size like 256x256 512x512
lethalvortex 1 year ago
waht is the editor ? link :/
Markusistcool 2 years ago
its on steam tools > killing floor sdk
lethalvortex 2 years ago
Man you can draw pretty good lol.
Vulspire 2 years ago
hahaha ^-^
lethalvortex 2 years ago
yes its a bug. its easy fix it happens wen you leave the texture on full size maximize then quick editor. to fix it you most go View > Viewport > Configuration > press ok should fix it still problem let me know.
lethalvortex 2 years ago
I went into this tool and it worked fine at first but now when i load it up all the grids and stuff on the screen are gone. its just a white screen with the toolbars on the side. any suggestions on how to fix this problem
hockylvr19 2 years ago
if you at more zombie spawns it will automatic choose one of the these spawns. so the more spawns the better the zombies spawn. just check london for example it got alot spawns. also wen a players looks at the spawn zone it wont spawn any zombie. so make sure u also make some spawns were players cant look at them. im my other tutorials i go in detail on spawns with pathnodes!
lethalvortex 2 years ago
how do i make the zombie spawn place? r is it automatic?
BlackMesa1997 2 years ago
you must make sure you use size like 64x64 128x128 256x256 512x512 save it as tga or pcx then there should be no problem.
lethalvortex 2 years ago
when i type myLevel nothing comes out....can u assist me,im doing everything according to the tutorial but cant load the textures
bgjunks 2 years ago
thx for this, very basic, but i learned.
akiwahaha1 2 years ago
Tutorial is cheap, though I didnt knew you can ctrl-c ctrl-v textures, thanks for that.
izvarzone 2 years ago
thanks<3:D
Specckar09 2 years ago
How do you move freely like you do because I can only go forward and back, I struggle to turn around and I can't look up or down at all
Lollbunzee 2 years ago
Left mouse = Forward/Back
Right mouse = Tilt angle of view
Left + right mouse = vertical movement
Jcolinsol 2 years ago
save them as name_A00.pcx next one name_A01.pcx next one name_A02.pcx with the "_A00" then continue to the amount of animation u need upload them right mouse the first texture to change the speed of the texture animation.
lethalvortex 2 years ago
how to make a moving texture?????? pls say i need it :(
rapsis2x2 2 years ago
np glad to have helped:)
lethalvortex 2 years ago
dit you name your map KF-yourmap name if u dint include "KF-" it wont show up!
lethalvortex 2 years ago
omg really thnxs dude im stupid! hahah thnxs
irock1445 2 years ago
how do i make it so the map shows up on the server list, like when i click host game, how do i make it so it shows up there
irock1445 2 years ago
dit u save as KF-yourmap name? otherwise search your pc for your map name then copy it to your steam>steamapps>common>killingfloor>maps but it should be auto in there but just incase its not.
lethalvortex 2 years ago
one last question:
how can i find my own map in game.... there are only the 6 main maps :(
st3p3ning3rs 2 years ago
Is this the the same as the editor in unreal tournament 3?
J0E339 2 years ago
you can run game normal & find your map then test it. or you could delete killingfloor.ini then try again at least thats what i heard. remeber to back the ini incase it doesnt work
lethalvortex 2 years ago
for some reason it says "server already at capacity" D= how do i fix it?
NimbabotV3 2 years ago
getting critical error too )=
st3p3ning3rs 2 years ago
dit you build all? & you dont need shop or zombie it should also work with only 1 player start build all is very important then save then start!
lethalvortex 2 years ago
omg wtf then i try it says no start found even tho i put 1 for poeple and for zombies and shop wtf??
JakemakesYTP 2 years ago
Cant get zombies to spawn
Raynelm 2 years ago
Runtime errors..
Raynelm 2 years ago
you should try move it a bit upwards like 1 or 2 grids see if the same problem presist. also you should add path nodes since unreal editor also see the items weapons as path nodes. mabe its trying to make a path but cant find any other. pathnodes. also check your grid i useally set it to 1 since i find it nice to work with small grid`s but most people say you should use 16 or 12. but thats up to you
lethalvortex 2 years ago
I have come across a problem. I put a ramdom item or ammo box in the map but when I try and build it, it says KFRandomAmmoSpawn2 : xPickupBase is floating. I have not moved it at all. I can move it halfway through the floor and it doesnt come up with the error message but then the map wont play in single (my play level doesnt work)
nevloow 2 years ago
ok dont warry i started again and it still comes up with the error but i can play it in single player.
nevloow 2 years ago
thanks this tutorial has really helped. I will take a look at your other ones soon. Please make sure you finish the whole tutorial as I think This will help loads of people.
nevloow 2 years ago
Comment removed
scholastic0 2 years ago
i keep getting an error when i try to play it
'InterfaceArt_tex'
says it could not be found can u help me??
fiel60 2 years ago
Gimp its a freeware photo edit program. but you can also use photoshop. but gimp works good enough.
lethalvortex 2 years ago
whats the second program?
emporior47 2 years ago
when i press play map it says like "left a small crater" and than i die.. Can you help me, what should i do to stop it ??
AndreasKyhl 2 years ago
like leo said actor pickup>kfpickups if i remeber correct then u can choose alot. but its more usefull to use xpickupbase since it will random choose ammo and weapons. so it will play out diffrent everytime!
lethalvortex 2 years ago
How do you add items like Ammo to your map?
hellboy80004 2 years ago
go to that actors tab(close to textures tab) and go to pickup, click on the + and click on ammo, kfammo.
right click on map and add KFAmmo
something like that, explore it a bit
leopower7 2 years ago
well you need a wall with animation on it. just name ur texture mytexture_a00.pcx then the next mytexture_a01.pcx u need to make it alpha transparent. easy way is to just copy it from other map that has it.
lethalvortex 2 years ago
thanks! and how can i add some rain??
leopower7 2 years ago
ye u can make walls that only block zombies you can even make a wall that only blocks like crawlers. just look for zombiezonevolume. then in the options u can change it. by default it blocks the player only but u can add or delete it.
lethalvortex 2 years ago
Comment removed
RetardedPiano 2 years ago
Sorry for all of these questions but I'm making a perk leveling map and i want to figure out one thing. Is there a way you can place a one-sided wall that only affects zombies but no affect on players? If there is how do you do it?
RetardedPiano 2 years ago
add a zoneinfo to your map. there properties zonelight> there u got all the fogoptions play with it to see the diffrents
lethalvortex 2 years ago
how do i add fog???????????????????
leopower7 2 years ago
ye u can change the time of a box just look for actor>pickup>ammo>kfammopickup right mouse anywere on the floor right mouse the ammo on the floor. go to properties. find pickup then change respawn time to the amount of time you want. also note it wont spawn if you look at it only wen there is no player in sight.
lethalvortex 2 years ago
Comment removed
RetardedPiano 2 years ago
Would it matter if i chose a decimal of 0.0001 or something like that for the spawn time? Because I set the spawn time of the ammo to that but, when i left the room and made sure i couldn't see the ammo, it never spawned. Even when I went to the opposite side of the map.
RetardedPiano 2 years ago
Here is my last question. When you are done making your map, how do you use a custom screen shot for it when you are selecting a map in the menu?
RetardedPiano 2 years ago
Is there a volume that refills players ammo when they walk inside of it? Or if there is no volume for that, how do you make ammo boxes instantly spawn when you pick it up?
RetardedPiano 2 years ago
Ok, I figured out how to add objects into your map. But I have one more question. Is there a volume that refills a player's ammo when they walk inside of it? Or is there a way to make the ammo boxes instantly spawn if there is no volume?
RetardedPiano 2 years ago
i will add some audio in the next tutorial:)
lethalvortex 2 years ago
make it with audio please
Ownu328 2 years ago
i will make a guide on that later.
for now go google search for sandcrawler killing floor it has nice guides on there. also on how to place static mesh.
lethalvortex 2 years ago
Comment removed
RetardedPiano 2 years ago
what do you not understand?
lethalvortex 2 years ago
hmm...i still dont understand...y can't they make it like source sdk...it would be a hell of a lot easier =\
PsychoChadWicky 2 years ago