@tanatosmaker Ah sei, esqueci do essencial, fico bem legal o seu sistema de plataforma, eu sei porque uma vez eu fiz também mas ficou artificial pra caramba a jogabilidade, tem que ter bastante criatividade mesmo, tá de parabéns
Okay, I could find it awesome. And I could play it, right? But I could play the original game on my original SNES and I would have much more fun. So, why should I download this creepy version of the game??
Do your homework. Just about every platformer around (The Mario games included) are using "realistic" gravity, meaning that objects (like Mario) decelerate when jumping, reach zero speed at the highest position, and the accelerate until you hit the ground.
Also, you usually bounce back when you hit something so you can't hover for a bit and hit several question mark blocks (Watch 1:05)
That's what people want, and that's what I meant with realism.
Stop talking talking irrelevant bullshit. You know just as well as I do that a game is more comfortable to play if it has the kind of "realistic" jumping that I was describing.
that's RPG Maker :P, it is impossible to do anything with proper physics in it. I still find the author work impressive considering all the limitations though, but personally I would rather either code my own or if I don't want to code I would make one with Gamemaker
Que programa você usou para editar o vídeo?
MultiPaulo1995 2 months ago
@MultiPaulo1995 Eu usei o MovieMaker para editar, aquele padrão que vem no Windows Millenium/2000/XP
tanatosmaker 2 months ago
@tanatosmaker Ah sei, esqueci do essencial, fico bem legal o seu sistema de plataforma, eu sei porque uma vez eu fiz também mas ficou artificial pra caramba a jogabilidade, tem que ter bastante criatividade mesmo, tá de parabéns
MultiPaulo1995 2 months ago
Great Work!
Nisshutsuji 3 months ago
@planktonmeadadchen No, is just a video-demo of a Engine-Rm2k, to down go to my page
tanatosmaker 4 months ago
@tanatosmaker No. They never said It was an actual game. It's a DEMO of the Jump N' Run (Plataformer) Engine for programmers. Fucking douchebag.
SkyGuyXD 4 months ago
Cool, where can i make some slight adjustments in the script? (Rpg maker xp)
Ruttie2 5 months ago
Okay, I could find it awesome. And I could play it, right? But I could play the original game on my original SNES and I would have much more fun. So, why should I download this creepy version of the game??
planktonmeadchen 11 months ago
@planktonmeadchen
this is not for players.
this is done to programmers.
Sucker
tanatosmaker 10 months ago 2
Easy, Download it...
tanatosmaker 1 year ago
this is the 3rd video like this i've seen...i still don't know how to do it
GC972010 1 year ago
@GC972010 Easy, Download it...
tanatosmaker 1 year ago
@tanatosmaker 2nd time someone said to download the demo instead of answering my question...
GC972010 1 year ago
@GC972010 does not exist tutorial simple to create mario in rpg maker.
New version to RMXP (Portuguese) posted
tanatosmaker 1 year ago
Awesome :D
Max0Inq 1 year ago
oloko cara! muito profissional po!
MaxBMWillian 1 year ago
muito bom, vou baixar :D
43nrique 2 years ago
It gives a JumpNrun Patch, but i know one only in german.
Wind0wsUrfer 3 years ago
This was done by myself.
The German JumpNrun path was made with the ID field.
This was done with just coordenates.
tanatosmaker 3 years ago
Google Translater(PT-BR to EN-US): The movement of charsets is by tiles of 16 pixels.
If it were done by many pictures there lags.
PT-BR: O movimento dos charsets é por tiles de 16 pixels.
Se fosse feito por pictures haveria muitos lags.
tanatosmaker 3 years ago
É, como o Louie disse, se for pra fazer um plataforma em RPG Maker, sempre prefira picture. Mas esse também não tá mto ruim não, eu acho...
Gretgor666 3 years ago
After downloading this im a bit dissapointed. Its only unit-based =/. I was hopeing it would be pixel based.
louie242y 3 years ago
OMG IT'S LOUIE!
Gretgor666 3 years ago
amazing....... I remember making games back when the rm2k was still popular back in 2001...
I never knew it was capable of doing this hahahaha.
boredguy 3 years ago
Thanks, is engine was based on coordinated.
X-Mario Y-Mario
X-object Y-object
tanatosmaker 3 years ago
How in the heck did you manage to create the jumping algorithms on RM2K?
Excellent showing of skills!!!
kurizzos 3 years ago
Just like most games like these it lacks proper physics.
Example: Jumping is ugly.
Hitting a question mark does not make you bounce back.
Gameboygenius 3 years ago
That's because people don't normaly want realistic physics in platformer games.
Spuddfluff 3 years ago
Do your homework. Just about every platformer around (The Mario games included) are using "realistic" gravity, meaning that objects (like Mario) decelerate when jumping, reach zero speed at the highest position, and the accelerate until you hit the ground.
Also, you usually bounce back when you hit something so you can't hover for a bit and hit several question mark blocks (Watch 1:05)
That's what people want, and that's what I meant with realism.
Gameboygenius 3 years ago
Well that isnt actual realism that's semi-realism because the whole mario umping 2stories defies physics in it's self.
Spuddfluff 3 years ago
Stop talking talking irrelevant bullshit. You know just as well as I do that a game is more comfortable to play if it has the kind of "realistic" jumping that I was describing.
Gameboygenius 3 years ago
that's RPG Maker :P, it is impossible to do anything with proper physics in it. I still find the author work impressive considering all the limitations though, but personally I would rather either code my own or if I don't want to code I would make one with Gamemaker
xlibman 3 years ago 6
i just have to say lets c u do better and nice didnt know rm2k had a script like this
ESORentertainment 3 years ago
dude no way!! this is crazy downloading now!
louie242y 3 years ago