Added: 3 years ago
From: RTshaders
Views: 16,688
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  • plz tell me how you turn shadows and bump map on in viewport

  • Can't blame it if the screen recorder

    can't capture fast enough. And it depends

    on your screen resolution. To capture entire

    screen for this video is not an easy task for

    the display hardwares especially full screen.

  • woot why its so laggy

  • w0w that was great man good job ;)

  • ya no problem , i just play around and make it work ok on Ati card Too

    but this Direct x matirials it's really good , we spent decates to render our projects and this don it in the real time , but it's very complix to understand or to write this shaders but learning the Dx9 is so lovley thing that i'd love to learning some day

  • i know about real time that some programes cabable ot make but i didn't thought that 3dsmax can make see your sence in real time , how to install it or how to use it becase i'm littele shorte in expireince in this side of real time and render

  • just curious...is it slower because of the screen capture software or it´s how it actually runs at the viewport? thanks...great stuff!

  • Dude,have you grabbed the max scene?It is downloadable and run pretty smothly at my gtx280.

  • that looks amazing. how would one go about getting the ShaderFX shaders into say UT3?

  • You have to create all your shaders in UT3 to use them in UT3. You'll need to create materials for all your models, particles, etc. The UT3 material editor is very advanced, can use hundreds of nodes, animated textures, etc. and it's even easier to use than the 3DS Max one.

  • Thanks for update!

  • Great job man!

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