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From: ArmA2Update
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  • How can I give several magazines ?

  • @Metalicalypse Retype the add magazine script each time for how many mags, eg for three mags I would type this

    RemoveAllWeapons this; this AddWeapon "weapon" ;AddMagazine "ammon ame"; AddMagazine "ammon ame" ;AddMagazine "ammon ame"

  • @p19070 I have already figured it out. thanks buddy ;)

  • wow thanks so much

  • How to give him a mod gun?

  • Man, sorry but i tried to change a weapon amd a message apared and the mission didn't started, i thaught it hapened beacause the replacement weapon was an addon but wen i tried to put a normal weapon the message appared again.

  • IDK how to make mods, but is there a somewhat simple way of changing a weapon's damage/recoil/accuracy/fire rate?

    Could you do it to the weapons already on arma and could you do it to weapons you downloaded with mods?

  • How do I add a pistol, launcher, etc?

  • @sonnytenedo

    Same as a rifle although its important to find the initialization names of weapons and ammo.

    Remember any gun/launcher = addweapon

    any backpack = addbackpack

    any thing put in magazine/grenade area = addmagazine

    Example - this addweapon "M9"; this addmagazine "15rnd_9x19_M9";

    this addweapon "M136"; this addmagazine "M136";

  • @archangle117

    Im not sure of the name of the Sidewinders but, it may be called AIM-9.

  • hey im trying to add more sidewinders to my f-35B and i put this in removeallweapons this;this add weapon "8Rnd_sidewinder_F-35B";this add magazine "sidewinderlaunchers_F-35B" but i get no entry 'bin\config.bin/CfgWeapons.8Rn­d_sidewinder_F-35B'. help pls

  • all this scripting is annoying is there any way where there is like a menu just to choose like a mod or somthing plz reply someone

  • Comment removed

  • What should I do to have more than one stack?

  • this worked up untill the magazine part

  • Lets say I want to add a M4A1 to a dead soldier. but I only want him to have 1 clip for it. and in that clip I want there to only be.. lets say 10 round left. how would I do this? any ideas?

  • @Christoffer424 when u place a unit, u get the 3 options : Health, Ammo and Armour...ithink amour, anyways...make it a guy with an M4A1 and drop the health to 0 and change the ammo. then when u start it he'll be dead and the ammo u want will be there

  • @skillet078 Sorry it's not working. I got this in the units Init line;

    this setVariable ["CLY_removedead",false];remov­eAllWeapons this;removeAllItems this; this addmagazine "30rnd_762x39_AK47"; this addweapon "AK_47_S"; and when I change the ammo slider nothing happens. Any ideas of what im doing wrong?

  • @Christoffer424 dont put anything in the Init line, just use the sliders =)

  • Can you put a suppressor on your sniper rifle??

  • I typed...

    removeallweapons this; addWeapon ["AKS_74_U", 1]; addMagazine ["30Rnd_545x39_AK", 3];

    it comes up with "Missing ;" as the message, but i fail to see where i went wrong.

  • @powmful remove the [ ] and make sure you have colons

  • @powmful you have to repeat the addmagazine code the easiest way is : {this addMagazine "magazineClassName"} forEach [1,2,3,...,N];

  • Comment removed

  • how about equipments? cuz I play as civilians and at night, can't see a thing... :/

  • Very useful, thank you!

  • if i try to change the character's weapon it says: missing ; help pls

  • @maxxagaja It would be helpful if you actually mentioned what it is you've typed.

  • @Zam0rak41 Press the F Key

  • That's a M4 dude.

  • My only problem is the ai I change weapons on are starting with their pistols out and won't change to their main, but if I load up as them they have ammo and everything? lol

  • Its not working D: im on arma2:oa dunno if thats the problem but iv tried what u posted and i tried typing exactly what ur typing in the vid but it wont work.

  • how can you add multiple magazines ?

  • @expertmarksman0 there may be a more efficient way, but you can just copy the code over and over again.

    for an AKM, you could just put ; this addmagazine "30Rnd_762x39_AK47"; this addmagazine "30Rnd_762x39_AK47"; this addmagazine "30Rnd_762x39_AK47" for 3 magazines.

  • @Kastrenzo74 i did that and it worked but I'm having a problem actually start with a a clip inside the gun, i don't wanna reload every time.........have any thoughts ?

  • @expertmarksman0 put a magazine line before your weapon. example this addmagazine "30Rnd_762x39_AK47"; this addweapon "ak_47_m"; this addmagazine "30Rnd_762x39_AK47"

    That would give you an AKM with one magazine loaded, and one spare

  • @Kastrenzo74 well... thx..... but.. just one question... how to proceed to customize the ammo boxes??

    'cause i want make a coop using only m16a1 (addon rh_m4/m16)

  • @expertmarksman0 If you don't want to have to reload manually when you start the mission (using this technique), add this line to your unit's initialization:

    reload this

    When the mission begins, your character will immediately reload his weapon so that you don't have to.

  • What sound mod is this?

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