Added: 4 months ago
From: Phoenix488
Views: 35
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (5)

Sign In or Sign Up now to post a comment!
  • You could run Infernal plunges for red ramp. Play it on a free memnite for three mana. That'll get your inferno titan or Steel Hellkite out turn 4 and 3, respectively. However, that isn't much against control, but it is good against mane leaks. You can infernal plunge a creature in order to stop the mana leak if the countered spell is worth keeping.

  • thanks for the comments keep them coming. the gremlin mine and volt charge are meant for killing planeswalkers. hellkite and titan are late game if im facing control.

  • gremlin mine seemed odd as well. (maybe for the sideboard?)

  • also volt charge seemed like an odd inclusion to me. is it just for the masses?

  • I think the deck isnt nearly as good with the loss of ornithopter and bushwacker, but I like how you've managed to keep the spirit of the deck alive, while having some mid range game intact. Although id rather just go for all or nothing in a deck like this, allowing more slots for quick kills (which is really what it wants to do at its core) Trying to hit on the hellkite or titan seems like it might be hard to do with 18 lands tho, but its always nice to have some poweri if you fizzle at first

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more