kenshiro has the widest hitbox of all characters when he is airborne. no real collision problems, works as intended. the bounce combos however, thats something else.... ^^
and the same thing on the ground? I ask because even shin's short range elbow chain attacks dont even look like they are connecting and yet they still were being counted as hits.
this game must have severe collision box problems.
vidfreak727 2 years ago
kenshiro has the widest hitbox of all characters when he is airborne. no real collision problems, works as intended. the bounce combos however, thats something else.... ^^
AtTheGates 2 years ago
@AtTheGates
and the same thing on the ground? I ask because even shin's short range elbow chain attacks dont even look like they are connecting and yet they still were being counted as hits.
vidfreak727 2 years ago
OTG hitbox is like the air hitbox, yeah.
AtTheGates 2 years ago
@AtTheGates
but he wasn't' hitting with otg, he was hitting a standing opponent at certain times.
vidfreak727 2 years ago
Comment removed
vidfreak727 2 years ago