Great video, if you neeed any hope getting your video/ channel exposed i use a site called Tubeviews . Net It has helped 5 of my videos get ranked on the first pages.
The point of the white box? We can tell by how many video parts there are about how long it is so hiding the progress doesn't do us much good.... Just my thoughts.
It depends on your race and on timing. Generally, Zerg have more expansions with fewer workers per expansion, while Protoss builds favor fewer expansions with a greater number of workers. Most mineral patches are saturated at two workers, meaning that having more than two workers per patch is futile. Two workers per patch are also not as efficient as two workers on separate patches. Pros tend to build a surplus of workers before expanding in order to transfer them between bases.
for zerg the general rule is 1.5 times the number of patches (8 patches=12 workers) but you want to be up a base or 2 from the opponent most of the time
man, that mine at 5:22 was nothing, once i dropped a reaver on top of a cliff, and a spider mine popped up below it. the mine went an entire screen width over, down then up a ramp, another screen over, and killed my reaver.
Nosliw didn't really make any tactical errors, or even positioning errors, its just that he never spent the money he hed, if that 1k mins and 450 gas had gone to 4 tanks and like 5 vults (more realistically, like 10 vults and a tank or two) then he'd have been fine in that encounter.
nice...enjoying these commentaries!
NETMR2 2 years ago
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Great video, if you neeed any hope getting your video/ channel exposed i use a site called Tubeviews . Net It has helped 5 of my videos get ranked on the first pages.
much success
namsimerdd 2 years ago
The point of the white box? We can tell by how many video parts there are about how long it is so hiding the progress doesn't do us much good.... Just my thoughts.
MrAndersonmm 2 years ago
Agree on this one.
zhshsG7 2 years ago
The white box is supposed to hide the replay progress bar right? It's just a tad transparent.
I know nothing can be done for this video, but this might happen again in the future.
BruceYammosk 2 years ago
crazy good quality, nice commentary
pretty good players too
kgong004 2 years ago 3
How many probes/drones/SCVs should one have for each base?
milesforwin 2 years ago 4
Yeah. I want to know this answer too.
Devourer09 2 years ago
It depends on your race and on timing. Generally, Zerg have more expansions with fewer workers per expansion, while Protoss builds favor fewer expansions with a greater number of workers. Most mineral patches are saturated at two workers, meaning that having more than two workers per patch is futile. Two workers per patch are also not as efficient as two workers on separate patches. Pros tend to build a surplus of workers before expanding in order to transfer them between bases.
Acriphony 2 years ago 4
Wow, thanks for the great tip.
Devourer09 2 years ago
for zerg the general rule is 1.5 times the number of patches (8 patches=12 workers) but you want to be up a base or 2 from the opponent most of the time
thundasc 2 years ago
inappropriately good quality
Onionbeats 2 years ago 3
man, that mine at 5:22 was nothing, once i dropped a reaver on top of a cliff, and a spider mine popped up below it. the mine went an entire screen width over, down then up a ramp, another screen over, and killed my reaver.
Gerstberger 2 years ago
Nosliw didn't really make any tactical errors, or even positioning errors, its just that he never spent the money he hed, if that 1k mins and 450 gas had gone to 4 tanks and like 5 vults (more realistically, like 10 vults and a tank or two) then he'd have been fine in that encounter.
shoutenry 2 years ago
actaully this isn't that bad a game. Nice pick moletrap
lacisk8er 2 years ago
I think you move the mouse too much! Try not to hover around bases with jerky movements.
rjquackquack 2 years ago