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  • there is an shadow fail on your arm.

  • How do you create the shadow? It's created in 3ds Max?

  • @CicoriaLessa Yea, you are right. This shadows are created in 3dmax but animated using some kind of hack. There are separate shadows of body and airscrew wich is combined accordingly to position of helicopter. Actually I tried to use correct shadows provided by Ogre but could not tuned it up (stencil shadows had a lot of artifacts, but shadow map just did not work). I guess it could be a bug in that Ogre version which I had used.

  • link

  • i want this buy :)

  • can you share it to my, for download. the flash project, not the 3dmax.

  • @gringofxo I'm afraid but I'm not allowed to share this model. It is a part of commercial software and this model was given to me by my employer

  • Do you have the helicopter project?

  • @gringofxo Yes, I have. It's is a 3D max model which I modified and converted to supported format.

  • Incredibly realistic, I like the textures and the motions. I try to do the same for several weeks but I didn't reach the same result.

    Which format do you use for 3D model in ARtoolkit (DAE collada)? How do you make your motion controls? is it in Ogre3D or in Papervision3D code or sthg else?

  • @10100101001 Thanks.

    Actually, this demo was made on clear C++ using ARtoolkitPlus and Ogre3D frameworks (and a little of OpenCV for video capture). Model was exported from 3dmax and converted to "scene" format with OgreMax exporter. For motion control, I used simple physics equations (force is dependend on orientation of screw, rotation speed is dependend on centripetal force) and a little tricks which made movement more realistic. Also I used simple demping forces for smooth transition,

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