@mballew32 the bigger the number is, the larger the distance can be between verts that are pulled together by the weld tool - test it with 2 far apart verts ;)
@youngday713 you using version 2012? they have changed the viewports in that one. may be new shortcuts. ill know in a month when i get up.
make sure you have smooth and highlights selected in your viewport and that you have clicked into the viewport that you want to show the lines on so its highlighted when you press f4 :)
I'm learning this program just for fun. These tutorials are very helpful. Your morningstar was the first thing I created. (VERY exciting=) ) I just wanted to advice a thing, in my second attempt I chose six triangles on the sphere to make a "6gen" and extruded that. You can get a more symmetric and nice looking needle.
I'm learning this program just for fun. These tutorials are very helpful. Your morningstar was the first thing I created. (VERY exciting=) ) I just wanted to advice a thing, in my second attempt I chose six triangles on the sphere to make a "6gen" and extruded that. You can get a more symmetric and nice looking needle.
I'm learning this program just for fun. These tutorials are very helpful. Your morningstar was the first thing I created. (VERY exciting=) ) I just wanted to advice a thing, in my second attempt I chose six triangles on the sphere to make a "6gen" and extruded that. You can get a more symmetric and nice looking needle.
i`ve a problem with placing viewport backgrounds..:(...and i can`t solve it..i searched the net but looks like other people encountered this issue too...so when i place the backgrounds(top side front)...and course ,checked the right boxes, when i try to zoom in/out in a viewport and then do the same thing in other viewport ,it changes the backgrounds size (it resizes it), to the previously selected background`s size...so i can't solve it and it's really confusing:(
nice pls take notice that if you select just 4 spike holes in every direction you can use the new loop function. That way you wont need to select every single spike you need. Hope that helps
Hello, I was just wondering, how to make the X, Y, Z mover yellow again. I am using the 2010 version. It has turned gray when I try to move objects around or even manipulate them, how do I turn it back to yellow?
@sparda2005 Hi. Selct your perspective view making it active (click in it) now at the very bottom right of your screen there are some small buttons. One of them is "Rotate viewport" select this then you will be given a circle overlayed in your view. Click anywhere inside the circle and drag around to rotate. :) Good luck.
A faster way of making the spikes instead of using the verteces is by using the option collapse after you extruded the triangles, might be only in newer versions, not sure.
I just bought the autodesk 3ds studio max program. Can anyone tell me where I can buy training dvd's that will train someone from the ground up. I have no experience using 3d modeling programs and I'm really wanting to learn.
weld dont works, i have 3d max 10 in win 7, i hold control when i select the 3 vertex, but weld dont work even if i put 10,000 as u say before, any idea whats wrong? i need help plz.
lol i auto response this bc can help sum 1,, weld work when u set value equal or uper than the value u used to extrude (maybe its obvious for expert but im noob so is new for me), for example i use like 20 for extude so 20 for weld at less works to me XD.
@Starwarsclone57 Off of a certafied autodesk retailer. If you are in education you can get it for a massive discount if you search around a bit for a good deal. ;)
The face subobject level is on the right of the window, you have a handful of buttons when you convert into an editable poly. Vertex, Face, Edge and Border. They are small and red. You select the face button to enter that subobject level and work with it ;)
Id be 99% sure its not. Max version 9 hates Vista, mac and im pretty sure windows 7 too. You have to run it as XP system (i forget what the technical term is).
Im actually buying a copy of xp pro to run max 2010 on when i get it/ can afford it.
I have a few questions :D how do i select like a whole row of vertices, like the top of a cylinder the round edge part, how do i select the whole edge at one time? and is there a way to customize the skin, i mean, yours is like a grey skin, so is mine, o want to make mine white, like i see in some other videos.
You can either drag a selection box around them, default selection box is a rectangle, but you can change it to lasso and other things too. Or you can select one edge and use the "Loop" "Ring" "Grow" and "Shrink" options in the side editable poly tab. It would take a while to explain them here, but play with them a bit - they are quite self explanatory. ;)
In the top bar, go to customize, customize user interface. You can change all the colours. Good luck
You've created the geosphere and between 2:10 and 2:14 you are pressing F4 on the keyboard with each viewport selected in turn to show the edges of the object in wireframe.
how do you move scale and rotate? im use to maya and that works very natural, but now with max i have that stupid selection box i have to click on to do any rotating or moving.
its really annoying and feels very resticting to me.
Hi, at the top of your screen, about half way along the tools panel, you have the Move tool, Select and Uniform scale tool, and rotate tool - for moving, scaling and rotation, respectively. With your object(or subobject selection you wish to manipulate) selected, click on one of these tools and then use the gizmo that appears to modify your selection.
Good luck, i hope you come to love 3dsmax in time ;)
Change the weld threshold value to a larger number, (10,000 if all else fails) then try. Make sure you are holding control and clicking more than one vert before you click the weld button too. Hope you fix it ;)
pls answer as soon as u getthis im using 2009 3ds max n when i try to open a file that was made on 2010 it just doesnt open can u tell me how i can figure this out ? thx
Yea, max is not forwards compatable, which basically means you wont be able to open files created or saved on newer versions. The way to get around this is in 2010, to export the file (File>Export) as a Wavefront object (.obj). Then in 2009 you can open max and select File>Import, and import in your obj document. Its a bit of a pain, but not too much hassle. Good luck =D
hey i just got 2010 and i was bored so i made this ummm but my axis is gone O.o do you know how i can get my xyz to show up again cause its really hard to work iwth th eprogram now xD lol
Rotate the object, use the rotate tool, next to the move tool at the top.
To rotate the screen (only really rotate the perspective view ;) ) use the free rotate tool in the bottom right of your screen. Next to pan camera, center view to object buttons.
Ive followed this tut, i know how to make things, its just im used to Maya, this was a great tutorial for getting used to the crazy interface xD. When i first ran Max, if i did sometinhg wrong i'd just restart it rofl xD
thankyou i only got this program yesterday 3ds max 2010 and your tutorial has got me started very vell i understand a little more about the app now i have a long way to go but thanks to you im moving in the right direction THANKYOU
Great tutorial except I noticed that it's much more faster just to scale those chosen extruded parts to 0 when they are still active. No need for choosing vertexes one by one. Keep up the good work!
Great tutorial. But Im just wondering what Im doing wrong when Welding the spikes. Im holding Ctrl selection all three vertexes pressing the weld control box, entering 15 then pressing ok. but nothing happens?
nice work, im kinda new to all this, i have after effects,pftrack, and 3ds max...and i cant figure out how to render an object in 3ds max and attach it to a viewable video that i prerecorded. i tracked the vid in pftrack and scripted it to 3ds max and i can put object in the tracking data but for the life of me i can't figure how to render it all as a viewable .avi or .wmv . PLZ HELP!!
You batch render an image sequence and composite into a video file in AE. (File->Import->Image(I think, I use premiere) and then you might want to check a check-box to the down left or somthing of the pop-up window. then it doesent only import one stil image, but an image sequence)
so what does the weld threshold number mean?
mballew32 2 weeks ago
@mballew32 the bigger the number is, the larger the distance can be between verts that are pulled together by the weld tool - test it with 2 far apart verts ;)
Eddievedda1 2 weeks ago
I've heard it is so difficult that a lot of people study it in the college to be able to handle it. Is it true?
Coga19000 2 weeks ago
@Coga19000 yep there are many courses all over the world on CG art. Im actually doing a degree myself :D
Eddievedda1 2 weeks ago
@Eddievedda1 No, I'm not talking about graphics design. I'm talking about the program itself.
Coga19000 2 weeks ago
subtitles plzz ...
fizaaam 6 months ago
Yeah, i figured it out, well except the smoth and highlights, but to get the lines I had to click on view and click on real+edges
youngday713 6 months ago
Um the f4 doesn't bring up all the the lines for me can some help me out
youngday713 6 months ago
@youngday713 you using version 2012? they have changed the viewports in that one. may be new shortcuts. ill know in a month when i get up.
make sure you have smooth and highlights selected in your viewport and that you have clicked into the viewport that you want to show the lines on so its highlighted when you press f4 :)
Eddievedda1 6 months ago
To make welding easy Use the Hot key or a Shortcut for weld : Shift+Ctrl+W
zohaib733 7 months ago
I just can't understand your accent! >:(
ArthurCold6 9 months ago
Thank you SO MUCH for these tutorials!!
Alpeche21 10 months ago
This has been flagged as spam show
I'm learning this program just for fun. These tutorials are very helpful. Your morningstar was the first thing I created. (VERY exciting=) ) I just wanted to advice a thing, in my second attempt I chose six triangles on the sphere to make a "6gen" and extruded that. You can get a more symmetric and nice looking needle.
Geckuno 10 months ago
I'm learning this program just for fun. These tutorials are very helpful. Your morningstar was the first thing I created. (VERY exciting=) ) I just wanted to advice a thing, in my second attempt I chose six triangles on the sphere to make a "6gen" and extruded that. You can get a more symmetric and nice looking needle.
Geckuno 10 months ago
I'm learning this program just for fun. These tutorials are very helpful. Your morningstar was the first thing I created. (VERY exciting=) ) I just wanted to advice a thing, in my second attempt I chose six triangles on the sphere to make a "6gen" and extruded that. You can get a more symmetric and nice looking needle.
Geckuno 10 months ago
this is a long shot but if someone could break down for me how i can import materials into 3d studio max i'd really appreciate it.
MrSpanky87 1 year ago
i`ve a problem with placing viewport backgrounds..:(...and i can`t solve it..i searched the net but looks like other people encountered this issue too...so when i place the backgrounds(top side front)...and course ,checked the right boxes, when i try to zoom in/out in a viewport and then do the same thing in other viewport ,it changes the backgrounds size (it resizes it), to the previously selected background`s size...so i can't solve it and it's really confusing:(
zoly16 1 year ago
Compuund Object/scaretle Maximum 2 Minutes
sinankurulum 1 year ago
have trouble welding :( doesn't do anything at all when i put the weld to 15 and click ok (with vertices selecting)
Ipodtouchmaniac100 1 year ago
@Ipodtouchmaniac100 Try a bigger margin - like a 500 weld thresh-hold. :) Good luck.
Eddievedda1 1 year ago
How did you get your facets triangle?
3Target33 1 year ago
@3Target33 use a geosphere and not a regular sphere ;)
Eddievedda1 1 year ago
@Eddievedda1 Thanks.
3Target33 1 year ago
nice pls take notice that if you select just 4 spike holes in every direction you can use the new loop function. That way you wont need to select every single spike you need. Hope that helps
Rapdream 1 year ago
Is this tutorial good for 2010?
saquist 1 year ago
@saquist Yea i think everything used here is the same in 2010
Eddievedda1 1 year ago
eh guys answer for rotating by just mouse is Alt + middle mouse
bare2bare 1 year ago
Hello, I was just wondering, how to make the X, Y, Z mover yellow again. I am using the 2010 version. It has turned gray when I try to move objects around or even manipulate them, how do I turn it back to yellow?
lucassniper 1 year ago
@lucassniper Hi, press X, or space bar or just hover your mouse over the gizmo. Any of these work?
SecondSphere 1 year ago
@SecondSphere Yes, pressing X did work. :)
lucassniper 1 year ago
should use the symmetry modifier to save time.
JordanTimeZZZ 1 year ago
I like more Milkshape. It more easy. ;-)
Baraka552 1 year ago
That welding took me so long :/
MuffunCakes 1 year ago
thanks man!!
MrYodahie 1 year ago
i know this sounds stupid, but i have just started using 3DS Max 10, how do i rotate in perspective view with using just the mouse? lol
sparda2005 1 year ago
@sparda2005 Hi. Selct your perspective view making it active (click in it) now at the very bottom right of your screen there are some small buttons. One of them is "Rotate viewport" select this then you will be given a circle overlayed in your view. Click anywhere inside the circle and drag around to rotate. :) Good luck.
Eddievedda1 1 year ago
@Eddievedda1 thank you very much! much easier doing it this way! :)
sparda2005 1 year ago
@Eddievedda1 can't find it =(
sisisisi1111 1 year ago
@sisisisi1111 Find what, sorry?
Eddievedda1 1 year ago
A faster way of making the spikes instead of using the verteces is by using the option collapse after you extruded the triangles, might be only in newer versions, not sure.
AnonymousSMIKS 1 year ago
@AnonymousSMIKS Yea that works too =D. Just the weld tool is probably more useful and more worthwhile for begginers to learn. ;)
Eddievedda1 1 year ago
This has been flagged as spam show
I just bought the autodesk 3ds studio max program. Can anyone tell me where I can buy training dvd's that will train someone from the ground up. I have no experience using 3d modeling programs and I'm really wanting to learn.
Thanks in advance
d3d0001a 1 year ago
WOAH WOAH WOAH! Way to fast! Slow down a bit! And speak more clearly.
gamemaster1494 1 year ago
thanx man helped a lot :D
sharpndagger 1 year ago
1 question howd u make it so on the sphere they are triangles. mine are squares...
sharpndagger 1 year ago
@sharpndagger Create a "geosphere" and not a regular sphere :)
Eddievedda1 1 year ago
Thank you sir, really helpfull
Pzayke 1 year ago
I'm very scared of edges..
ssj451 1 year ago
@ssj451 You'll learn to love them :P
Eddievedda1 1 year ago
weld dont works, i have 3d max 10 in win 7, i hold control when i select the 3 vertex, but weld dont work even if i put 10,000 as u say before, any idea whats wrong? i need help plz.
Notus3D 1 year ago
lol i auto response this bc can help sum 1,, weld work when u set value equal or uper than the value u used to extrude (maybe its obvious for expert but im noob so is new for me), for example i use like 20 for extude so 20 for weld at less works to me XD.
Notus3D 1 year ago
@Notus3D Glad you fixed it Notus ;) Good luck.
Eddievedda1 1 year ago
@Notus3D dude you are a LEGEND!!! im like "why the F isnt this working for me!"
girass 1 year ago
@Notus3D Not sure whats up there. If you post a video of your problem you could ask folks to help out, showing spesifics.
Eddievedda1 1 year ago
how the heck do i get 3d max????
Starwarsclone57 1 year ago
@Starwarsclone57 Off of a certafied autodesk retailer. If you are in education you can get it for a massive discount if you search around a bit for a good deal. ;)
Eddievedda1 1 year ago
@Starwarsclone57
usenet
timen1986 1 year ago
where is the "Face" thing i dont got it
Akpak96 2 years ago
The face subobject level is on the right of the window, you have a handful of buttons when you convert into an editable poly. Vertex, Face, Edge and Border. They are small and red. You select the face button to enter that subobject level and work with it ;)
Eddievedda1 2 years ago
I cant see smooth-en highlights when I right click it...why..
I'm using 3d max 2010 by the way
hodalhelis 2 years ago
You see the other types of view like wireframe and faceted?
Erm try going into the display tab on the right and changeing it from there.
I dont have any experiance with 2010 sorry
:(
Good luck
Eddievedda1 2 years ago
@Eddievedda1 a heey ....when I press 4 nothing happens..I'm using 2010 by the way
hodalhelis 2 years ago
Alt and f4? Cntrl and F4?
what are you trying to do with the 4 key mate?
Eddievedda1 2 years ago
is it compatible with unity
stelioslar14 2 years ago
Im guessing thats a OS?
Id be 99% sure its not. Max version 9 hates Vista, mac and im pretty sure windows 7 too. You have to run it as XP system (i forget what the technical term is).
Im actually buying a copy of xp pro to run max 2010 on when i get it/ can afford it.
Cheers
Eddie
Eddievedda1 2 years ago
no its a game engine
stelioslar14 2 years ago
Oh right, then yea - you can save or export max files into loads of different formats. Pretty certain it would be compatible with your engine.
Eddievedda1 2 years ago
thanks..you help a lot
hodalhelis 2 years ago
I have a few questions :D how do i select like a whole row of vertices, like the top of a cylinder the round edge part, how do i select the whole edge at one time? and is there a way to customize the skin, i mean, yours is like a grey skin, so is mine, o want to make mine white, like i see in some other videos.
-Thanks!
Meyekem 2 years ago
You can either drag a selection box around them, default selection box is a rectangle, but you can change it to lasso and other things too. Or you can select one edge and use the "Loop" "Ring" "Grow" and "Shrink" options in the side editable poly tab. It would take a while to explain them here, but play with them a bit - they are quite self explanatory. ;)
In the top bar, go to customize, customize user interface. You can change all the colours. Good luck
Eddievedda1 2 years ago
Maybe the scatter tool would have been better for this job but thats just me. Good vid anyway
Thoms5436 2 years ago
i can't understand a thing how do you select globe between 2:10 and 2:14??
bloger2233 2 years ago
You've created the geosphere and between 2:10 and 2:14 you are pressing F4 on the keyboard with each viewport selected in turn to show the edges of the object in wireframe.
Eddievedda1 2 years ago
u made a mistake
LioNOHEart 2 years ago
=O Where?
Eddievedda1 2 years ago
on the weld part u did not tell as to press ctrl
pplz dont understand like this
look at macho2u2000
he is cunfused and im sure that he is mad ^.^ lol
its not a big mistake im just want youre videos to be the best to make it easy to understand and sorry 4my english
LioNOHEart 2 years ago
Thanks for pointing it out, added a comment box to clarify ;)
Eddievedda1 2 years ago
np at all and sorry for annoying u
LioNOHEart 2 years ago
how do you move scale and rotate? im use to maya and that works very natural, but now with max i have that stupid selection box i have to click on to do any rotating or moving.
its really annoying and feels very resticting to me.
hardenzielig11 2 years ago
Hi, at the top of your screen, about half way along the tools panel, you have the Move tool, Select and Uniform scale tool, and rotate tool - for moving, scaling and rotation, respectively. With your object(or subobject selection you wish to manipulate) selected, click on one of these tools and then use the gizmo that appears to modify your selection.
Good luck, i hope you come to love 3dsmax in time ;)
Eddievedda1 2 years ago
i am the 9999th viewer!
lostdarkwolf09 2 years ago
WHEN I PUT WELD IT DOESNT WELD HELP
macho2u2000 2 years ago
Change the weld threshold value to a larger number, (10,000 if all else fails) then try. Make sure you are holding control and clicking more than one vert before you click the weld button too. Hope you fix it ;)
Good luck
Eddievedda1 2 years ago
hello it's really handy
pls answer as soon as u getthis im using 2009 3ds max n when i try to open a file that was made on 2010 it just doesnt open can u tell me how i can figure this out ? thx
lostlover4815 2 years ago
Yea, max is not forwards compatable, which basically means you wont be able to open files created or saved on newer versions. The way to get around this is in 2010, to export the file (File>Export) as a Wavefront object (.obj). Then in 2009 you can open max and select File>Import, and import in your obj document. Its a bit of a pain, but not too much hassle. Good luck =D
Eddievedda1 2 years ago
thank u for getting me back quickly
aww! how stupid i was anyway thanks it really helped me :)
lostlover4815 2 years ago
You welcome=)
not at all mate, its quite a common problem. Good luck with your projects in the future.
Eddievedda1 2 years ago
hey i just got 2010 and i was bored so i made this ummm but my axis is gone O.o do you know how i can get my xyz to show up again cause its really hard to work iwth th eprogram now xD lol
BetrayerOfDeath 2 years ago
omg i hear only 4, not f4...ah 10x ...good tutorials dude ... (;
JoJanDiezel 2 years ago
Sry for my question... but on 2:11 what button we must to press from the keyboard to view the edges..?
JoJanDiezel 2 years ago
F4 to view edges ;)
good luck.
Eddievedda1 2 years ago
i have cool tuts on 3d s max too chekc em out
very cool tut here though
bouncingsoul100 2 years ago
You kept saying vertexes instead of vertices :d
StabbyStabbyStab 2 years ago
The end of the world, right?
legendaryplayer 2 years ago
yep, comment was tongue in cheek anyway, hense the :d.
StabbyStabbyStab 2 years ago
Ah, 'kay.
legendaryplayer 2 years ago
beveling works instead
headchopperz 2 years ago
Try increasing the target weld threshhold until it effects the selected verts.
; )
Eddievedda1 2 years ago
ok ty
headchopperz 2 years ago
weld doesnt do anything
headchopperz 2 years ago
how you rotate without right click and rotate?
:D
danteisbrutal 2 years ago
Rotate the object, use the rotate tool, next to the move tool at the top.
To rotate the screen (only really rotate the perspective view ;) ) use the free rotate tool in the bottom right of your screen. Next to pan camera, center view to object buttons.
Good luck
Eddievedda1 2 years ago
Ive followed this tut, i know how to make things, its just im used to Maya, this was a great tutorial for getting used to the crazy interface xD. When i first ran Max, if i did sometinhg wrong i'd just restart it rofl xD
RapidNova 2 years ago
thankyou i only got this program yesterday 3ds max 2010 and your tutorial has got me started very vell i understand a little more about the app now i have a long way to go but thanks to you im moving in the right direction THANKYOU
bezaauk 2 years ago
Great tutorial except I noticed that it's much more faster just to scale those chosen extruded parts to 0 when they are still active. No need for choosing vertexes one by one. Keep up the good work!
Ryonni 2 years ago
Anyone knows how to change the "selects Wireframes" in Maya to the ones in 3DsM?
You know, in Maya there are as default green wireframes appearing on the object, but in 3DsM its much cooler.
tarrizzzzzzzzz 2 years ago
Never really tried, try checking in preferences, WIndows -> Settings/Preferences.
RapidNova 2 years ago
Great tutorial. But Im just wondering what Im doing wrong when Welding the spikes. Im holding Ctrl selection all three vertexes pressing the weld control box, entering 15 then pressing ok. but nothing happens?
SatansPenguin 3 years ago
Your mace is probably a larger scale. Enter a value like 200 in the control box, that will get them ;)
Good luck.
Eddievedda1 3 years ago
never mind lol
Conkinator451 3 years ago
=P Guess you discovers it was "geosphere" rather than "Sphere" ;)
Good luck.
Eddievedda1 3 years ago
hey i was wondering how do you make the wireframes triangles?
Conkinator451 3 years ago
nice work, im kinda new to all this, i have after effects,pftrack, and 3ds max...and i cant figure out how to render an object in 3ds max and attach it to a viewable video that i prerecorded. i tracked the vid in pftrack and scripted it to 3ds max and i can put object in the tracking data but for the life of me i can't figure how to render it all as a viewable .avi or .wmv . PLZ HELP!!
vi77ain 3 years ago
You batch render an image sequence and composite into a video file in AE. (File->Import->Image(I think, I use premiere) and then you might want to check a check-box to the down left or somthing of the pop-up window. then it doesent only import one stil image, but an image sequence)
tarrizzzzzzzzz 2 years ago
what version of 3ds max are used here?
monjanse 3 years ago
It's version 9 . Saving to upgrade to 2009 ;)
Eddievedda1 3 years ago
the grid around my ball is square instead of triangle..how do i turn it into triangles..btw i'm on 3ds max9
locdown120 3 years ago
Use a "geosphere" instead of a regular "sphere" ;)
Eddievedda1 3 years ago
thank you!!!!
Infinity992 3 years ago
Great job :)
PIFbg 3 years ago
rly good instructions ^^
GiJosie 3 years ago
yay first one - nice mace i wander what other toys u play with XD
1xxxcastawayxxx1 3 years ago