I wrote this demo in straight C using OpenGL. Basically just subdivided quads down to a lod dependent on the quad's position along the shadow edge, the code was very messy and the optimizations pretty ugly but it ended up working at a reasonable speed.
WAS THAT A BUG??? 0:15 xD yea realy good .. ive just started with xna and could you please tell me how u do that and where do i start cus i know only how to draw sprite, text and primitives ?? u can PM me also
Completely and utterly wow! I've just managed 2D water with HLSL being a complete noob in the HLSL department and novice elsewhere. Have you made or going to make a game with this project?
Would you mind sharing how you did it? Are you actually raycasting, or establishing a linear relationship between distance and angle as a shortcut? I'm really interested in achieving similar results. =)
I wrote this demo in straight C using OpenGL. Basically just subdivided quads down to a lod dependent on the quad's position along the shadow edge, the code was very messy and the optimizations pretty ugly but it ended up working at a reasonable speed.
aleister555 1 week ago
This reminds me of Nox (Westwood, year 2000) but you cast shadows on the pillars which nox couldnt, it just dis and reappered binary
TheMarrt 2 weeks ago
Comment removed
TheMarrt 2 weeks ago
WAS THAT A BUG??? 0:15 xD yea realy good .. ive just started with xna and could you please tell me how u do that and where do i start cus i know only how to draw sprite, text and primitives ?? u can PM me also
deluksic 5 months ago
Completely and utterly wow! I've just managed 2D water with HLSL being a complete noob in the HLSL department and novice elsewhere. Have you made or going to make a game with this project?
sdtuu 6 months ago
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Awesome!
It would be great to use this engine with JAVA!
ForgottenElements 8 months ago
XNA and C# ?
nycoshouse 9 months ago
awesom
andronkolaider 1 year ago
epic
Anzuo 1 year ago
Would you mind sharing how you did it? Are you actually raycasting, or establishing a linear relationship between distance and angle as a shortcut? I'm really interested in achieving similar results. =)
cardinal4 2 years ago 7
This is really awesome!
kijanek6 2 years ago
Absolutely amazing mate, excellent job! :D
BryceHillam 2 years ago 5