@sgtnerf10 oh wow thanks. Thats given me an idea for a new series on risk. too much to say in a little comment but for now try to play on army strength. conserve strength and try to keep at least a little lead in new armies coming in per turn. in a long game you become too powerful for him. new series to come later in year.
when you were talking about Green in Africa, try to convince Blue to attack Red, White or Brown and convince White to attack Blue so while they're busy making war with others, you can finish off green and bam, you have africa.
if you are trying to take Africa, then the country that you want is West Africa because it connects to all the other countries (or territories) in Africa.
Here's my first Risk win: I was pretty tangled. I held two continents, NA & Europe. I had a lot of land so they though that i'm the threat and i was attacked, despite the treaties. Then I saw Blue was taking asia right behind their backs. About 3 turns later he struck.In that one bold move he wiped out 2 of the 3 players and left the others at his mercy. The remaining survivors made peace with blue and moved to Australia. Then after I defeted blue in Australia by constantly attacking him I won:)
Watched all 9 and have to say-attempt to get the ATARI ST colour vrs of RISK, It can be run under the excellent STEEM emulator on a PC in a window - even64bit Win7. Can be played as humans vs humans or against two levels of computer, 2 to 6 players. Can play Custom games or English or US~short or long games, fixed or escalating armies. It can be spedup or at board game speed with each dice roll shown, but when run fast as do or die, alows U 2 get a real grasp of tactics-msg me & I'll give URL
@snotmale I might have even bought that when I had an Atari-ST. I shall be running a Risk openings tournament with a first prize on this channel soon. You will be welcome to join in.
@HistoryGamerDotCom I hope you don't mind me offering up my vid - I put it together following our msg exchange. It speeds through a game and shows what can be achieved and even highlights some of your comments!
@snotmale feel free to post as many video responses to my videos as you like. most should be on auto approval if not just let me know and Ill approve it.
Thanks for that series of videos, I found them very informitive. I think the most interesting thing I took away was the fact that the larger the conflict, the worse off the defender. It never occured to me.
I would love to see some videos on the starting moves for the various continents. I hate getting stuck in asia/europ and not knowing where to go
@lafona29 Glad you enjoyed them. opening videos. Interesting idea. Of course who is playing what makes a huge difference (your judgement of their character), but never the less a great idea.
An excellent series of videos. I've played Risk for more than 30 years now but never played with that much strategy going on in my head. I've played more casually or by intuition, i suppose. Next time the Risk board comes out, I'll try to recall the lessons here!
@NaturalTwentyFilms Thanks. I'm not sure I brought this out enough in the series, but timing is everything. It's ok to be "losing" for most of the game, let the hot shots take the lead and use thier numerical advantage to make them a target. All that matters is who is there at the end. Good luck.
@HistoryGamerDotCom I would love to see counters to moves that break the outerline of ypur continet, and maybe first moves for all of the continents. Thank You for replying ?
@NikoliCoD5 The break through moves - no problem, the opening moves - now that would make an interesting video series, there are so many permutations. I might set up a page on my site and ask other people for thier input and then do a series after that. Good idea. Thanks.
But it's like the fact that I'm giving him tips on how to play just pisses them off and they decide to attack me in some random place where neither of us gain anything. And I can't argue with how stupid of a move it is and by the time they realise player A is already a clear victor. How can I persuade these stupid players to make the right move and not begin a personal war with them??
@cristofolon wow. I should do a whole video on this, but in essence here goes. If they won't listen to you or have some kind of prejudice against you (perhaps you are much better than them), then you have 2 options. 1. Get them to think it's their own idea (or use their ally to suggest your plan) and 2. Use other players to attack them (as secretly as possible) so that they are desperate for help, then suggest your original plan. With 1. only hint at your plan let them figure it out.
@HistoryGamerDotCom I like that more because normally they are prejudiced against me hahah Would saying something like "Aww man look at player A he's gonna have all of north america next turn, wish someone *hinty hint hint, wink wink wink* would do something about it" something more subtle than that but in essence something like that? And then later add something along the lines of "pitty i'm so weak on my borders against him cus I would want the honor of taking him down" and pray it works lol.
@cristofolon You are on the right lines, but try to make it all about people OTHER than yourself. That way you plan can't be traced to yourself. Something like shouting "Look! Player A is going to take country X, that's going yo affect you (player B) Surely your not going to let him get away with that". Country X should be something close to the country you are near but not the country you are interested in. Good luck!
Thanks for the videos! :D Need a tip though :P I can't persuade players to make the right move for them and for me. For example let's say player A has almost all of N.America and player B has a pretty strong hold on europe so I tell player B that he should take greenland and deny north america or he's going to get fucked up the ass once player A gets N.America. And then player A is going to fuck me up the ass with his reinforcements in S.America.
The Bottle method is interesting, i also call it card farming. i wouldn't normally end up in the situation where they are in my empire, certainly not in Africa with no European treaty. If the White in Europe had a treaty i would consider letting green fight with me to get 3 cards, then kill him with troops from brazil! however, if white didn't want to make a treaty in europe i would move all my troops back to north africa, and then let blue and white enter the lions den
Have you played Risk Factions for the 360. Really good take on the game to speed it up. For example on one map if you control 2 territories that control a dam you can flood an entire continent every turn. The there is one were if you control all 3 territories on a specific continent you can convert a territory beginning of each turn.
Awesome videos! How good do you find computer opponents (at their most difficult) on either the Standard version of Risk or TurboRisk? What's the strongest pc Risk game?
I know chess software can now beat any world champion, but chess has always been a very popular subject for programmers. Scrabble? Well, the computer has the advantage of knowing every word in the dictionary, but I question its strategy (points vs. leave vs. position).
@8Ho03EdONl1liL thanks man. I don't really play risk against computers. I find computer opponents as a whole quite dull to play as they have to cheat to keep up with you (like in civilization where they just happen to attack your weakspot everytime). If you want to play risk on a pc why not play online. On my site (same name as my profile) I have a list of links for good places to play risk. Good luck!
@HistoryGamerDotCom Ah, OK. So, they basically suck, but could be great if they were given as much importance as chess (maybe). I don't enjoy the game but I have written some nice software to replay and analyze the games that TurboRisk played. My own game is called "Kriegspiel" and has a nice swastika on the bottom haha. It only replays now and cannot make a move of its own, but that's a whole different matter and if *I* don't get the strategy I can't program the computer to.
@8Ho03EdONl1liL Yeah they suck and always will suck until AI catches up in how to personalise itself. I guess we are a long way off from that. Still computer opponents treated as a seperate game in itself can still be challenging. You could improve your game by learning more about AI and how programs can teach themselves. Mind you, it might be a few years study before you emerge the other side.
i you heard of advised rules? I read about them once or twice an example- The dotted line BTW East Africa & middle east, you can set up where you cant cross, so of course only West Africa and Egypt are the only attack areas there. There a few more but thats really the only one i'm aware of
@21Blitz yeah. came across that in the last game I played. The modern Risk map is defferent from the old '63 version. You now can't cross as standard I believe. I'm happy to play any variant.
@HistoryGamerDotCom i think my 80's version is like that too. Where you can't cross, it may be a standered now, for all i know. I have to check my map to see for sure. Have you done a Axis & Allies review yet. I think that would be a good one. I have the anniversary edition, some special once only thing, The MAP is HUGE its if i believe, 4-1/2ft long & 2-1/2 ft wide. Over 900 peices. It is something,
@21Blitz re: axis and allies. no we only have the pacific vers in our club and it took so long to play I lost the will to live. So that's in the doldrums for now, I understand the main game is very popular so if one of our memebers gets it. I'll review it.
I need help. how do you win a one on one because i just finished a game of one on one and i lost. What is the best strategy to win one on one
sgtnerf10 2 weeks ago
@sgtnerf10 oh wow thanks. Thats given me an idea for a new series on risk. too much to say in a little comment but for now try to play on army strength. conserve strength and try to keep at least a little lead in new armies coming in per turn. in a long game you become too powerful for him. new series to come later in year.
HistoryGamerDotCom 2 weeks ago
@HistoryGamerDotCom so listen to the Persians for advice? i guess u right thanx
sgtnerf10 2 weeks ago
when you were talking about Green in Africa, try to convince Blue to attack Red, White or Brown and convince White to attack Blue so while they're busy making war with others, you can finish off green and bam, you have africa.
sgtnerf10 3 weeks ago
if you are trying to take Africa, then the country that you want is West Africa because it connects to all the other countries (or territories) in Africa.
sgtnerf10 3 weeks ago
@sgtnerf10 Interesting point. Thanks for sharing.
HistoryGamerDotCom 3 weeks ago
Here's my first Risk win: I was pretty tangled. I held two continents, NA & Europe. I had a lot of land so they though that i'm the threat and i was attacked, despite the treaties. Then I saw Blue was taking asia right behind their backs. About 3 turns later he struck.In that one bold move he wiped out 2 of the 3 players and left the others at his mercy. The remaining survivors made peace with blue and moved to Australia. Then after I defeted blue in Australia by constantly attacking him I won:)
sgtnerf10 3 weeks ago
Watched all 9 and have to say-attempt to get the ATARI ST colour vrs of RISK, It can be run under the excellent STEEM emulator on a PC in a window - even64bit Win7. Can be played as humans vs humans or against two levels of computer, 2 to 6 players. Can play Custom games or English or US~short or long games, fixed or escalating armies. It can be spedup or at board game speed with each dice roll shown, but when run fast as do or die, alows U 2 get a real grasp of tactics-msg me & I'll give URL
snotmale 1 month ago
@snotmale I might have even bought that when I had an Atari-ST. I shall be running a Risk openings tournament with a first prize on this channel soon. You will be welcome to join in.
HistoryGamerDotCom 1 month ago
@HistoryGamerDotCom I hope you don't mind me offering up my vid - I put it together following our msg exchange. It speeds through a game and shows what can be achieved and even highlights some of your comments!
snotmale 1 month ago
@snotmale feel free to post as many video responses to my videos as you like. most should be on auto approval if not just let me know and Ill approve it.
HistoryGamerDotCom 1 month ago
Thanks for your information. When I played RISK the next time my parents and my brother are really impressed how I beated them
RonaldVanEgmond 2 months ago
@RonaldVanEgmond Ah ha! Well done for learning all the info an successfully applying it.
HistoryGamerDotCom 2 months ago
Thanks for that series of videos, I found them very informitive. I think the most interesting thing I took away was the fact that the larger the conflict, the worse off the defender. It never occured to me.
I would love to see some videos on the starting moves for the various continents. I hate getting stuck in asia/europ and not knowing where to go
lafona29 2 months ago
@lafona29 Glad you enjoyed them. opening videos. Interesting idea. Of course who is playing what makes a huge difference (your judgement of their character), but never the less a great idea.
HistoryGamerDotCom 2 months ago
An excellent series of videos. I've played Risk for more than 30 years now but never played with that much strategy going on in my head. I've played more casually or by intuition, i suppose. Next time the Risk board comes out, I'll try to recall the lessons here!
NaturalTwentyFilms 5 months ago
@NaturalTwentyFilms Thanks. I'm not sure I brought this out enough in the series, but timing is everything. It's ok to be "losing" for most of the game, let the hot shots take the lead and use thier numerical advantage to make them a target. All that matters is who is there at the end. Good luck.
HistoryGamerDotCom 5 months ago
3:33 i hate it when they do that
NorwegianBricks 5 months ago
MORE PLEASE!
NikoliCoD5 6 months ago
@NikoliCoD5 what kind of things would you like to see in a follow up series?
HistoryGamerDotCom 6 months ago
@HistoryGamerDotCom I would love to see counters to moves that break the outerline of ypur continet, and maybe first moves for all of the continents. Thank You for replying ?
NikoliCoD5 6 months ago
@NikoliCoD5 The break through moves - no problem, the opening moves - now that would make an interesting video series, there are so many permutations. I might set up a page on my site and ask other people for thier input and then do a series after that. Good idea. Thanks.
HistoryGamerDotCom 6 months ago
But it's like the fact that I'm giving him tips on how to play just pisses them off and they decide to attack me in some random place where neither of us gain anything. And I can't argue with how stupid of a move it is and by the time they realise player A is already a clear victor. How can I persuade these stupid players to make the right move and not begin a personal war with them??
cristofolon 8 months ago
@cristofolon wow. I should do a whole video on this, but in essence here goes. If they won't listen to you or have some kind of prejudice against you (perhaps you are much better than them), then you have 2 options. 1. Get them to think it's their own idea (or use their ally to suggest your plan) and 2. Use other players to attack them (as secretly as possible) so that they are desperate for help, then suggest your original plan. With 1. only hint at your plan let them figure it out.
HistoryGamerDotCom 8 months ago
@HistoryGamerDotCom I like that more because normally they are prejudiced against me hahah Would saying something like "Aww man look at player A he's gonna have all of north america next turn, wish someone *hinty hint hint, wink wink wink* would do something about it" something more subtle than that but in essence something like that? And then later add something along the lines of "pitty i'm so weak on my borders against him cus I would want the honor of taking him down" and pray it works lol.
cristofolon 8 months ago
@cristofolon You are on the right lines, but try to make it all about people OTHER than yourself. That way you plan can't be traced to yourself. Something like shouting "Look! Player A is going to take country X, that's going yo affect you (player B) Surely your not going to let him get away with that". Country X should be something close to the country you are near but not the country you are interested in. Good luck!
HistoryGamerDotCom 8 months ago
Thanks for the videos! :D Need a tip though :P I can't persuade players to make the right move for them and for me. For example let's say player A has almost all of N.America and player B has a pretty strong hold on europe so I tell player B that he should take greenland and deny north america or he's going to get fucked up the ass once player A gets N.America. And then player A is going to fuck me up the ass with his reinforcements in S.America.
cristofolon 8 months ago
The Bottle method is interesting, i also call it card farming. i wouldn't normally end up in the situation where they are in my empire, certainly not in Africa with no European treaty. If the White in Europe had a treaty i would consider letting green fight with me to get 3 cards, then kill him with troops from brazil! however, if white didn't want to make a treaty in europe i would move all my troops back to north africa, and then let blue and white enter the lions den
didyouhearaboutalice 10 months ago
@didyouhearaboutalice card farming, yes thats the proper term for it, I remember now. I like your thinking re: the lions den.
HistoryGamerDotCom 10 months ago
i hate playing against computers because they cant see one is winning and team up
cheapmoviesnow 10 months ago
Have you played Risk Factions for the 360. Really good take on the game to speed it up. For example on one map if you control 2 territories that control a dam you can flood an entire continent every turn. The there is one were if you control all 3 territories on a specific continent you can convert a territory beginning of each turn.
Jedibron 10 months ago
@Jedibron I haven't. Sounds interesting though.
HistoryGamerDotCom 10 months ago
Awesome videos! How good do you find computer opponents (at their most difficult) on either the Standard version of Risk or TurboRisk? What's the strongest pc Risk game?
I know chess software can now beat any world champion, but chess has always been a very popular subject for programmers. Scrabble? Well, the computer has the advantage of knowing every word in the dictionary, but I question its strategy (points vs. leave vs. position).
Any thoughts?? Thanks!
8Ho03EdONl1liL 11 months ago
@8Ho03EdONl1liL thanks man. I don't really play risk against computers. I find computer opponents as a whole quite dull to play as they have to cheat to keep up with you (like in civilization where they just happen to attack your weakspot everytime). If you want to play risk on a pc why not play online. On my site (same name as my profile) I have a list of links for good places to play risk. Good luck!
HistoryGamerDotCom 11 months ago
@HistoryGamerDotCom Ah, OK. So, they basically suck, but could be great if they were given as much importance as chess (maybe). I don't enjoy the game but I have written some nice software to replay and analyze the games that TurboRisk played. My own game is called "Kriegspiel" and has a nice swastika on the bottom haha. It only replays now and cannot make a move of its own, but that's a whole different matter and if *I* don't get the strategy I can't program the computer to.
8Ho03EdONl1liL 11 months ago
@8Ho03EdONl1liL Yeah they suck and always will suck until AI catches up in how to personalise itself. I guess we are a long way off from that. Still computer opponents treated as a seperate game in itself can still be challenging. You could improve your game by learning more about AI and how programs can teach themselves. Mind you, it might be a few years study before you emerge the other side.
HistoryGamerDotCom 11 months ago
i you heard of advised rules? I read about them once or twice an example- The dotted line BTW East Africa & middle east, you can set up where you cant cross, so of course only West Africa and Egypt are the only attack areas there. There a few more but thats really the only one i'm aware of
21Blitz 11 months ago
@21Blitz yeah. came across that in the last game I played. The modern Risk map is defferent from the old '63 version. You now can't cross as standard I believe. I'm happy to play any variant.
HistoryGamerDotCom 11 months ago
@HistoryGamerDotCom i think my 80's version is like that too. Where you can't cross, it may be a standered now, for all i know. I have to check my map to see for sure. Have you done a Axis & Allies review yet. I think that would be a good one. I have the anniversary edition, some special once only thing, The MAP is HUGE its if i believe, 4-1/2ft long & 2-1/2 ft wide. Over 900 peices. It is something,
21Blitz 11 months ago
@21Blitz re: axis and allies. no we only have the pacific vers in our club and it took so long to play I lost the will to live. So that's in the doldrums for now, I understand the main game is very popular so if one of our memebers gets it. I'll review it.
HistoryGamerDotCom 11 months ago
tell people how to come back from severe losses (ex. your armies and spread out around the board)
fretburner17 1 year ago
@fretburner17 I have come back from such positions. I will do a blog entry back at the historygamer site later today - thanks for the suggestion
HistoryGamerDotCom 1 year ago
@fretburner17 Written post on my hsitorygamer website. post is called Risk: How to Come back from the DEAD!
HistoryGamerDotCom 1 year ago
Great series, very helpful.
XxXShadowViperXxX 1 year ago