Added: 3 years ago
From: densming
Views: 6,955
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  • It doesn't seem like it would be as efficient to use multiple backgrounds mostly because they're larger in general (although nowadays 320x200 images are relatively small), and in fact you might want more interactivity with say the disco ball or jukebox to make the world seem a little bit more alive. Plus everything in the "background" animation has to run at the same speed same number of frames, etc. Like you could cut down to two frames for the disco ball but leave the jukebox at 5.

  • @Uhfgood Yes, that's true, good points. Animating Backgrounds are typically used for stuff that can't really be interacted with, like a waterfall for instance. You could do the same thing with individual animating objects. It's really just a matter of what you're planning to do with it and how you prefer to design the game.

  • Don't think I'm rude for asking this but why do you use BMP format? I mean PNG is just as good and takes less space. Just asking is all.

  • I found a ray casting engine for mIRC, its really cool 3d

    /watch?v=hFJvdGzC9zk

  • Is there a way to trigger a room to begin/stop animating? If a character flips a light switch, perhaps?

  • I just found half an answer with the 'SetBackgroundFrame(#);' command -- I suppose using that on a loop in another function could create a triggered 'animation'.

  • where do you get the backgrounds?

  • They're all drawn either by me or George (co-author of the game)

  • how do you change the interface to the monkey island interface

    pick up, talkto, walk to, look at, push, pull , etc? and the inventory

  • You seriously can't do more than 5 backgrounds, nor vary the animation speed? Wow, seems incredibly limiting.

  • You can vary the animation speed, but just not on individual frames. So, you can speed up the animation as a whole, but you can't speed up or slow down certain frames of the animation individually. It's actually not that limiting, because if you need anything more advanced than 5 frames of animation you can always do it with objects and views.

  • In that room, you should have a midi version of 'Stayin' Alive' playing. : )

  • I'm kind of watching all of the tutorials before I am making my project. (Repeating a background)

    What if I want individual animated frames moving at different speeds? Is there another way to do this?

  • No, there's no way to set the animation delay on individual frames in an animating background. The best you could do is repeat certain frames more than once to make it last longer before the next frame appears, but with the severely limited number of background frames that AGS allows (5 I think), this isn't really too helpful...

  • i have a problem doing this type of animation.

    i have 4 rooms (the same one but with a sign changing colors). when i try to import a new backgound a text appears saying that cannot change the background beacause one room is 898x751 and the other is 898x750

    but when i look in the definition of the image the size is the same.

    what can i do ??

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