As we all know, that's managed code. XNA elites (can I use that term? :D) - what with the performance? Is time of rendering one frame like that much greater comparing to the same thing written completely in pure C/C++?
@mateuszkaplon XNA is aimed at smaller developer studios (for Windows) and X-box devs. It drastically speeds up the time you need to spend on writing the code compared to C++. Also it takes a lot of low level work off you back. In an indy dev studio where you have 1-2 programmers it really adds up. You might be loosing a bit of performance compared to C++ but you're gaining a lot of time spent on writing.
@mateuszkaplon What is more it's harder to make mistakes in C# with leaking memmory etc. In the end if you're regular programmer in small studio or work alon - you're code in XNA will prolly run more smoothly than it would in C++. Remember there is little memmory management in C#, you don't have to worry about deconstructors that much as in C++ etc..
@lRever XNA is the succesor to managed DirectX, where managed directX was also only a wrapper for directX with some simplifications and additional abstraction.
Afaik. DX doesn't have a Content Pipeline for example. Also XNA does not allow all functionality that DirectX provides. Managed directX has been discontinued and XNA and managed directX started out as different projects. So, no XNA is not managed directX
For XNA Game Studios 1.0, what graphics creator should I use? I mean, what do I use to create everything? Also, maybe it's cause I'm on my friend's vista computer, but when I download the visual c# express sp1 (or whatever it's called, but I know sp1's at the end), I try to install it but it says it has an error and the update may not be for any existing software. I need it to install XNA so where do I get Visual C# Express Edition SP1?
As we all know, that's managed code. XNA elites (can I use that term? :D) - what with the performance? Is time of rendering one frame like that much greater comparing to the same thing written completely in pure C/C++?
mateuszkaplon 3 months ago
@mateuszkaplon lets say it like this: (speed factor)
C/C++ is like a 1.0
XNA is (when correctly used) a 0.8
XNA uncorrectly used is a 0.5
RPG Maker 0.3
Game Maker would be a 0.14
So its fairly faster than a gay maker
(this is my personal rating as far as i used all of them .. its not testet through)
MrKnightCraft 3 months ago
@mateuszkaplon XNA is aimed at smaller developer studios (for Windows) and X-box devs. It drastically speeds up the time you need to spend on writing the code compared to C++. Also it takes a lot of low level work off you back. In an indy dev studio where you have 1-2 programmers it really adds up. You might be loosing a bit of performance compared to C++ but you're gaining a lot of time spent on writing.
Kowwabunga 3 months ago
@mateuszkaplon What is more it's harder to make mistakes in C# with leaking memmory etc. In the end if you're regular programmer in small studio or work alon - you're code in XNA will prolly run more smoothly than it would in C++. Remember there is little memmory management in C#, you don't have to worry about deconstructors that much as in C++ etc..
Kowwabunga 3 months ago
very great
niwanasod 6 months ago
Never written any XNA and very little DirectX, but at least OpenGL is not a pain :o
msqrt 1 year ago
wow that looks very cool. good job. xna is a pain to do fun things in.
troglodyto 1 year ago
@troglodyto If you find XNA is a pain, try writing stuff in DirectX or OpenGL. Then evaulate again
nezrif27 1 year ago 5
@nezrif27 XNA = managed directX
lRever 1 year ago
@lRever XNA is the succesor to managed DirectX, where managed directX was also only a wrapper for directX with some simplifications and additional abstraction.
Afaik. DX doesn't have a Content Pipeline for example. Also XNA does not allow all functionality that DirectX provides. Managed directX has been discontinued and XNA and managed directX started out as different projects. So, no XNA is not managed directX
nezrif27 1 year ago
nice
is that a lizard or a dragon?
TheFXGuy 2 years ago
Nice, amazing
DamianProgrammer 3 years ago
sweet but theres still something missing
gleneth00 3 years ago
it misses a cat
OGMO11 2 years ago
hax
virtuastudios 3 years ago
For XNA Game Studios 1.0, what graphics creator should I use? I mean, what do I use to create everything? Also, maybe it's cause I'm on my friend's vista computer, but when I download the visual c# express sp1 (or whatever it's called, but I know sp1's at the end), I try to install it but it says it has an error and the update may not be for any existing software. I need it to install XNA so where do I get Visual C# Express Edition SP1?
Jaketheleopard 3 years ago
get xna 3.0, way betta, and still free, all you need is internet
DamianProgrammer 3 years ago
@DamianProgrammer 4 is out! XD
Acefangamestudio 1 year ago
siiick
superexcellent12 3 years ago
thats cool !
stuart12926 3 years ago
Wow, very impressive!
ninjakannon 3 years ago