The wraparounds @3:05 are annoying in real scenes and must be avoided by lowering the quality (window func) or by doubling the convolution's dimensions.
The convolution itself is fast but requires a lot of optimized code, otherwise one ends up with 20 4096^2 FFTs per frame for full HD.
It can hardly be combined with multisampling or DoF and needs a lot of fine tuning and sophisticated math knowledge.
Great proof of concept and very professional work, but nothing to be implemented before 2015.
@vtastek: Bokeh is a camera specific effect not associated with human vision. The shape of the bokeh is dependent on the shape of the aperture.
DOF and glare are independent phenomena. No matter how strong the DOF is, the glare is always ”in focus”. That’s because the location of the lens is always the same, in contrast to the distance of objects that are in focus, depending on the shape of the lens.
the more effects the uglyer everythig looks because off all the 'artist" who are like retarded kids who think"""uuu bklur,bloom,glare...."
TheSUBGAMER 3 months ago
nice
burkeyturkey2000 10 months ago
The wraparounds @3:05 are annoying in real scenes and must be avoided by lowering the quality (window func) or by doubling the convolution's dimensions.
The convolution itself is fast but requires a lot of optimized code, otherwise one ends up with 20 4096^2 FFTs per frame for full HD.
It can hardly be combined with multisampling or DoF and needs a lot of fine tuning and sophisticated math knowledge.
Great proof of concept and very professional work, but nothing to be implemented before 2015.
1337xwood 11 months ago
That's great! I've ever wondered how this effect works in eye and how it could be modelled.
devtty7 1 year ago
Wow, just wow
nameless0193 1 year ago
What path should I follow to mix it with DoF? And where bokeh stands on all this?
vtastek 2 years ago
@vtastek: Bokeh is a camera specific effect not associated with human vision. The shape of the bokeh is dependent on the shape of the aperture.
DOF and glare are independent phenomena. No matter how strong the DOF is, the glare is always ”in focus”. That’s because the location of the lens is always the same, in contrast to the distance of objects that are in focus, depending on the shape of the lens.
albedoshader 10 months ago
Good job! Well done, guys! Keep the pace :)
tyrotoxin 2 years ago
Wow!!!
daleenenslin 2 years ago