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  • this game must have severe collision box problems.

  • kenshiro has the widest hitbox of all characters when he is airborne. no real collision problems, works as intended. the bounce combos however, thats something else.... ^^

  • @AtTheGates

    and the same thing on the ground? I ask because even shin's short range elbow chain attacks dont even look like they are connecting and yet they still were being counted as hits.

  • OTG hitbox is like the air hitbox, yeah.

  • @AtTheGates

    but he wasn't' hitting with otg, he was hitting a standing opponent at certain times.

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