@flowerpotproductions You'll need to use an API, such as Direct3D, OpenGL, the Windows GDI. You can make ascii art using the console window, but its not very pretty :P
Dude that's awesome, I've never tried to program a game in raw c++ before or any language for that matter, I've had experience with game engines like Unity and UDK, and I've made games with their languages and tools but never just raw code and compiler lol, i'd have no idea where to begin to write a game using the raw code, the only thing i make with c++ and java is simple programs like math calculations and any application i can think of
@TripodGRANNE You should check out my other video "Olik's Redemption". It's a 3D game written completely from scratch in C++. The graphics engine I wrote for it uses OpenGL to render everything, we also wrote custom files for our levels/3D models. We had to write custom exporters for Maya and everything, it was a ton of work but it was awesome.
@vadheterable I drew the HUD and the combo wheel. We had an artist that drew one of the characters. But everything else we took off websites, there are pokemon sprites, runescape sprites and other things lol
@13andincrediiblycut sorry bro but im not a "wannabe" programmer, I work in the video game industry. I have a professional job writing code, I work with publishers such as Ubisoft, EA, and Konami. You have to take tests and have multiple interviews to get a job in the industry. That's what weeds out the "wannabe" programmers.
@13andincrediiblycut I guess you have no idea how much time,hard work, effort, and will power it takes to make a game like this. Why the hell would you call this game "Worst Game Ever" anyway, in my opinion it looks pretty good.
@13andincrediiblycut Wannabe programmer? What makes this guy a wannabe programmer. The 30000+ lines of code he and his friends wrote or the 2 months they took(which is impressive time for this) to make it? Ill let you decide
@TheProgrammer93 well we used a code line counter program and I remember it being 30,000+ but that was with 4 programmers and we also had tools that we made ( I'm pretty sure it counted those ). It was around that much though. Not sure how accurate the code line counter was, it was the first time we ever used it.
I'm a third year programming student. I loved the old school programming languages like cics and similar crap like cics. I hated c++ and java for some reason but this kinda makes me wanna look up some of my old work and try to put into gaming. GJ witht his game looks really cool
Awesom music bro!! Did you or someone you know actually make it?? I ask because some of the sounds sound similar to the music program reason..oh yeah and cool game too..Im new to programming so I can definately respect this
@RagEPr018 lol thanks! well basically I would start learning a programming language, once you know that, then you can create small games (matching game, a game about clicking on falling things to earn points, etc. ) then you can work your way up from there. A good starting language to learn its BlitzBasic, that was the first language I learned and its made for game development. Its pretty easy to learn and make stuff with. Just google it, their website has tons of tutorials and you can buy books
@GNSstudios thanks! No unfortunately no more development will happen on it. Although a few programmers I know (1 of which helped work on this) want to make another 2d game now that we are out of college and have time to work on something and not have to rush. We did a lot of work on this game but I think there could have been better ways to do certain things. If me and the others decide to work on something else we will definitely make it as polished as possible (including all custom art)
I'm proud that the internet isn't just a bunch of teens copying someone's code and stealing ALL of their stuff. Great voice acting, great team. Check out Pokemon PSP C++ if you want an example of a copying "programmer".
@Lokiman121 haha thank you. Yes we most certainly did not steal any code, everything was created by us. All the systems, tools, we worked on all of it. Game programming is definitely alot of work, but there is alot of reward in seeing all of your work start taking shape and finally becoming an actual playable product :)
@TheEternalQuest1 thanks :) technically we had 1 month of pure development time. The 1st month was developing tools and documentation for the game. Alooooot of long hours were put into this lol
@RHEntertainment 1 month?!!? Holy shit man. This was from scratch with nothing but DirectX and a compiler? I've got myself a team of like 6 over here working on a RPG for PC and PSP and we're still on tools duty xD
The battle system is by far the most impressive, one spell can make it rain particles and another will throw a huge ass haduken xD
@TheEternalQuest1 lol yup! I mean we were given a basic directX wrapper which we called functions though, it handled more of the low level directx stuff. That definitely helped. Haha thanks! Ya my particle editor allowed you to create some pretty awesome effects, and they looked just like they would in the game. We had 35 spells that all did different types of things, This was just a school project though, Im sure if we actually had a full development team it could've turned out even better
@MrVaulthunter by collision do you mean collision detection? Yes, we have collision detection for objects such as houses/walls/rocks etc. And detection for game trigger objects/ event triggers (like picking up a quest item if you run into it). Haha thanks! I came up with the HUD design myself, I found it to be quite helpful to the players because it displayed so much information in a compact HUD.
Don't listen to all of the retards here. It's very good and i think you will become a excellent programmer in the future, just keep practicing and working, you will get better and good things will come! BTW the people saying this sucks are just jealous that people like you can actually do this and that they cant :D
@superminecraftmaniac thanks! :D I believe I am a very good programmer, you can see my other videos on here, I've even worked on a 3d Game (Its called Olik's Redemption). I also just got a job recently as a junior programmer at a video game company in dallas texas, so I now work in the game industry. I dont mind people saying it sucks because I have an actual programming job and they dont :p
@13andincrediblycut You're an idiot. Game Maker is for 12 year olds that don't have the attention span to learn how to code. With Game Maker your options are limited and you're stuck making crappy games; with ACTUAL programming you have no limits to what you can do. The raw power at your disposal can be used in any way you choose.
Dragging and dropping functions onto objects is not how games should be made, it's boring. Coding is where the real fun in making games is.
@13andincrediblycut Game Maker is fine if you want to make quick prototypes for a game, I've used it before. You're opinion on how "this shit sucks" is fine, we had very little development time to create this, and in the time we did have, I believe we produced a very polished game. Creating a game from an engine built from scratch vs. one created using drag and drop software shows that you have the skills and ability to be a programmer in the industry. Remember that.
@strpwnownz4 well you write code in the compiler and it compiles the code into a program, then you run the program and see the results, if you want to display graphics on the screen you need to call functions through a graphics api such as DirectX or OpenGL, for this game we used DirectX to display the graphics.
lol wow lots of runescape images for placeholders
nodros1 2 weeks ago
Lol the pictures is from little fighter :P
ogen700 3 weeks ago
can you do it in JUST C++? Or do you need other programs for like graphics and stuff?
flowerpotproductions 4 weeks ago
@flowerpotproductions You'll need to use an API, such as Direct3D, OpenGL, the Windows GDI. You can make ascii art using the console window, but its not very pretty :P
RHEntertainment 3 weeks ago
is it open source ?
timtim32NL 1 month ago
@timtim32NL Unfortunately no :p since it was a team project I'm not sure I could give away the code without my teammates permission.
RHEntertainment 1 month ago
@RHEntertainment ask them xD (A)
timtim32NL 1 month ago
@timtim32NL lol I can try, I can also show you certain snippets or classes of code if you are interested in a specific part of it
RHEntertainment 3 weeks ago
@RHEntertainment yeah im in a school project and i would like to know your battle system .. if that is not to much to ask
timtim32NL 3 weeks ago
This looks amazing!
CreativeEthers 1 month ago
haha that is bad ass, the character is Felix from Golden Sun Lost Ages
FlippingSpat 1 month ago
Runescape items?
robertofied18 1 month ago
@robertofied18 lol yes sir, and sprites from pokemon and other random games ( except for the hud/combo wheel/and one of the characters )
RHEntertainment 1 month ago
@RHEntertainment Felix from Golden Sun!!!!
B34stTheD34d 1 month ago
Dude that's awesome, I've never tried to program a game in raw c++ before or any language for that matter, I've had experience with game engines like Unity and UDK, and I've made games with their languages and tools but never just raw code and compiler lol, i'd have no idea where to begin to write a game using the raw code, the only thing i make with c++ and java is simple programs like math calculations and any application i can think of
TripodGRANNE 2 months ago
@TripodGRANNE You should check out my other video "Olik's Redemption". It's a 3D game written completely from scratch in C++. The graphics engine I wrote for it uses OpenGL to render everything, we also wrote custom files for our levels/3D models. We had to write custom exporters for Maya and everything, it was a ton of work but it was awesome.
RHEntertainment 1 month ago
@vadheterable I drew the HUD and the combo wheel. We had an artist that drew one of the characters. But everything else we took off websites, there are pokemon sprites, runescape sprites and other things lol
RHEntertainment 2 months ago
@13andincrediiblycut sorry bro but im not a "wannabe" programmer, I work in the video game industry. I have a professional job writing code, I work with publishers such as Ubisoft, EA, and Konami. You have to take tests and have multiple interviews to get a job in the industry. That's what weeds out the "wannabe" programmers.
RHEntertainment 2 months ago
@13andincrediiblycut if you're so good, why do you waste your time commenting on other peoples videos? Why arent you out there in the game industry?
RHEntertainment 2 months ago
@RHEntertainment The game industry won't hire 13 year olds.
I didn't make the laws, but I sure as hell can dispute them.
13andincrediiblycut 2 months ago
Worst game ever.
I've coded more than that myself and produced games similar to Final Fantasy 6 and better in Assembly.
13andincrediiblycut 2 months ago
@13andincrediiblycut I'm glad you're so 1337 bro.
RHEntertainment 2 months ago
@RHEntertainment You should be. I could make this game from scratch on my worst day.
13andincrediiblycut 2 months ago
@RHEntertainment one question do you draw your spirits and the other textures you use? or is there a website that you download stuff from it?
vadheterable 2 months ago
@13andincrediiblycut I guess you have no idea how much time,hard work, effort, and will power it takes to make a game like this. Why the hell would you call this game "Worst Game Ever" anyway, in my opinion it looks pretty good.
animatingpeople 2 months ago
@animatingpeople Telling me I have no idea?
LOL. Tell that to a noob wannabe programmer who can't even distinguish "API" from a programming paradigm itself.
13andincrediiblycut 2 months ago
@13andincrediiblycut Wannabe programmer? What makes this guy a wannabe programmer. The 30000+ lines of code he and his friends wrote or the 2 months they took(which is impressive time for this) to make it? Ill let you decide
animatingpeople 2 months ago
How many lines of code?
TheProgrammer93 3 months ago
@TheProgrammer93 well we used a code line counter program and I remember it being 30,000+ but that was with 4 programmers and we also had tools that we made ( I'm pretty sure it counted those ). It was around that much though. Not sure how accurate the code line counter was, it was the first time we ever used it.
RHEntertainment 3 months ago
lol item pics from runescape
onegiantbooboo 4 months ago
this is so cool
what did you use to handle the graphics?
heroestornadorune5 4 months ago
@heroestornadorune5 We used Direct3D (DirectX) for graphics
RHEntertainment 4 months ago
meant to say "I loved programming languages like COBOL and Cics"
TonShwa 5 months ago
I'm a third year programming student. I loved the old school programming languages like cics and similar crap like cics. I hated c++ and java for some reason but this kinda makes me wanna look up some of my old work and try to put into gaming. GJ witht his game looks really cool
TonShwa 5 months ago
nice
oletheilgaard 5 months ago
Awesom music bro!! Did you or someone you know actually make it?? I ask because some of the sounds sound similar to the music program reason..oh yeah and cool game too..Im new to programming so I can definately respect this
jmicfields22 5 months ago
@jmicfields22 Yeah, one of my teammates had a friend who made the music, one of the songs reminded me of a song from Super Mario 64 lol
RHEntertainment 5 months ago
Awesome game! Gotta like the sprites from Littlefighter! :D
nbir1 7 months ago
@SuperYuxuan lol what? it is most definitely c++ :p i can show you code samples from it
RHEntertainment 7 months ago
that is not c++
SuperYuxuan 7 months ago
anyone else check skype at 2:55 ? I sure did...
forrest0no 7 months ago 8
@forrest0no I did... Ahaha
BrettCWX 5 months ago
That little girl had the most manliest voice ever.
gjokgjm 8 months ago
that´s awesome
very creative and well designed
JakobRobert00 8 months ago
Omg, runescape items :D But seriously talking, nice game!
Nikotiini69 8 months ago
There are so many diif. sprites from all over the place I LOL'ed
JoelakaDamian 9 months ago
@RagEPr018 lol thanks! well basically I would start learning a programming language, once you know that, then you can create small games (matching game, a game about clicking on falling things to earn points, etc. ) then you can work your way up from there. A good starting language to learn its BlitzBasic, that was the first language I learned and its made for game development. Its pretty easy to learn and make stuff with. Just google it, their website has tons of tutorials and you can buy books
RHEntertainment 10 months ago
what did you use to create the maps?
iamnotweirdiamgifted 11 months ago
@iamnotweirdiamgifted we created our own map editor in c#.
RHEntertainment 11 months ago
This is awesome. Everything functions smoothly and polished. Can't wait till you get the custom art in there (if you are going to)
GNSstudios 11 months ago
@GNSstudios thanks! No unfortunately no more development will happen on it. Although a few programmers I know (1 of which helped work on this) want to make another 2d game now that we are out of college and have time to work on something and not have to rush. We did a lot of work on this game but I think there could have been better ways to do certain things. If me and the others decide to work on something else we will definitely make it as polished as possible (including all custom art)
RHEntertainment 11 months ago
I'm proud that the internet isn't just a bunch of teens copying someone's code and stealing ALL of their stuff. Great voice acting, great team. Check out Pokemon PSP C++ if you want an example of a copying "programmer".
Lokiman121 1 year ago
@Lokiman121 haha thank you. Yes we most certainly did not steal any code, everything was created by us. All the systems, tools, we worked on all of it. Game programming is definitely alot of work, but there is alot of reward in seeing all of your work start taking shape and finally becoming an actual playable product :)
RHEntertainment 1 year ago
Damn man 2 months? It looks VERY polished for something in that time ;)
TheEternalQuest1 1 year ago
@TheEternalQuest1 thanks :) technically we had 1 month of pure development time. The 1st month was developing tools and documentation for the game. Alooooot of long hours were put into this lol
RHEntertainment 1 year ago
@RHEntertainment 1 month?!!? Holy shit man. This was from scratch with nothing but DirectX and a compiler? I've got myself a team of like 6 over here working on a RPG for PC and PSP and we're still on tools duty xD
The battle system is by far the most impressive, one spell can make it rain particles and another will throw a huge ass haduken xD
TheEternalQuest1 1 year ago
@TheEternalQuest1 lol yup! I mean we were given a basic directX wrapper which we called functions though, it handled more of the low level directx stuff. That definitely helped. Haha thanks! Ya my particle editor allowed you to create some pretty awesome effects, and they looked just like they would in the game. We had 35 spells that all did different types of things, This was just a school project though, Im sure if we actually had a full development team it could've turned out even better
RHEntertainment 1 year ago
lol i see some runescape items and the npcs are from pokemon :D
xXRHCPy2jXx 1 year ago
While fighting the fire boss, I see you used screenshots from runescape items, lol.
Shaunman2 1 year ago
@Runedragon87 lol sweet! I'm not there yet but I move to dallas around january 2-3rd because I start work january 7th.
RHEntertainment 1 year ago
02:48 skype
Jottix25 1 year ago
Did you have collision in this video? Also I love the battle system I may steal it for a game of mine :)
MrVaulthunter 1 year ago
@MrVaulthunter by collision do you mean collision detection? Yes, we have collision detection for objects such as houses/walls/rocks etc. And detection for game trigger objects/ event triggers (like picking up a quest item if you run into it). Haha thanks! I came up with the HUD design myself, I found it to be quite helpful to the players because it displayed so much information in a compact HUD.
RHEntertainment 1 year ago
Don't listen to all of the retards here. It's very good and i think you will become a excellent programmer in the future, just keep practicing and working, you will get better and good things will come! BTW the people saying this sucks are just jealous that people like you can actually do this and that they cant :D
superminecraftmaniac 1 year ago
@superminecraftmaniac thanks! :D I believe I am a very good programmer, you can see my other videos on here, I've even worked on a 3d Game (Its called Olik's Redemption). I also just got a job recently as a junior programmer at a video game company in dallas texas, so I now work in the game industry. I dont mind people saying it sucks because I have an actual programming job and they dont :p
RHEntertainment 1 year ago
@superminecraftmaniac It's "an excellent" not "a excellent."
xkrnsniperx 1 year ago
This shit sucks. Learn C++ for this? lol just stick to Game Maker, friend. It'll do you much better. XD
13andincrediblycut 1 year ago
Comment removed
inlinevoid 1 year ago
@13andincrediblycut You're an idiot. Game Maker is for 12 year olds that don't have the attention span to learn how to code. With Game Maker your options are limited and you're stuck making crappy games; with ACTUAL programming you have no limits to what you can do. The raw power at your disposal can be used in any way you choose.
Dragging and dropping functions onto objects is not how games should be made, it's boring. Coding is where the real fun in making games is.
inlinevoid 1 year ago
@inlinevoid If it's all you can handle then it's good to you. I can't understand C++ or Delphi, Perl, not even Javascript. Too bad for me. :(
13andincrediblycut 1 year ago
@13andincrediblycut Game Maker is fine if you want to make quick prototypes for a game, I've used it before. You're opinion on how "this shit sucks" is fine, we had very little development time to create this, and in the time we did have, I believe we produced a very polished game. Creating a game from an engine built from scratch vs. one created using drag and drop software shows that you have the skills and ability to be a programmer in the industry. Remember that.
RHEntertainment 1 year ago
LittleFighters is not free software. Use stock from Ryzoom, Westnoth or alike and abide by licenses.
paxcoder 1 year ago
its like a pokemon/runescape all the people look like pokemon and items like RS
XPxKX1stsasukeXPxKX 1 year ago
wow nice but c++ is hard for me:( i use gamemaker
strpwnownz4 1 year ago
@strpwnownz4 ya we had to use gamemaker for a prototype of our game, its pretty cool what you can do with it!
RHEntertainment 1 year ago
@RHEntertainment `
but how is it work in c++ cuz you don`t see a screen where you draw things etc you see only a withe script?
strpwnownz4 1 year ago
@strpwnownz4 well you write code in the compiler and it compiles the code into a program, then you run the program and see the results, if you want to display graphics on the screen you need to call functions through a graphics api such as DirectX or OpenGL, for this game we used DirectX to display the graphics.
RHEntertainment 1 year ago
I LOVE IT!!!
Infinite101001 1 year ago
Wow this is nice. A mix of Pokemon, Runescape and FF I believe? Keep up the good work!
Soap360 1 year ago
Wow very nice hehe i like the runescape things xD
MrZekrot 1 year ago
nice!
birdmanpete14 1 year ago
nice work!!
blackcoder41 1 year ago