Added: 3 years ago
From: ABCruz2310
Views: 3,769
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  • can u make a tutorial for the textures, the human and the camera who followes him? please!!!!!!!!

  • текстура плохая

  • @DimaKiva

    Sorry man, I can't read Russian but Google Translate says "poor texture". Yeah, I guess it is.

  • @ABCruz2310 Dont listen to that jerk off. the textures look awsome. For some reason on my game the textures and UV mapped textures dont show up when i press P, but they do show up when i render.

  • @TheWaynelds

    Thanks, man. Regarding textures not showing up: in the Game menu (on top, along side File, etc.), try checking "Texture Face Materials". If that doesn't work, pick something else. It should be just one of those options. Otherwise, try selecting "Textured" draw type from the "View Port Shading" selector of your active window.

  • how did you get him to rotate with the camera

  • Hey! I like it!

  • Nice suicide at the end lol

  • dude how did you get the camera to follow your character without moving around? the Camera Actuator is crap please tell me how you did it thanks.

  • Just parent the camera to the mesh of the person. :)

  • oh, that was simple enough, thanks!

  • No problem. :)

  • control and P

    then set Parent

  • Hey, add this place to your newest version! :P

  • how do you make fog?

  • 1. select the camera

    2. click Shading (or F5) in the Panels menu

    3. click World Buttons in the Panels menu

    4. activate Mist and adjust the settings as you see fit (start, distance, etc.)

    Change the mist colour by clicking the first bar that appears at the left of the World tab or adjusting the sliders under that bar.

  • thank you :)

  • You're welcome. :)

  • very nice! come check my games out to, like the character model and texturing! 5/5

  • Hi! Thanks for watching.

    I'll come by your channel. I'm sure I'll find a lot of interesting things there also. :)

  • this looks very good! good walkcycle, model etc...

    is this going to be a rpg?

  • Hi, thanks for the hit! :)

    As of now, this is all just for practice-- just applying what I've learned so far. But it might end up becoming a real game, I just have no concrete plans for it presently.

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