Added: 4 years ago
From: DerfsonicGaming
Views: 7,622
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  • good job but you really should fire faster

  • fool

  • That thing reminds me of the colossus of rodes from god of war 2

  • lol colasall fight,.

  • Dang, that's one of the biggest bosses I've ever seen.

  • Can you imagine if Dante had to take it down like the Colossi from "Shadow of the Colossus"?

  • Ah, I remember that game. How do the Colossi compare to this fellow?

    (Dante had to run up this guy a few times though. That's sorta like them...)

  • Well, for one thing, you couldn't just hack away at them or turn on a single device to stun them. You had to seek out a weak point, actually climb the Colossi yourself, and stab them a number of times in those weak spots.

    The Colossi weren't as aggressive as the Savior, though. They don't actively resist you as much, which is part of the game's "horrible twist."

  • Which game? Shadow of the Colossus? Was the horrible twist was that late in the game, they DO resist you a lot?

    I took a read through its Wikipedia article. It took a while; it was a Featured Article. Looks like the main difference here, other than the cannons, is that Dante spends very little time on the Savior itself and instead hops around floating platforms. And that the Savior's weak points are made very obvious, as it looks like Devil May Cry isn't exactly puzzle-oriented.

  • The "horrible twist" is that (SPOILERS) Wander is unintentionally reviving an evil god with every Colossus he kills.

    And I've seen some detailed video walkthroughs for the game, and it's odd to me how the Colossi react to Wander's presence. If something were crawling on your skin and repeatedly stabbing you with something sharp, you'd try to get it off as quickly as possible. The Colossi just shake a few times--but that's probably because they WANT to be killed so the evil god can revive.

  • Or it's just video game logic. The Colossi are bosses, and one thing I've noticed about bosses is that they usually wait a very long time, just standing there, before their next attack. I know it's meant for the player to attack the boss, but from the point of view of the boss him/her/itself, it doesn't make sense.

    I see what you mean by "horrible twist." But if they want Wander to resurrect Dormin, why resist at all? (I guess to fool Wander.)

  • That's why i like ninja gaiden, the bosses are more real and attack you mercilessly without just standing in one spot for a really long time so you can beat the crap out of them.

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