Added: 2 years ago
From: shanus19
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  • ZOMG!! Captain Falcon was the BONER!!

  • the ones getting pwnd didnt even try to fight back...

  • *wonders if he was the only one tapping out the Expert steps while watching* >.>

  • No, you're not.

  • True Fact: Brawl+ is the place where the melee losers who couldn't adapt to brawl hide into. Not opinion but fact. If you don't know the difference between the two, give me a thumbs down and go crawling back to your Brawl-

  • Actually, Brawl+ is a version of Brawl that has addapted to a style that has more combo options, wich makes the game more fun and competive for alot of players, well still handling al the good aspects of Brawl.

    If you don't lik the idea, just don't use Brawl+. Its actually not that they can't change, they don't want to, because the overall combo's are lost.

  • There is also no speed. Or learning curve. Or balance. Or fun, for that matter

  • I don't actually play it myself. Its still hard I think.. But I can't really judge. There is comboing speed, but less than in Melee, I think.

    There is still not really balance, what was one of the idea's, but its more than in normal brawl.

    Some people do find it fun, but its oke if you don't think so.

  • I'm guess you never heard of Brawl-. Its a real project.

    Melee players that didnt like brawl still play melee.

  • Comment removed

  • oo thats anubis from itg :) sick video btw

  • geez, i feel like i'm watching melee

  • everyone should get this game its so much deeper and more fun then normal brawl i can never go back

  • what video editor do u use

  • If you've played Melee, and then you go to Brawl+, is there much difference? I'm talking about gameplay not graphics and whatever.

  • yes there is much difference, comboing in brawl+ is much easier because of the general floatiness of everybody, however with improved recoveries, the edge game is different, less gimp kills in brawl+, more high percent kills, less chain grabs because nobody falls fast enough but they are replaced by juggles in a way

  • Comment removed

  • Great vid...

    B+ is so fun and its only getting better. I play 5.0 now (the nightly build) with people I know online. Were any of these clips from online matches or is it all offline stuff. Just wondering since I play online mostly and some of these moves seem pretty precise.

    Btw, great presentation and great music choice. Very entertaining...

  • Better than regular brawl but still terrible. the hit stun is fine i guess but the knockback is horrid. not every character is jigglypuff. everyone in this video had the potential to do combos at high percents. I particularly hated rob and Charizard. there needs to be characters like ganon (in melee)

  • I think it should have a little less hitstun. But I still like Plus for that it is.

  • *looks at title* I see what you did there...

  • @yoshididdy: gtfo and take ur ignorance with you

  • B+ sucks. It's for noobs who can't combo in normal brawl. I admit brawl does get campy, but doing 50% damage from up tilts is REAL fun. And look at the last clip, you should not be hit from a move that far away.

  • if u dont like b+ whyd u type it in your search bar and watch the vid u obviously like it XD nice vid btw shanus 5/5

  • I liked the title. It was creative.

  • wut up ma boy

  • wattup nukka :D

  • "B+ sucks. It's for noobs who can't combo in normal brawl."

    "Noobs" is usually applied to a specific group of people, not the world's entire population.

  • I don't care about combos nearly as much as I hate campy games.

  • No one combos in regular Brawl. Therefore, everyone who plays that shit is a noob according to you.

    Good job self-owning.

  • Good job at failing at logic by taking a hyperbolic statement as a literal fact.

    Technically, combos do exist in Brawl, they're just not lengthy or work in the same nature than Melee combos.

    Furthermore, there exist several pseudo-combos that work through mindgames and/or limiting the possibilities of the opponent.

    Just because your opponent can dodge most idiots discredit a combo, but they could also dodge in some of these. Brawl+ only limits these possibilities, making it _easier_.

  • Most Brawl "combos" are CGs, grab-release nonsense, footstool infinite crap, and 2 hit things. Everything else is just strings from bad decisions. And those don't really work in high level tourneys where people will camp you to the timer.

    Smash combo videos as a whole are moreso "cool shit" then Bread and Butter combos.

  • Don't get me wrong, I acknowledge Brawl's gameplay is terrible (in comparison to Melee's), I'm not saying it's perfect in any way. The thing here is that Brawl+, or at least the version of it in this video, is an utter travesty.

    Furthermore, I played YoshiDiddy like a year ago in a random encounter in shoddy battle, and he does know his shit. The Diddy shown here looks like he's being praised for doing AAA combos when you see what YoshiDiddy can do.

  • So I assume you think Smash 64 is a travesty?

    I don't care how good or bad Yoshididdy is. You don't "combo" in Brawl. You string attacks and try and read or camp and wreck your opponents approach. He should know that.

  • 64 is a very basic smash game, and comboing in that game took actual skill.

    And perhaps he does, it's just that you're being unnecessarily pedantic especially when many of these weren't "combos" either by your definition, and what he meant can be easily inferred. And the nanner lock into spike is a legitimate combo.

  • Comboing in 64 is easier then even the early B+ codesets that had Shield cancel and Ganon comboing D-air to fully charged U-Smash. 0-deaths took alot of skill though.

    As I said, most Smash combo videos are moreso "cool shit" then BnB. Except 64.

  • Some coming is still possible, I can 3 hit combo any of the space animals or other fast fallers with Ganon's stomp, and Ganon is the worst in the game. Though I agree that it is very different from the previous games though.

  • Worst comboer or worst all around in B+?

    I'm asking because, especially after 5.0, I feel Ganon is hardly the worst all around. Although he's still combo fodder, he's so much better than he was.

  • hhmm....he may be the worst comboer in B+ but he can still combo, perhaps with fewer hits, but he generally does more damage then everybody else so it probably evens out. Plus his combos aren't just one aerial performed over and over, you have to still judge the best attack to use. You get a guarenteed free hit after a Flame Choke now, and Wizkick can combo itself to the edge on most characters, and Ganon is deadly when edgeguarding.

  • Too true nathan, Ganon does have an awesome edgeguarding game. He's so much fun to use with all his new viable options.

    Also, on second thought, Bowser is probably the worst comboer, but again that doesn't mean Bowser is bad. He makes up for his lack of combos with his strong punishing game and his ability to keep pressure off.

    What's cool about B+ is how hard it is to say who the worst or even the best character is. The guys behind it have really done a great job with balancing it so far.

  • you should defend Brawl + instead of attacking normal Brawl. Utilt x 5 should not be happening. And this is hardly reading. In melee you could read, but in Brawl + the hitstun is so great, you have a lot of time to know what your opponent is going to do.

  • Exactly, but why did you reply to me?

    I said that. Did you read the whole discussion?

  • You are right. U-tilt x5 shouldn't happen. Good thing it ISN'T happening eh?

    Brawl+ has less hitstun then even Melee.

  • My goodness... these combos were like awesome! Nice vid! 5/5

    =)

  • People who think Brawl+ is a game of who can combo first are just dumb Brawl noobs.

  • Well, all I see is characters doing WOPS with every single one of their moves. Look at that part of Bowser juggling Dk and tell me it's not deplorable.

  • coughDIcough :D

  • Not nearly as significant as you'd like to think. I don't think why people seem to think it suddenly is harder to do than in normal brawl just because your opponent can't dodge anymore.

    You're being delusional.

  • Nah.

  • what?

  • All you see is a "combo" video showing the best parts of matches. Do you look at Melee and say "OMG. Bork 0-death combo game"?

    And would you rather Bowser sucked like always?

  • The point is that most of these combos are pathetic. It's every single character doing WOPs just because the opponent can't dodge anymore.

    How anyone can consider putting a Bowser juggling a DK that moves a couple of inches with Uair up to 80% is beyond me.

    What these "combos" really are is making everything you can already do in Brawl easier, and the stupid Brawl+ community thinks it's impressive.

    Nobody is impressed by a T. Link that uthrows into a bomb, but you add uar and it's impressive

  • Blame Brawl's initial design. Nearly everyone is floaty as hell.

    Because it rarely happens and Bowser normally sucks? Bowser does not have a free 80% combo since DI exists. He has to read.

    These combos make it so their is a reward for getting in and landing that hit. Their is more punishment for failed camping.

    BTW, this is an old vid from the 4.0 betas. Today we have less hitstun then Melee (which means this vid is no longer possible without even MORE reading).

  • Indeed.

    DI isn't a magical thing that breaks combos, or at least it isn't in this version where the character falls at the speed of a balloon, especially since DK only used uair twice, the rest was utilt.

    Ah. That's a good argument.

    Yeah, I've seen some videos of the current version and it looks a lot better than this. This beta was terrible.

  • DI does make alot of combos strings though. You are still in a bad position, but the next hit isn't guaranteed.

    You mean Bowser right? Only DK owning in this is a WOP B-air. Rest is owning DK xD

    Well at least you know this is old. Sorry if I seem rude.

  • Oh yeah, I meant bowser.

    And at least we both know this version sucked.

  • It wasn't too bad. Matches were far from resembling 64's on crack. Their were just too many dial-a-combo moves like most characters U-tilts.

    Though the last Boozer U-air was actually avoidable IIR 4.0's hitstun properly.

  • so this would mean u never played melee right?

  • Yes I have... I go to tourneys in all 3 games

  • Excellent choice on the Anubis music.

  • lol'd @ boner

  • Brawl + feels so much more natural than regular Brawl... like 'em both though!

  • Aaahh... Brawl+! It's Brawl but faster!

  • last one is my favorite combo: sexkick knee into anything!

  • 1:41... You bastard lol.

  • lol boner

  • Is there a way to downgrade the Wii?

    I have 4.0 now, and I'm too anxious for Brawl +, I don't wanna' wait for a 4.0 Homebrew to come about.

  • Yes, you can downgrade, but you need Homebrew in order to do it, so no.

  • i have succesfully homebrewed my wii 4.0 with hackmii and some other stuff so its possible

  • how'd you do it???

  • it's already possible. ;D

  • Lol sux4u. My 4.0 works fine with homebrew, don't know why, or really care.

  • nice vid...but one question...If jeff told me that today was his first time playing brawl+, how was he in the vid?

  • he's played it like 3-4 times i think lol

  • whats brawl+?

  • its in the description

  • nice track

  • Dude, while I think everyone in Brawl might as well be auto-metalesque because of the almost non-existent hitstun, I was looking at this and thought to myself... whoa, not even Guilty has counter hitstun that long. With hitstun like that, I could just Ken combo people all day. It'd then become a game of "how well can you turtle" to who can pop who up the quickest.

  • Brawl+ has less hitstun then Melee and people aren't used DI. Brawl+ shows little signs of being how Smash 64 almost is (1 hit=1 combo=1 stock)

  • What metaXzero said is completely true.

    The hitstun currently is only 8.65% more than normal Brawl has (different for each move, obviously) and most of these combos could be escaped.

    Some of these the opponents are simply put in an inescapable situation, where if they throw a shield up they can get grabbed but if they don't they get hit, etc.

  • I was referring chiefly to the juggle-outs, not ground combos; however, move-specific hitstun does help put this into perspective.

  • The hitstun in Brawl+ is, strictly speaking, 21.625% higher than in Brawl. The major difference is that you can no longer airdodge whilst in hitstun, which was a bizarrely implemented feature in the original game.

  • "How well you can turtle" is what Brawl is now.

    Brawl + is a great idea, it's trying to make more of the roster tourney viable.

  • needs moar peach XD

    Great vid I loved the combos. Hope to see more of this stuff from you guys in the future.

  • That 7 hit Diddy combo on Yoshi's was nuts.

    Awesome vid!

  • wow nice thats amazing

  • WAIT LOL WAT

    what trickery is this?

    i've never played you but i see my tag in there with DK twice. what?

    -Foxy

  • Long story short, a girl by the name of roxanne used nickname of FoxyRoxy, then FOXY, then JZL87 took that tag. So yeah, he's been using foxy since like day 1 too haha

  • oh, rofl. i see.

    i just had a number of people coming to me saying "hey, you're in this combo video, your dk got raped!"

    HAHA.

  • NICENICENICE!

    What do you use to capture your gameplay?

  • a camcorder hooked up to a video out

  • that boozer combo was awesome

  • charizard will be the new ike, overused on wifi

  • wonder what the dmg staling code'll do to all this.

    bet it'll be great, but i'm sure some things'll need to be touched up.

  • shit was rape

  • That Was So Awesome, Holmes!!!

  • The ones with Diddy are epic

  • Epic!!!

  • Some of the middle clips weren't as impressive as the others, but the beginning and end were killer. Especially the Falcon and Charizard. Awesome video. =)

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