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From: broncoburns
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  • I was going to choose Evacuate but i remembered at the beginning walking past all the people turned to ash, I had to try and save them. Yeah its better to move forward and learn from ones mistakes, but those people didnt do anything, I needed to at least try and save them

  • @TheLivingSeven you can get a portal turret (Easter egg).

  • Seeing Zulf and his fiance together makes my heart ache.

  • I kind of see this as the bad ending, in a way.

  • @Bulbaboy Yeah. It is a bad end. They don't even sugarcoat that. You see a few scenes, but the reality of the situation is that New Game+ exists. Everything will happen again and again. The same loss. The same pain. The same sorrow. You can go back, but you can't stop what is going to happen. Sometimes it's best to stop looking back and just focus on going forward.

  • @smamzo:

    Supergiant is an independent developer. The rights to publish Bastion were picked up by not-so-independent Warner Brothers. There is a difference.

  • Hard to believe this is an indie game. It oozes with production value and high quality.

  • Name of the song at the end?

  • I prefer this ending, to be honest. Shed so many man tears where Rucks says "Caelondia... we're coming home." and the song played, despite knowing that the Calamity could occur again.

    I prefer the round nature of the game, new game+ basically gave it an entirely new experience. Had I taken the Evacuation ending and did new game+, I don't think I'd have loved this game as much.

  • dont like this ending lol

  • One of the first games I actually thought hard about the choice at the end. I couldn't decide until I remembered "The Kids" past and him deciding to take a second turn on the wall which as the stranger said "It was the first time in the history of Caledonia anyone had taken a shift on the wall". For Zia and the kid there was nothing waiting for them in a world of strife where people just didn't get along in a loop of insanity. So I made the sane choice and evacuated :D.

  • "Proper story's supposed to start at the beginning...ain't so simple with this one," is what Rucks says at the beginning of the game and "Maybe I'll see ya...in the next one," is what Rucks says at the beginning of new game plus.

    This ending is the bad ending; the calamity comes again and again. The only way out is evacuation.

    What a great game.

  • @Hoboceratops I thought when he said that, he meant in the next life. Like a heaven of some sort.

  • It is an indie *developer*, just with a big name publisher.

  • @dirnae

    That makes no sense.

    Indie is just short for independant.

    Meaning without the backing of any publisher.

  • I'd have needed more information for the last choice, myself... first of all, was the Calamity a local or a global phenomenon? Second, I don't trust the narrator's 'all-knowing' voice... old man felt fishy to me right up to the end but I never got to confront him. Finally, I'd need to know more of the Bastion's workings. After all, I believe in causal determinism so if I restore everything to exactly as it was... the same thing happens again. And I've just caused an infinite loop. Which is bad.

  • I do care about who makes it, because if it comes from Indie groups it means money doesn't always go to multinational industries.

  • In first seconds the picture looks like a Malachor in space

  • The choices offered at the ending are great. It was seriously a hard call for me to make. On one hand you could go back and hope for the best but there would be no way to know the calamity wouldn't happen again, and it also means putting everyone involved back into whatever lives they had before, good or bad. On the other you could start over and explore a new world, but with the knowledge that you're doing so without the many people that didn't survive. Game of the year for me.

  • i must applaud the narrator for putting his feelings in it to the max.

  • It's interesting how the ending song feels like it has a different meaning depending on the ending choice. Anyone know what I mean?

  • Leave the past behind and move on, this ending sucks and very unrealistic.

  • y'know guys, considering this ending brings everyone back to before the calamity, doesn't that mean that Zulf might've had that implied marriage even before we went through the whole game? which means the calamity took his wife as well, which explains his initial state when you find him, and why he became vengeful so quickly.

    Tragic.

  • Powerful stuff :'(

  • I think this is one of the best stories I've ever heard and I really hope they release a Bastion 2 soon.

  • i almost cried at the end when you save zulf just because it was so moving that even the enemy's have honour and respect also the ending song is officially my favourate game song ever

  • Except for Zolf, this pretty much plops everyone back at the worst points in their lives.

    Kid is alone for his second shift on the wall after his mother died. Rucks is alone working on the Bastion. Zia is hiding underground like her father told her to...

    And it's heavily implied that since no one is gonna remember to do anything different, the Calamity is just gonna repeat, putting everyone through this over and over again. Pretty depressing.

  • this game....has the strongest feelings...god i love it,hope to see the next game if there is one

  • Yikes. I'm glad I didn't pick this ending D:

  • The only character who might profit from this ending is Zulf i think, I don't hate the guy too much but don't like him.

    The rescue sequence was the one time in which i was glad that he was there.

  • I don't really see the point of the bastion. Shouldn't it have had spare cores for when it was needed? I mean, you can't make a game about an already-complete bastion, but still...

  • @TheVillageIdiot2 Those may have been the only cores found, or the only ones left after the calamity. Rucks does mention that you're looking for "the last core" at some point, so he may mean literally the -last- one.

  • @hiho0140 hmm interesting...but if we keep restoring, wouldn't the cores restore themselves? or maybe the cores are used up in the process... and eventually after all these restores, there won't be any more cores? so maybe they can run out. O_O' which means a sequel right? haha, im trying to hard. xD

  • I think it is a loop ending, and there must be Bastion 2...

  • the kid is the most awesome guy with a hammer

  • I absolutely loved the music in this game. Definitely best Indie i've ever played

  • @bovy85 this isn't even close to an indie game.

    the publisher was the largest media conglomerate in the world.

  • @sharpnova2 I see :o

    Such a shame. Still, one of the best games of this genre.

  • @bovy85 i don't care if it's an indie game or not. i never have cared about the source of games so much as their final result.

    If Rage was made by Notch (creator of Minecraft) it would still be a sucky sucky suckass piece of garbage game.

    And the fact that Bastion was published by Warner Bros. doesn't change the fact that it was AMAZING and.. I would even say flawless.

  • @bovy85 best game you've ever played*

  • @imsosweet999 huh.. ok... Not really the best tbh, but one of the best of its kind.

  • ChiefDoogin say's it very wel... At the end of the restoration ending, the last thing Rucks says is, "Maybe I'll see you in the next one." If you start "New Game Plus" you hear Rucks echo "Maybe I'll see you in the next one." Before he says, "Proper story's supposed to start at the beginning." Pretty strong evidence that the restoration choice will have it all happen again. Besides the Evacuation choice may lead to a sequel? I think we all want that.

  • the music is just ...AMAZING

  • Just beat this game today, and loved every minute of it. Picked the evacuation ending because I just got so attached to the characters, and I didn't want them to leave, even though I'd see them again in the New Game+. :P

    Last two games, the earlier being Arkham Asylum, are the first games in a long time where I'd just sit down for HOURS every day to play them. Hoping to see more from Supergiant Games.

  • Awwww.... I like the other ending better :[

  • "No matter what happens next, you've done good."

  • They really need to make a sequel. Because neither of these "endings" really did it for me.. In restoration you restore the previous world but Rucks said (I remember from some time earlier in the game) "what's stopping the calamity from happening again?" so it can happen again.

    I liked the evacuation ending but it still leaves endless possibilities for a sequel. 4 People flying around on an island, saving survivors?

    Just saying. Best game I've played since... I dunno. Guardians Crusade.

  • I totally didn't tear up when I decided to take Zulf with me. Soon I realized I just doomed myself, when all the Uras started shooting. But then they all stopped and let me through.

    That type of scene isn't all that special in a movie or such, but in a game... The moment felt so strong.

  • @Jontman42 True. In a movie a defined character is making the act. In the game, YOU are the one with the moral determination.

  • @Jontman42 I thought that was pretty cool as well I really like how as you rounded the arc one Uras shoots at you one last time and the guy next to him kills him.

  • @Jontman42 Most incredibly in game moment I've ever had. One of those memories I'll never forget.

  • @Jontman42 actually that scene was awesome in children of men. so you're 100% wrong.

  • @Jontman42 If no one else has said.. That last one Ura that shoots arrows at you gets KILLED by her own. As if they're like "STOP". Crazy.

  • I'm assuming you dumped Zulf in this one?

  • Throughout the game, learning story lines from the kid and so on, I got an overwhelming feel that Rucks was the kid in an older form. Its almost as if the kid lived through the restoration process, saw what it did and decided to build the Bastion, taking up most of his life, but when the calamity hit once more, the Bastion threw everything back to when it happened the first time, and all Rucks could do was instruct his younger self on how to operate it like he did the first time.

  • @dabigtiny makes sense...

  • @dabigtiny I was expecting Rucks to say Im your father to zia, after building the mancer craft bazooka, knowing so much about calamity

  • does anyone else think the kid and rucks could be related?

  • @slimeswordking727 Rucks could be the kids father

  • @dabigtiny thats what i was thinking

  • I damn near cried when I got to this ending, this game is amazing and it deserves all the awards available for its taking.

  • @WutSafety Indeed. I can't remember a game with a more depressing ending at the top of my head. In fact, I found most of the story depressing, totally in contrast to the colorful cartoony graphics of Bastion.

  • i went evac cause its pretty obvious that the calamity has happened alot already

  • I think I've replayed this about 18 times already and I still can't get enough of it

  • ok i found a solution you know in new gameplus where zulf thinks he said these words before just think about this the kid starts remembering and around the 10th time he does this he thinks (wait the bastion just takes us back and it just happens all over again). so he just flippes the switch to evacuate begginging his new adventures. rebuilding the world with the people he cares about. he dosent care about the people anymore. because he knows its just a way of life. i guess history does repeat.

  • It's not really a bad ending. Sure, the kid and Zia arn't in the best position, but you've saved the world and undone all the hurt you've caused in finding those cores and shards. There's also no garentee the calamity would happen again. Maybe things could be different?

    Really in the end, you're choosing weither to save your friends, or save everyone else. You've got to let down somebody, no matter what.

  • @halfdark000 If you play "New Game Plus" , you hear the words "See you in the next one..." before saying "This story doesn't start from the beginning. Of course he means, it starts at the end. Then you choose evacuate the 2nd play through to get the "good" ending. Get it? But my theory is after this ending, the kid lives long until he gets until, becoming "Rex" as you can see they both hold similar hammers. The kid doesn't know his past because he was "possibly" born, and his older self explains

  • @TheStarchProductions They both hold similar hammers for the same reason two carpenters IRL hold similar hammers: those are the ones available, and they work. I "understand" why people want Rucks to be the Kid, but he really isn't. When you see Rucks with the hammer, planning out the Bastion, that's in the past. And remember the Bastions make the world as it used to be, they don't transport people who didn't live at a certain time to that time... So there couldn't be 2 Kids

  • @Unahim Developers left it very open. They let you think if they are or not. Any way, the kid is silent, you don't know for sure.

  • @TheStarchProductions i think its more likely that rucks is the kids estranged father remember they both have white hair which according to the kids who knows where isnt very common plus the kid and rucks both have amazing combat prowess (rucks used to be a member of the army) (see trigger hill) and the kids father left him while he was young so it could be rucks also it explains why the kid immediately trusts rucks even when they didnt know each others names

  • @slimeswordking727 Rucks is HIS OWN Father. I read a manga having a time loop that couldn't be broken. The guy was his own father... or the clone was. The clone was the Father, and gave birth to the original. o.O

  • @TheStarchProductions right but you have to undertsand its resetting to just before the calamity so he could never have met his mother and gotten her pregenant in time to give birth to himself before the calamity happened again.

  • @slimeswordking727 Well that's why the unknown events are a mystery ;P

  • @TheStarchProductions On top of that, the way Rucks talks about the Kid it's clear they're two distinct people. "Let me see if I got this... Kid only told me once." why would he have to tell him if Rucks = Kid?

  • @Unahim Just an interesting theory that make the game more interesting in its own way. Anyway, they both I assume, lost their memories. Some memories "Can" come back, lets just say. Rucks knows quite a bit, but he also lost his memory due to restoration.

  • @halfdark000 Oh by the way, I think the kid "prevents" the next calamity by building the bastion until he is old. Referring to the picture of Rucks planning out the bastion.

  • dont like this ending

  • Through the second playthrough you get to hear the old man pondering whether he had been repeating his words before. a good hint that the restoration has been made before. And the bastion/monument at the credit scene. Did he relive his life so many times that his commulitive memory gave him the ability to build (and teach) so many things?

    He did said he *dreamt up the walls*, but is it memory talking? Is this set to repeat over and over again?

    First playthrough was evacuate. second may be this.

  • BastionCEption

    

  • Restoration transports you back in time, so doesn't this just cause the Calamity to happen again?

  • Is this WITH Zulf or without? Or does it matter?

  • @AnimeFanime97 doesn't matter really, it only adds a few pictures in the credits if you take him

  • @AnimeFanime97 the only difference is that Ura bow to you when you carry his body. the restoration turned back time, so i guess everyone is alright. for now.

  • Ruck mentions that he feels like he told the story at least a thousand times. That might mean that we have a groundhog day scenario on our hands. That they've done this over and over again.

  • Beautiful game, loved it. (Checking out the ending I didn't take, I'm sorry to say.) But, I knew those two vocal melodies were contrapuntal. ;) Beautiful. 

  • I'm kind of disappointed the damnation/salvation of Zulf had no impact on ending. I did both, on both playthroughs (four total) but other than a few credit pictures, it didn't have much. I will admit the walk to the skyway while saving him was.. beautifully haunting.. what with the Ura ceasing attack, and that one guy getting killed for during on you.

  • @GuyMeetsWall Ura stopped shooting you and Zulf b/c they realized that even after he betrayed you, he got beaten by them, you came back to save him. You will also see that one of the archer shoots at you near the end of the walk and one of the guy kills her from the back, meaning they are showing respect to you and Zulf.

  • Doesn't the NewGame+ even say, that the restoration only leads to a time loop since they forget what happend and thus it happens again? Also even if not, this is extremly sad for the Kid and Zia. I mean they were two extremly tragic and lonely persons who found each other. (Zia leaving her harp on purpose to see if he would follow her...)

  • In my eyes the Restoration ending should be your first playthrough choice. It just makes sense. You restores the world calamity happens again because you know time paradoxes and all.

    Than in NG+ you evacuate. Knowing it's just going to lead the same path with Restoration. So sort of a narrative outside of the narrative.

  • Kid gets up. He sets off for the Bastion, where everyone agreed to go in case of trouble. Ground forms up under his feet as if pointing the way, he don't stop to wonder why, and he ain't realized it, but this path already formed up under his feet before. He sets out on an adventure that's been taken time and time again, and it'll keep being taken, at least until the Bastion can be restored and the Motherland evacuated.

  • @xKingBlueGatorx Actually, you're evacuating TO the Motherland :p

  • @Unahim I am sorry but I am only human. I do make mistakes every now and then.

  • @xKingBlueGatorx Caelondia is not the Motherland

  • Im torn on this game. It had such an awesome story , and was absolutely beautiful. I just wish the gameplay itself was more fulfilling. The enemies were awesome, and the weapons and upgrades were cool but The actual core gameplay was basically a mindless beat em up. It reminded me alot of the lego games in terms of liking everything going on in the game, but the actual gameplay itself just being serviceable but ultimately unfullfilling . Still I do feel I got my moneys worth.

  • It ain't much of a second life for anyone. I do see this ending as the "bad" one, so to speak.

    Zulf's happy with his wife but he's gonna lose her again.

    Zia's lonely and the picture shows it very well, she isn't really happy. She did say she was happier since the Calamity happened, even though the world's been destroyed and almost everyone died, including her own people.

    The Kid's spending all his time working on the Walls now that his mother's gone since he's got no money anymore.

  • @GeddoeBlake To be fair, on Zia, if you look carefully she's performing for a crowd, so her life isn't quite utter shit, but I agree that it's a bittersweet ending at best.

  • @friktastic5 Personally, I think it looks more like she is in her room, playing by herself. I came to this conclusion partly because she looks like she's on the verge of tears.

  • @ShadowJay11 It's possible, but to me the black spots look like the silhouettes of people, perhaps an audience, and where she's sitting looks a bit like a well-lit stage.

  • @friktastic5 Yes, but then there's a flash of light and as the picture fades out, you can just make out that there's nobody there. The people there are shadowy pictures since it's what she would want: to give shows for people. But it's just that: a desire, it's not real, she's sitting there all alone.

  • I really see this as the "bad" ending, if you wanted to put it that way. I mean, based on some of the in game background you get. The Kid and Zia totally get the shaft with the restoration ending.

  • @LunarRetro Yeah, it's interesting cuz this ending is what the end goal is for the Kid and Rucks for 90% of the game. Then at the very end, Rucks shows some uncertainty as to how speculative the restoration process is and Zia says that her life has been better since the Calamity -- She did get her own baby anklegator after all. I chose this ending on my first playthrough so that the New Game + would "follow" the story.

  • @broncoburns But that's the thing. It about putting aside whats best for yourself and your own selfish inhibitions for the greater good and the hope that you truly can save everyone. Its not really a "good" or "bad" choice. Its a selfish/logical, vs blindly hopeful. Although reasonably it's would be better from the Kid's and Zia's perspective to evacuate, its about that never ending compassion, sacrifice, and hope needed to be a true hero in any dark and bleak situation.

  • @benyura While I agree with your sentiment, in this case, face it. The way restoration works, nobody remembered anything. The Calamity happens again. If you make the choice to use restoration, that means that in that story, the Kid ALWAYS chooses restoration, meaning that the Calamity just keeps happening and un-happening forever. I personally feel that evacuation is the more hopeful ending. (Also gives a chance for a sequel, which makes it the best ending ever, because I want more Bastion!)

  • @Tamugetsu ahh, determination vs. free will. but the bastion “can” fix everything, nobody said it will. rucks mentioned the experimentality of the process. maybe some tiny, teensy bits are different? maybe only the destroyed part of the world gets reset and the rest of the universe not? maybe the kid fails next time, or the calamity never happens.

    either way, i don’t want to see this ending after my new game +. the other one is WAY better. you get to go everywhere, rebuild the world by hand…

  • @Tamugetsu well when you think about it, if he chooses restoration the first time, it doesnt necessarily mean hell always choose it every time. Since he and the narrator have vague deja vu of the calamity happening before, when it comes to make the choice once again, the kid and rucks probably remember enough to realise that they should just keep moving on forward and evacuate.

  • @Tamugetsu Yeah, very true. I just couldn't turn away Rucks the first time around when you give him the marshal badge and he tells you your job isn't finished yet, and you should keep it. Same thing with the pecker egg. I do agree with you however, I just think the restoration ending is nice in its own aspect, at least until it fully hits you that the new game plus is just a metaphor for the never ending calamity. But yes, more Bastion would also be nice.

  • @broncoburns I keep feeling like I missed a few of the things that can live on the Bastion. I have the anklegator, the squirt, the mechanical bull, and the pecker. Did I miss anything, or is that really all?

  • @LunarRetro

    I'd say Zulf gets the shaft more than anyone, forced to relive losing his wife over and over. Same with Zia. Kid gets it the least bad, other than having to do it all over again and again.

  • @LunarRetro Well in terms of "morality", I think its selfish to go with this ending as you are pretty much forsaking the world in order to make yourselves happy. However that is only until you discover that its a never ending time loop (as indicated by new game plus) . In that case its better to live on with regrets then repeating the Calamity over, and over again.

  • @LunarRetro i dont know if its good or bad ending bastion is a fun game there is a chance there be bastion 2 i mean i think the restoration is like unlocking hard mode or smthing

  • Why is it that according to pictures in credits the bad guy gets the best second life after restoration. LOL

  • @darkjem101

    They weren't really bad guys, just wanted revenge. I mean the kid's people did try to do this to kill the "bad guys",

  • @darkjem101 *SPOILER* The best second life? No. He's forced to lose the one he loves again and again, to see the peace he has tried to build torn apart. Then finally, be cast out by his own people.

  • This was an awesome game! I highly recommend it

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