Added: 1 year ago
From: cr42yr1ch
Views: 462
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (6)

Sign In or Sign Up now to post a comment!
  • How'd you make the atmosphere shaded?

  • @Velocitor1 The atmosphere is a second sphere which uses a normals-based custom shader and is then composited on top of the planet with some transparency...

  • That is sweet how did you do that?

  • @Rozettados25 It is almost entirely based on some perlin noise procedural textures in blender... One perlin noise texture generates the height map and a colour ramp colours it to give the terrain colours, another perlin noise texture defines the probability of a cloud particle and finaly a much smaller perlin noise texture gives the water its texture.

  • outstanding. i would die for stand alone version of such "planet generator". would make my work sooo much easier.

  • How did you do it? I'm a blender user my self, and doing this thing would take my projects to new levels, can you help?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more