@Velocitor1 The atmosphere is a second sphere which uses a normals-based custom shader and is then composited on top of the planet with some transparency...
@Rozettados25 It is almost entirely based on some perlin noise procedural textures in blender... One perlin noise texture generates the height map and a colour ramp colours it to give the terrain colours, another perlin noise texture defines the probability of a cloud particle and finaly a much smaller perlin noise texture gives the water its texture.
How'd you make the atmosphere shaded?
Velocitor1 11 months ago
@Velocitor1 The atmosphere is a second sphere which uses a normals-based custom shader and is then composited on top of the planet with some transparency...
cr42yr1ch 9 months ago
That is sweet how did you do that?
Rozettados25 1 year ago
@Rozettados25 It is almost entirely based on some perlin noise procedural textures in blender... One perlin noise texture generates the height map and a colour ramp colours it to give the terrain colours, another perlin noise texture defines the probability of a cloud particle and finaly a much smaller perlin noise texture gives the water its texture.
cr42yr1ch 1 year ago
outstanding. i would die for stand alone version of such "planet generator". would make my work sooo much easier.
IrbisPL 1 year ago
How did you do it? I'm a blender user my self, and doing this thing would take my projects to new levels, can you help?
Terran123rd 1 year ago