is it possible to make the keyframes while using reactor last longer than 100, i have tried to put 200 keyframes etc but the reactor still stops at 100.. help
let us thank this majestic bricks for letting absorb this magical simulation and for sacrificing there own lives to dedicate this heart-warming collision.
Looks pretty damn cool. For perfect reality though it needs the mortar between the bricks factored into the simulation (assuming you want a brick wall of course), but I'm not entirely sure how you'd do that. Nice work!
your English sucks a little and i don't really understand what you are saying but here are the steps in getting a bitmap material. In material editor select an unused material. Under the channels tab add a new material for diffuse (click on the "none" button). Choose bitmap and then browse to your image. You now need to apply your configured material to your object in the scene. You do this by dragging the material from the editor (the ball) over your object in viewport...
i know what is preview. But i dont know how to get colored materials in material editor. When i render scene, all materials, from material editor, only bitmaps are gray. Materials from material library are colored.
in the materials screen there is a little icon right below the material squares, the icon is a little white and blue cube, press that and it should show the bitmap on the perspective screen.
the walls, I remember playing red faction 1 and the walls (at least when you are in the mine place) are indestructable... same in red faction 2, "everything is destructable" except for the floor, mountains, etc... you can't blow holes into the mountain........... =)
define broke like did the files get corrupt or did it physically break (ahh and if you really want to run some good physics in ut3 i recommend getting a card with phys X on it there made by nvidia)
Hey man, great video. Can you please tell me how you got the bricks to move differently? When I use reactor and make a ball go through it, all of the bricks move even though they weren't hit by the ball, and some of them even go through the box :P. Nice vid
AWESOME only should have made the ball swing up after breaking though the wall and the rope (or whatever it is) NOT smash through the wall. Other than that, one of the coolest looking reactors ive seen on the toooobe so far :) nice work
Juj
tom31839 1 month ago
Just stack them HackCausality
tom31839 1 month ago
Realistic animation! 10 out of 10
tom31839 1 month ago
I do see a significant elasticity! Right?
Zombagi 2 months ago
The bricks aren't attached to each other with mortar or cement. This simulation is so unrealistic it's pointless.
HackCausality 5 months ago
it would be beter if the bricks explode when hit and a bunch of semi naked lesbians put out the fire
andygaras 6 months ago
@andygaras it would be better with just semi naked lesbians. no need for bricks at all.
webmastertool 5 months ago
it would look better if you could sim some type of bond between them so they all dont just fall apart when hit.
TheDarkTetsuo 6 months ago
GREAT
tomeczek1428 7 months ago
fake and gay
6669969 7 months ago
@6669969 lol its 3D that guy mad it :/
XxGamerxX28 7 months ago
Bricks were shat
Sadell 7 months ago
coolio, but i can't see a string causing any damage..only the ball itself
...well on a larger scale that is, like a building
ShadowSpeedy7 8 months ago
Haha it's really funny to watch =) But I isn't flying bricks? o.O cause they don't seem to touch each other ^^
elowia 8 months ago
why is this so satisfying?
lugbug1 8 months ago
fake
nullins 9 months ago
the constructions workers who made a brick wall without mortar must be trolls...
trolling and stuff...
Gwright9000 9 months ago
How come virtual bricks never have mortar?
Ninja1Zombie1Master 9 months ago
it looks pretty good, the only bad thing about it is that the bricks are just stacked up and not put together with any cement
I know it's hard to do this in a 3D program xP
but it just doesn't look right if every single brick falls apart^^
even the rope from the wrecking ball pushes away bricks^^
lastaccounthas650fav 10 months ago 2
i bet that was 3 days of rendering
beEZbro 10 months ago
They fergot the cement!
Jerbod2 10 months ago
BALLBREAKER
80sSong 11 months ago
you forgot the cement.
furzflamme 11 months ago
to answer everyones silly questions...
1) ITS 3Ds MAX. A 3d editing program. NOT A GAME.
IF your computer cant do it you need a faster computer. quadcore or i5 at least and 4gig ram at least. i7/10gbram would be best.
mockhazzard 1 year ago
WHAT GAME IS IT? -_-'
xXSkyZXxx 1 year ago
That's one poorly built wall.
(But one neat simulation)
sondreixixv 1 year ago 2
ทำไงวะ
afeefeekorean 1 year ago
how fast is yur computor cus mine is fast but it wont create the animation and it jams
ReaperBoy11 1 year ago
What is this?
XxXCTFWATCHER4evaXxX 1 year ago
Looks ok, you should take a look into reactors Havok settings.
World Scale, Collision Tolerance, etc. :-)
danbannan85 1 year ago
You mast make turtial! Please ^^
theworldisabaddon 1 year ago
Why can't all games have these fucking physics?
Shikamaru524 1 year ago
Beautiful.
76roxas 1 year ago
what website can i find a car crash making simulation?
bullrunlover 1 year ago
This has been flagged as spam show
is it possible to make the keyframes while using reactor last longer than 100, i have tried to put 200 keyframes etc but the reactor still stops at 100.. help
kakalala21 1 year ago
so let me get this straight, a wrecking ball goes through a brick wall and they all fall? no i KEED this is awsome 3ds max or blender
TheTobiramaSenju 1 year ago
coool
zXcBOBiiiiii 1 year ago
nice! :)
Nielsbojgaard 1 year ago
omg how long did this take? if you had a team then ok. but did u do it by ur self? if u did, im in awe
easy236 1 year ago
how about some bricks shattering, that will give it more realism.
metifu 1 year ago
the wall is getting boner at 0:20
poopoo563 1 year ago
0:13 boner
numbuh154154154 1 year ago
did you work with one box and pro-cutter here or are these all unique bricks???
alextheheck 1 year ago
Think it would look realer if the stones had different friction
paronfisk 2 years ago
@paronfisk and shades
Zaharkl 1 year ago
Really good stuff there fella!
luked1983 2 years ago
That's sick. I want to see games with these physics.
180DegreeMason 2 years ago 4
witch version is this ?
MultiPivotmasterdx 2 years ago
Comment removed
businesswithkaran 2 years ago
@businesswithkaran
*beginner
And btw.... shut the *uck up. :)
dkv132 2 years ago
Comment removed
businesswithkaran 2 years ago
the solution to this can be decreasing the tolerance of collision or putting a shell modifier after the animation is created on bricks.
businesswithkaran 2 years ago
let us all take a moment..........
put your heads down........
let us thank this majestic bricks for letting absorb this magical simulation and for sacrificing there own lives to dedicate this heart-warming collision.
thank you, bricks
miniwyred 2 years ago 59
@miniwyred
LOL
2009frolic 2 years ago
amen
killmachine234 2 years ago
Great job! 5/5
itchyb00 2 years ago
RIP wall of bricks who gave up its live to demonstrate phisical representation
CpsLock3 2 years ago 81
loooooooool
TriplesevenINC2 2 years ago
what programs this?
Eltro101 2 years ago
Read the description.
3D Studio Max.
logitech4873 2 years ago
Looks pretty damn cool. For perfect reality though it needs the mortar between the bricks factored into the simulation (assuming you want a brick wall of course), but I'm not entirely sure how you'd do that. Nice work!
HelC001 2 years ago 3
More like 10. We dont have the computer to render this in real time just yet.
ManservantPablo 2 years ago
another year or two and well have that kind of destruction in video games :)
p.s. red faction does not look that real, although the destruction is amazing it doesnt look as real as in the video above
slmjml 2 years ago
try roblox build anything and make planes,cars,heli,boat,submarine any thin u want!
adzii1 2 years ago
Comment removed
miniwyred 2 years ago
REACTOR!
Loxley96 2 years ago
hey, can someone tell me how to make the reflection of the floor... please., someone...??
dtjumperdin 2 years ago
People need to know what kind of reflection you are looking for.
Deettt 2 years ago
the floor...
the reflection of the floor.. it look like mirror or something..
dtjumperdin 2 years ago
make a texture with a map called flat mirror for reflect/refract
Loxley96 2 years ago
Wow, that physics simulation fused with those rather good graphics make this look pretty real :P
ProjectSAGE 2 years ago
your English sucks a little and i don't really understand what you are saying but here are the steps in getting a bitmap material. In material editor select an unused material. Under the channels tab add a new material for diffuse (click on the "none" button). Choose bitmap and then browse to your image. You now need to apply your configured material to your object in the scene. You do this by dragging the material from the editor (the ball) over your object in viewport...
radsimu 2 years ago
That's kind of racist I'll have you know.
Asdam12 2 years ago
how do you get materials with colors after rendering? When i render, all bitmap materials are gray. Tell me how to make them colored, please?
tritonmole 2 years ago
you are probably doing something wrong. Are you sure you are rendering and not just making a preview?
radsimu 2 years ago
i know what is preview. But i dont know how to get colored materials in material editor. When i render scene, all materials, from material editor, only bitmaps are gray. Materials from material library are colored.
tritonmole 2 years ago
in the materials screen there is a little icon right below the material squares, the icon is a little white and blue cube, press that and it should show the bitmap on the perspective screen.
filmaddict23 2 years ago
thanks i will try it!
tritonmole 2 years ago
The best games i have played for physics are, red faction gurrila and crysis. you should check them out
Budzi08 2 years ago
Red Faction is not out yet...
Drag0nFire360 2 years ago
no i ment the demo of multiplayer and single player. i have crysis
Budzi08 2 years ago
Red faction 1 has been out 4 a long time and that has a good 'phisics'
thebestpioltever 2 years ago
Well Red faction 1 doesn't even have physic everything falls straight to the ground but you can destroy everything tho..
Drag0nFire360 2 years ago
ur right most of it falls to the floor but u CAN destroy everything if u cant tell me something u cant...
thebestpioltever 2 years ago
the walls, I remember playing red faction 1 and the walls (at least when you are in the mine place) are indestructable... same in red faction 2, "everything is destructable" except for the floor, mountains, etc... you can't blow holes into the mountain........... =)
Numanelo 2 years ago
hmm did u go looking through the entire map just to prove me wrong?
:)
thebestpioltever 2 years ago
you got number 3? destroy everything (appart from floor and landscapes( but every building bring it down!
DeadLegHolden7 2 years ago
Crysis owns :D
MouthofSaurons 2 years ago
yes im doing map editing right now.
Budzi08 2 years ago
Man - if only video games could be this detailed! Imagine - shooting at scenery and being able to blow it apart!!!
darthspeaks 2 years ago
um ever heard of crisis or ut3
TechXMarine 2 years ago
I have UT3, it broke after I tried to install it again. But I never noticed any ability to break the scenery - I should try to fix it and see that.
darthspeaks 2 years ago
define broke like did the files get corrupt or did it physically break (ahh and if you really want to run some good physics in ut3 i recommend getting a card with phys X on it there made by nvidia)
TechXMarine 2 years ago
Red Faction : Guerrila. It should be out this summer, for Xbox 360, PS3 , PC.
speedaddict2008 2 years ago
this is reactor right?
PsyMike3d 2 years ago
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112048112048 2 years ago
well, the "stones" are floating after the hit... they dont sit on each other... there is space between them..
can it be fixed?
MortallicA91 2 years ago
Probably, but it might not be practical.
madmodder 2 years ago
This comment has received too many negative votes show
blender sucks
blackflarez 2 years ago
? where does it say this was done in blender?
this is 3d studio max.
shefshofabsehr 2 years ago 3
Comment removed
blackflarez 2 years ago
Well, when those are free and available for 64-bit Linux, we'll do a comparision.
cyborgtroy 2 years ago
This could have been done in realtime...
masterxilo 3 years ago 2
wow i'm craking up here what's the program for this???
alejandrorocks123 3 years ago
This comment has received too many negative votes show
I think it's blender 3d
anven11 3 years ago
the program is 3dsmax ( 3d Studio max )
danny3man 3 years ago 5
Wich version ?
soundmachine6 2 years ago
its Destruction Simulation - Crash impact 3D Studio crash simulation experiment.
blackflarez 2 years ago
haw did do tate
moviemaker49 3 years ago
Hey man, great video. Can you please tell me how you got the bricks to move differently? When I use reactor and make a ball go through it, all of the bricks move even though they weren't hit by the ball, and some of them even go through the box :P. Nice vid
Giganotosaurus1993 3 years ago
In what program? Like Blender?
Fleischmahn 3 years ago
that is sick!
orkforce300 3 years ago
this looks really good
russianpeanut 3 years ago 2
soi soi soi soi soi soi
JTC98 3 years ago
how did you do the reflection on the floor? thanks
andrewwk6 3 years ago
Change the material to Raytrace, then go to maps and add reflection with FlatMirror material.
bergice1 3 years ago
jmmm thanks! I'll try it
andrewwk6 3 years ago
AWESOME only should have made the ball swing up after breaking though the wall and the rope (or whatever it is) NOT smash through the wall. Other than that, one of the coolest looking reactors ive seen on the toooobe so far :) nice work
rosshildick 3 years ago
but thats what happens...
SilverMagics 3 years ago
REALLY? shit niggaz
rosshildick 3 years ago
shit looks great
oldskoolchevelle 3 years ago
You didn't use any mortar...
thekkl 3 years ago 2
make some dust and let the stones crumble when hitting something if possible
mynameisfish13 3 years ago
nice, much better than the grenade one, good job
c2p3nn 3 years ago 2
I figured as much, but how did you set it up with reactor?
Camaron47 3 years ago
Hard to explain shortly, but the procedure is quite straight forward. The ball is attached to a rope with a point2point constrain.
pierre3132 3 years ago
You think you could show it from more angles?
Anyway, what did you use to make it?
Camaron47 3 years ago
I used 3D Studio Max 9
pierre3132 3 years ago
excelente!
bordako 3 years ago
I think it looks very cool
CreateSomethingNew 3 years ago
he he
chawi125 4 years ago