Great trick at 1:23. It's amazing how professional some players are. Before I started to watch games in the net I haven't suspected that anyone can plan every single step in a long level and do everything with perfect timing.
I also remember playing CC as a several year old... Most of times I was ending this level in water. However, I've always loved the block-producing machines and building bridges. And I think that this game had a great influence on the development of my intelligence.
Probably the most boring level. You do well to build a macro as shown here, because if you don't keep your mind on the job (attention tends to wander when building bridges), you'll get complacent and fall in the lake. A macro can take you quickly to your last spot and drowning won't be such an unhappy experience. Google for autohotkey - it's a pretty good macro recorder/builder to practice with.
@MisterEvasion: Autohotkey? Wow, that would be good...it would be possible to finally write an AVI for some of the hardest levels with a lot of luck, or fix errors in heavy boosting routes without having to perform them all over again. That would have been a big help in Glacier Brick Road...
Fortunately, this kind of level can actually be fun when played in this manner. You think this is boring? Try Pain - both longer and much less diverse.
@MisterEvasion: I just talked to the newsgroup about this...and WOW. This would have a HUGE effect on the game. Think about Monster Lab's suicide run (ie: 292)...just download Fullsec (clock setting would be impossible to program), then put the route on repeat along with Enter if Chip dies and the level bonus resetting. If there is an if/then command...otherwise, it should still be simple.
@quadrupleplay - I am somewhat surprised - I thought the macro method was an idea that had long since been used. I use AutoHotKey for lots of stuff and it comes in handy for repetitive tasks so often found in games like Chip's Challenge. You have to tweak the key pause a bit, but it works well for most levels.
@MisterEvasion: It might not be legal to use it in this game for scorekeeping, though...that will have to be decided over the next couple days. Regardless, AutoHotkey will still have plenty of uses for recording AVIs, particularly for long, hard or very unlikely routes - like Monster Lab.
@quadrupleplay - I was curious, so I read the newsgroup posts of which you mentioned. One guy says the MS timer is a problem and it is. But in your AHK script this is easily overcome with the SETKEYDELAY command - I believe it's around 250-300ms delay between each keystroke to get chip move the fastest without the script skipping strokes - depending on your system. It's not a tough learning curve to use AutoHotKey and editing your recorded scripts - especially if you are chipbuster!
@DrJams: The urban legend goes that you reach the secret level 150 if you die in the last water left in all of On the Rocks. Nowadays, we can read CC's source code, so that's no longer true...
@DrJams The original version does have unlimited time; this is the "T-Chip" version, in which the untimed levels are given a time limit of 999 seconds.
I got about 3 or 4 chips then accidentally went across the ice and fell in the water. IAlthough it's an easy level, it's irritating as its too easy to mae a wrong move and end uo dead.
I wish I could actually make one, with a flub at 909.8 fixed, but I'm of course limited by MyChips. See Now You See it. Meanwhile, I.C. You also has a creator named "x".
Great trick at 1:23. It's amazing how professional some players are. Before I started to watch games in the net I haven't suspected that anyone can plan every single step in a long level and do everything with perfect timing.
I also remember playing CC as a several year old... Most of times I was ending this level in water. However, I've always loved the block-producing machines and building bridges. And I think that this game had a great influence on the development of my intelligence.
Davis752 6 months ago
Has anybody tried the urban legend to see if it's real?
pastdweller 9 months ago
wow i didnt know first time i played this was back in 1997 or 1999 it was fun i like the pop ups in it wen u get game over idk if it said bumer
mquiroz90 1 year ago
me my mom played this before it was fun wat year did it first come like in 1997 or 1998
mquiroz90 1 year ago
@mquiroz90: The MS version came out in 1992; the original Lynx arrived in 1989.
ChipWiki 1 year ago
Probably the most boring level. You do well to build a macro as shown here, because if you don't keep your mind on the job (attention tends to wander when building bridges), you'll get complacent and fall in the lake. A macro can take you quickly to your last spot and drowning won't be such an unhappy experience. Google for autohotkey - it's a pretty good macro recorder/builder to practice with.
MisterEvasion 1 year ago
@MisterEvasion: Autohotkey? Wow, that would be good...it would be possible to finally write an AVI for some of the hardest levels with a lot of luck, or fix errors in heavy boosting routes without having to perform them all over again. That would have been a big help in Glacier Brick Road...
Fortunately, this kind of level can actually be fun when played in this manner. You think this is boring? Try Pain - both longer and much less diverse.
quadrupleplay 1 year ago
@MisterEvasion: I just talked to the newsgroup about this...and WOW. This would have a HUGE effect on the game. Think about Monster Lab's suicide run (ie: 292)...just download Fullsec (clock setting would be impossible to program), then put the route on repeat along with Enter if Chip dies and the level bonus resetting. If there is an if/then command...otherwise, it should still be simple.
quadrupleplay 1 year ago
@quadrupleplay - I am somewhat surprised - I thought the macro method was an idea that had long since been used. I use AutoHotKey for lots of stuff and it comes in handy for repetitive tasks so often found in games like Chip's Challenge. You have to tweak the key pause a bit, but it works well for most levels.
MisterEvasion 1 year ago
@MisterEvasion: It might not be legal to use it in this game for scorekeeping, though...that will have to be decided over the next couple days. Regardless, AutoHotkey will still have plenty of uses for recording AVIs, particularly for long, hard or very unlikely routes - like Monster Lab.
quadrupleplay 1 year ago
@quadrupleplay - I was curious, so I read the newsgroup posts of which you mentioned. One guy says the MS timer is a problem and it is. But in your AHK script this is easily overcome with the SETKEYDELAY command - I believe it's around 250-300ms delay between each keystroke to get chip move the fastest without the script skipping strokes - depending on your system. It's not a tough learning curve to use AutoHotKey and editing your recorded scripts - especially if you are chipbuster!
MisterEvasion 1 year ago
Haha, get a life :p.
Ceeda7 1 year ago
nc! when i was bored and ont know how to solve this i putted a whole bunch of blocks until i made at least 1/3 of the screen with blocks :D
000057890000 1 year ago
I was sure this level had unlimited time because I remember filling every square of water when I played this 10 years ago.
DrJams 2 years ago
@DrJams: The urban legend goes that you reach the secret level 150 if you die in the last water left in all of On the Rocks. Nowadays, we can read CC's source code, so that's no longer true...
ChipWiki 2 years ago
@DrJams The original version does have unlimited time; this is the "T-Chip" version, in which the untimed levels are given a time limit of 999 seconds.
-pillowpc2001
ChipWiki 2 years ago
I got about 3 or 4 chips then accidentally went across the ice and fell in the water. IAlthough it's an easy level, it's irritating as its too easy to mae a wrong move and end uo dead.
sunnyjames2009 2 years ago
I wish I could actually make one, with a flub at 909.8 fixed, but I'm of course limited by MyChips. See Now You See it. Meanwhile, I.C. You also has a creator named "x".
quadrupleplay 2 years ago
Oops... Thanks for catching that.
ChipWiki 2 years ago