Added: 3 years ago
From: Replayability
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  • How the f*ck is this possible?

  • I could listen to this over and over. Seriously, it's great.

    The beat is so awesome.

  • lol he looks like dr phil

  • what my atari 2600 sees when its high

  • Also want to know how it looked on an actual 2600.

  • Comment removed

  • Impressive demo for such a primitive hardware!

  • Oh my God, I'm so happy I finally found this again.

  • Genious demo. Give me goose bumps. I grew up with Atari 2600, and pity that games weren't technically as good as Trilobits demos! Except maybe Solaris, Pitfall II and California Games. :)

  • @shairaptor Activisions games were the most technically advanced and best games on Atari 2600 imho.

  • Watching all these 2600 demos does make me wonder why there wasn't this level of creativity found in 2600 games back in the day.

  • @Akira625 They didn't have the time or the equipment back then. They had to make a program on a primitive setup and get it out the door as quickly as possible.

  • @Replayability Besides the fact that it was bloody hard to sync stuff to a TV display, hence the term "racing the beam". There's no such thing as a frame buffer in an Atari. You'll have to draw them in real time afaik.

  • @Akira625 unless I'm mistaken, programming techniques have become slightly more sophisticated in the 30 years or so since the 2600 was released.

  • Dr. Phil,

    Final Boss.

  • tried it on my 2600 ram loader, i was slower

  • Impressive how far a system can go. If I understand correctly, this is a music demo done entirely on the Atari 2600, right? And it runs on it with no problem? Forgive my naivette, but I think this is incredible.

  • @Exevalon One of the guys who made it finally got to try it on a real Atari 2600 and it didn't look quite right. Works with an Atari 2600 emulator, though.

  • @Replayability Hmm ok.

  • @Replayability he used an atari clone so of course it didnt work properly

  • true vcs art, respect!

  • That was on emulator, but i saw it on real VCS :D All was all right!

  • I didn't know Atari VCS could do this...

  • what is going on

  • My mind is absolutely blown.

    I salute you.

  • @flygonbreloom Just to be clear, Trilobit made it, not me.

  • Understood, sorry, I need to stop commenting past midnight, I tend to be half asleep.

  • Are you using only the two player sprites to print text on screen, by changing the player sprite contents and positions on the fly?

    I see such impossibilities here, printing text is probably one of the easiest.

    I bow respectfully before you.

  • Well now...pretty awesome for an Atari. :D

  • some of the best Atari 2600 music I've heard ever.

  • O_O

  • I fucking love this demo!!!

    music is fucking great!! it must me pretty hard to produce music for a 2 channels of sound and still make it sound awsome!! ^^

  • perplexedmoth: We can make it open if you want :)

  • @wammakko : well, if you mean just the disassembly of binary, then lol.. but It would be great with a readable source code along with comment lines, though :)

  • Well, I can provide the source code to any of our projects if necessary.

  • If only the source code was open, although it would not be that readable.

  • Good job !

  • Two sound channels right? Amazing audio. Best fill-ins ever. Outstanding job!

  • Holy crap, very nice!

  • This is awesome! the BEST music i've heard from a Atari 2600! Seriously, play this demo back from a hi-fi, it's a masterpeice.

  • Uhhh, is that Jay? The man responsible for the capabilities?

    /me worshipfully bows low if it is.

  • Wow. I would love to put this on a cartridge and send it back in time to myself.

  • For those who don't know, this is a demonstration of some of the Atari 2600's capabilities. Yes, this runs on an actual system, only it's a bit smoother. :)

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