I can ALMOST say that this is your best mod yet. ^-^ Only complaint I have is the script handling if you save while you have this script on. It always crashes once I load a save game when I have the hud open. Once you fix that, everything will be good.
Great mod but it has made my game crash upon loading a save file. I used the morrowind patch that fixes the local ref error and it still happens. The only clue I have is that it happened after I hit my companion as a test although I didn't save after attacking him. My companion is just a creature that deals physical damage, nothing fancy. Any way I can go about debugging the cause of the crash so it won't happen anymore?
@NOBOBBBY Hmm, that is strange. If you uncheck this mod from your plugin list, are you able to start the game? If yes, save into a new save game and add the plugin back in. If no, then I'm not sure what might be the problem, since the game should "forget" the mod after you uncheck the plugin.
@SKAEPSZODRAZ Yep that's why I suspect that something happened with the mod. It's just a pain having to go back to Seyda Neen to re-read the book to get it activated again. :) I tried using the no-home one instead and so far have good results...will see if it happens again.
@SKAEPSZODRAZ Ah, no good. It still makes Morrowind crash. If it helps, the game world shows for 1 second before the crash. Interestingly, it doesn't seem to crash if I "quick load" the file. I think it might be due to plugin order.
@NOBOBBBY No, not plugin order, either. I think I've found a new clue. The crash happens if I save while having the bars in view (quick save or menu save doesn't matter), and I restart the client. Sometimes it will crash without a restart of client, ie reloading the save. Please let me know if this happens on your end as well.
@NOBOBBBY I've only had my game crash once while using this, and that was during testing. It may be because of how MWSE handle the variables. It "forgets" them after you restart the game.
I haven't heard of this issue from other users, but I haven't heard of any other users using a creature companion. I will ask on the forums about it. Try it with a human companion as a test. I'll see about looking into the script, and seeing if I can clean something up for a new version.
@dragonthunder122 Are you using MGE? It's required. Does the normal yellow bar appear without attacking anyone? (Yellow only appears if they're less than 100% health.)
If you're using the normal HOME version, try the noHOME one. If neither one works, let me know again. I'll see if there's any incompatibilities.
@SKAEPSZODRAZ Yeah I am. I'm trying both versions and seeing if they possibly may conflict with my companion mod, I'm using Julan [Ashlander MQ Companion Mod]. There may be an issue with him since he self heals with potions and spells..
@dragonthunder122 I spoke with another Julan user, and he doesn't seem to be incompatible at all. Do you have MGE's internal MWSE turned off? It needs that, normal MWSE won't work.
What version of MGE are you using? There were a couple of revisions that had broken scripting, so mods wouldn't work with them.
@SKAEPSZODRAZ I don't have it turned off. I have a few spell casting mods that require the internal to be on. My current version is 3.3.2. I'll try the noHOME version and see if anything happens.
@dragonthunder122 Hmm... If you can, try version 3.8.0, it's the latest stable version. Back up your own MGE first. That's the earliest version that the MGE devs have told me is guaranteed to work. I'm not sure if version 3.3.2 is compatible. I will ask the developers to see if there's an issue.
I can ALMOST say that this is your best mod yet. ^-^ Only complaint I have is the script handling if you save while you have this script on. It always crashes once I load a save game when I have the hud open. Once you fix that, everything will be good.
Vance987 1 year ago
Great mod but it has made my game crash upon loading a save file. I used the morrowind patch that fixes the local ref error and it still happens. The only clue I have is that it happened after I hit my companion as a test although I didn't save after attacking him. My companion is just a creature that deals physical damage, nothing fancy. Any way I can go about debugging the cause of the crash so it won't happen anymore?
NOBOBBBY 1 year ago
@NOBOBBBY Hmm, that is strange. If you uncheck this mod from your plugin list, are you able to start the game? If yes, save into a new save game and add the plugin back in. If no, then I'm not sure what might be the problem, since the game should "forget" the mod after you uncheck the plugin.
I will look into this, thanks for bringing it up.
SKAEPSZODRAZ 1 year ago
@SKAEPSZODRAZ Yep that's why I suspect that something happened with the mod. It's just a pain having to go back to Seyda Neen to re-read the book to get it activated again. :) I tried using the no-home one instead and so far have good results...will see if it happens again.
NOBOBBBY 1 year ago
@SKAEPSZODRAZ Ah, no good. It still makes Morrowind crash. If it helps, the game world shows for 1 second before the crash. Interestingly, it doesn't seem to crash if I "quick load" the file. I think it might be due to plugin order.
NOBOBBBY 1 year ago
@NOBOBBBY No, not plugin order, either. I think I've found a new clue. The crash happens if I save while having the bars in view (quick save or menu save doesn't matter), and I restart the client. Sometimes it will crash without a restart of client, ie reloading the save. Please let me know if this happens on your end as well.
NOBOBBBY 1 year ago
@NOBOBBBY I've only had my game crash once while using this, and that was during testing. It may be because of how MWSE handle the variables. It "forgets" them after you restart the game.
I haven't heard of this issue from other users, but I haven't heard of any other users using a creature companion. I will ask on the forums about it. Try it with a human companion as a test. I'll see about looking into the script, and seeing if I can clean something up for a new version.
SKAEPSZODRAZ 1 year ago
@SKAEPSZODRAZ I tried it with Aleo, and it still crashed. :(
NOBOBBBY 1 year ago
It doesn't work for me.. I'm trying to find out why.. but I can't tell what Julan [My companion] is at.. kinda annoying.
dragonthunder122 1 year ago
@dragonthunder122 Are you using MGE? It's required. Does the normal yellow bar appear without attacking anyone? (Yellow only appears if they're less than 100% health.)
If you're using the normal HOME version, try the noHOME one. If neither one works, let me know again. I'll see if there's any incompatibilities.
SKAEPSZODRAZ 1 year ago
@SKAEPSZODRAZ Yeah I am. I'm trying both versions and seeing if they possibly may conflict with my companion mod, I'm using Julan [Ashlander MQ Companion Mod]. There may be an issue with him since he self heals with potions and spells..
dragonthunder122 1 year ago
@dragonthunder122 I spoke with another Julan user, and he doesn't seem to be incompatible at all. Do you have MGE's internal MWSE turned off? It needs that, normal MWSE won't work.
What version of MGE are you using? There were a couple of revisions that had broken scripting, so mods wouldn't work with them.
SKAEPSZODRAZ 1 year ago
@SKAEPSZODRAZ I don't have it turned off. I have a few spell casting mods that require the internal to be on. My current version is 3.3.2. I'll try the noHOME version and see if anything happens.
dragonthunder122 1 year ago
@dragonthunder122 Hmm... If you can, try version 3.8.0, it's the latest stable version. Back up your own MGE first. That's the earliest version that the MGE devs have told me is guaranteed to work. I'm not sure if version 3.3.2 is compatible. I will ask the developers to see if there's an issue.
SKAEPSZODRAZ 1 year ago
Oh my god, this is so FUCKING cool. You're a genius. Why haven't I heard of you before?
Malicension 1 year ago
very cool, does it work with multiple companions?
IDontDoNumbers 1 year ago
@IDontDoNumbers Thanks. It does one companion at a time for the full HUD, but the yellow enemy bar will show ANYONE's health if it's less than 100%.
SKAEPSZODRAZ 1 year ago