GL_shadow
0:11
Added: 4 years ago
From: encelo
Views: 1,187
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (7)

Sign In or Sign Up now to post a comment!
  • Cannot remember which Blender version precisely, it was three years ago.

    Have a look at release logs. ;-)

    By the way, my recent demos have a PLY importer, try integrating that one into this demo. :-)

  • It won't load any other models made in blender other than the two you have already supplied.

  • @superkellerman8D The demo is based on the old OBJ exporter which seems to be quite incompatible with the new one. :-)

  • @encelo what blender version?

  • If I may offer a suggestion- loop through each individual light and only stencil out that light source. This will give a different color for each shadow, and it is more realistic. More like doom 3.

  • Can it be implemented in real game with many polygons and details? becouse if i dont mistake the NeHe tutorial is about stencil projected shadows

  • Well, it's the same technique used in Id Tech 4 (Doom 3, Quake 4).

    But it seems that nowadays it's shadow mapping the winner technique for real-time shadow generation.

  • Is this for the Blender Game Engine?

  • No, this a plain C demo using OpenGL.

    Blender has been used only for objects creation, if you download the source you'll notice there is also a Suzanne model already exported and available for use in this demo.

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more