Only just noticed the vid, but its absolutely correct, the showing of the hitboxes isnt lag compensated. So indeed its right, the command used to show the avatars isnt showing them correctly. Theres client side prediction, server side prediction, and lag compensation on both client and server, couple this with pings times, and its easy to see why not every single shot is going to be perfect reg.
That whole misconception was why they removed the command, wasn't it? I seem to remember reading something about that. (and I know this video's old, just mentioning something I recalled seeing is all)
Could you do one with l4d (or l4d2 maybe) on hunter hitboxes? After they patched the right click hits I never figured out when exactly you should start hitting to push back a pouncing hunter
Melee is different on l4d2, seeing as the angle is tighter (45 degrees I believe, instead of 90) and the "duration" of the melee is shorter. I don't play l4d1 anymore really, so probably not. I got a video coming up on how to deny chargers with melee weapons though, if you're interested.
Im pretty sure it showed clientside predicted locations of hitboxes, not actual serverside locations
jiroumochidzuki 1 month ago
oh dj shadow FUCK YESSSSSSSSSSSSSSSSSSSSSSSSSS
Sh4d0wStR1k0r 7 months ago
500 avg fps. I WANT YOUR COMPUTER
skataboii50 1 year ago 8
@skataboii50 Its actually around 300 average, on a real server with more people though it's usually around 150-200
Lortagreb 1 year ago 3
@Lortagreb Even then, I WANT YOUR FUCKING COMPUTER.
skataboii50 1 year ago 8
is it better to have it set to where it automatically zooms in again when you fire for the scope?
juggernaut898 1 year ago
@juggernaut898 Not really
Lortagreb 1 year ago
Only just noticed the vid, but its absolutely correct, the showing of the hitboxes isnt lag compensated. So indeed its right, the command used to show the avatars isnt showing them correctly. Theres client side prediction, server side prediction, and lag compensation on both client and server, couple this with pings times, and its easy to see why not every single shot is going to be perfect reg.
tomsg1 1 year ago
That whole misconception was why they removed the command, wasn't it? I seem to remember reading something about that. (and I know this video's old, just mentioning something I recalled seeing is all)
Errickfoxy 1 year ago
i thought their heads popped off when u got a headshot ?___?
WhoGivesAFckImEmo 1 year ago
@WhoGivesAFckImEmo Unfortunately it's not UT ^^
Lortagreb 1 year ago
@WhoGivesAFckImEmo if your talknig abotu gears of war yes. tf2, sadly no
highrise30 1 year ago
@highrise30 no, i just got Tf2 like 3 months ago so ive always thought their heads popped
WhoGivesAFckImEmo 1 year ago
This has been flagged as spam show
Hey, could you tell me the name of the music you used is?
Cizcan 1 year ago
Hey, could you please tell me what the music used is?
Cizcan 1 year ago
will hitboxes show through walls?
Lewhaar03 1 year ago
Could you do one with l4d (or l4d2 maybe) on hunter hitboxes? After they patched the right click hits I never figured out when exactly you should start hitting to push back a pouncing hunter
notToast 2 years ago
Melee is different on l4d2, seeing as the angle is tighter (45 degrees I believe, instead of 90) and the "duration" of the melee is shorter. I don't play l4d1 anymore really, so probably not. I got a video coming up on how to deny chargers with melee weapons though, if you're interested.
Lortagreb 2 years ago
@notToast go into model viewer or faceposer open up a model and click the hitbox tab
nefets99 1 year ago
33.3ms = yellow lerp = bad interpin
40ms = white lerp = epic interpin :)
hmmz 2 years ago
also any yellow lerp on net_graph 3 is badz :(
hmmz 2 years ago
I gots white lerp on 33.3ms.
Lortagreb 2 years ago