When you compute intersections, do you first make polygonal model and then intersect with its polygons or you compute intersection directly with fractal set?
I doubt very much that there is any poly at all in this. I've done something quite similar in a pixelshader, and it's a lot simpler to directly raytrace with the formula, than produce a mesh beforehand. (Which would require something like a highly dense marching cubes algo to catch all that detail, which is barely practical.)
My friend, which software did you use?
gurytanti 1 year ago
When you compute intersections, do you first make polygonal model and then intersect with its polygons or you compute intersection directly with fractal set?
cesky1 1 year ago
@cesky1
I doubt very much that there is any poly at all in this. I've done something quite similar in a pixelshader, and it's a lot simpler to directly raytrace with the formula, than produce a mesh beforehand. (Which would require something like a highly dense marching cubes algo to catch all that detail, which is barely practical.)
BraneBrain 1 year ago
Good vertex demo;]
jSinsky 2 years ago