I'm surprised people are still commenting on this, it's really a pretty bad model and a pretty boring video, I'm much better now than I was when I made this video.
Hello! Box modeling good for many things, but only for things that are more or less boxy. Human(oid) face, is a very complex shape, and the flow of polygon edges (topology) is inherently unsuitable for box modeling; I think the examples as novelties. Think of the creases and lines in the human face; polygon edges should follow them. There should be a graceful flow of lines from the ridge of the nose down to the sides of the mouth and up under the eyes.
almost perfect. the only flaw is the Repetitiveness of the techno mario bros. song. try putting in several songs instead of one next time around k? Hope this was constructive. and I would not be surprised if someone made a similar post (if so I apologize). ~EldeoSoul
Very good, but I agree that u should start with the overall shape, and box modeling is actually a powerful technique, especially when ur using image planes(if its possible in wings3d)
ok constructive comments( , you're wasting to much time on the eyes ..first start with the overall shape , make sure your edge flow is fluid and consistent ..verry important .....try edge extrusion ..it's a far easier method (for me it is ) than box modeling .
Y ..smoothing is just multiplying the polygons with factor 'n'..so how can you expect a smoothmodel when the base mesh hasn't got enough detail ...
I'm surprised people are still commenting on this, it's really a pretty bad model and a pretty boring video, I'm much better now than I was when I made this video.
Mikeplus14 1 year ago
@Mikeplus14 Well you should make some new vids
cutty02 1 year ago
I wish I could use Wings 3D like this...How long took that in real-time ?
MrBaufritz 1 year ago
Comment removed
MrBaufritz 1 year ago
LOLZ at 0:48 it looks kinda like iron mans head xD
BleedingCrystal 1 year ago
i dont want to be mean, but this was not good.
MrBranflakes1991 1 year ago
looks like a primate head
cyther39 1 year ago
Good video. The Super Mario theme had me laughing. :)
JoelJW 1 year ago
O_O it's-a me mario!!!!!!!
Tails279 2 years ago
LOL Mario music
POOPcompany 2 years ago
terrible
Taraborn 2 years ago
What the, the music? or the model?
ThePokemonSplicer 2 years ago
how do you get the cube to turn into that shape in the beginning?
kkoloftt 2 years ago
select all the faces and press "S" to smooth it.
TheThirdLetter 2 years ago
Looks like monkey head =P
Puky90alo 2 years ago
This is what nightmares are made of
wingsuser 3 years ago
LOL
Nouseeker 2 years ago
If you messed around more with the head on the right, you probably could get a good Batman head.
JMMPR24 3 years ago
@ KarriKolvusalo
nobody using Wings3D on youtube is planning on making virtual reality or a Lifelike movie are they? nope. This is actually pretty good.
Matty1020 3 years ago
Can anyone tell me, how do I get two objects to act like one object?
RajmundShow 3 years ago
Select both objects and put the where you want them. Right click for the menu, then left click combine.
Zon3y 2 years ago
Could you have done the vid slower. :p
cbvgg 3 years ago
wow that is mad how long it take you in real time
wings3Dmaster 4 years ago
Hello! Box modeling good for many things, but only for things that are more or less boxy. Human(oid) face, is a very complex shape, and the flow of polygon edges (topology) is inherently unsuitable for box modeling; I think the examples as novelties. Think of the creases and lines in the human face; polygon edges should follow them. There should be a graceful flow of lines from the ridge of the nose down to the sides of the mouth and up under the eyes.
KarriKoivusalo 4 years ago
i agree with u............ even though i have no idea wat u said :P
ikonkustom5 3 years ago 3
very instructive, nice vid:)
zadkiel320 4 years ago
i just made a buddha using a better sphere modeling technique
swazidoughman 4 years ago
psycho msx form mario I like it :)
madmax10101 4 years ago
almost perfect. the only flaw is the Repetitiveness of the techno mario bros. song. try putting in several songs instead of one next time around k? Hope this was constructive. and I would not be surprised if someone made a similar post (if so I apologize). ~EldeoSoul
EldeoSoul 4 years ago 3
But sometimes when yu put in more than one song it osunds really tacky
chunkeymonkey39 3 years ago
Very good, but I agree that u should start with the overall shape, and box modeling is actually a powerful technique, especially when ur using image planes(if its possible in wings3d)
Garfler 4 years ago
thanx for this:)
drewnosaurus 4 years ago
ok constructive comments( , you're wasting to much time on the eyes ..first start with the overall shape , make sure your edge flow is fluid and consistent ..verry important .....try edge extrusion ..it's a far easier method (for me it is ) than box modeling .
Y ..smoothing is just multiplying the polygons with factor 'n'..so how can you expect a smoothmodel when the base mesh hasn't got enough detail ...
one word ..practice ...peace
WARDISWARD 4 years ago
wow this is awsome man
n1chivista 4 years ago
Please only use constructive crits!
Mikeplus14 4 years ago