@ViperCodeGames Yeah, opening and closing the wings influences the amount of generated lift, which makes you fall faster of slower, which in a way controls your speed.
@ViperCodeGames awesome i was hoping he was using unity, shame the free version dosent have blur and shadows, ah well, games can still be epic without it, i hope i will be able to create physics like this sometime because i want to do some kind of airdrop for my character
@qwakadundy I actually removed motion blur for newer versions, since it got a bit annoying. You can make great stuff without fancy post processing.
The shadow turns out to be great fun to have around though. Seeing your shadow swooping over the ground near you tells you a lot about what's going on. :)
@Serialtinus yer, gives a great feel also, ah well my game is gonna take place at night so no shadows really need cos i may ake it so tht the character sees in black and white due to haveing burning oil in his eyes wen he was younger
@Serialtinus you did this with unity this is the first good game i seen with unity i swear to god keep it up i love this game soooooooo much i would pay $60 for it
wow. ive been playing so much B.A.S.E. fro now and i think its a nice simulator but I cant land on my feet for shit. i really want to have an actual parachute/freefall/wingsuite/basejump game
what you are doing here is absolutely awesome , kepp up the good work! =)
i'm sorry for the stupid question but is there any chance to get something like a testversion ?(or if you need someone to test your game and give you his opinion)?, because i 'm playing BASE the game but its nothing against this, may´be you know me from base-game host,?
@The1995David Heya, thanks! I'm slowly working towards a testable version which may or may not involve preordering. Stay tuned to find out when and how this happens. One major hurdle is getting a nice 3D character model in there, after that... We'll see. :)
@EricsonBurrellicuify To elaborate: The first form of multiplayer will be splitscreen, as that's easiest to build. After that I will try getting network play running.
dude i think that when you roll , you should tuck in your wings , because if you leave them open , you would like be stopping yourself , so yeah , make a little animation of that , is the parachute gonna be animation based or physics?
@brotherlybrother11 You're right, in real life flight the relative wind is way too strong for you to barrel roll without closing your wings. My physical model of the wing is still a little too simple, and I'll be fixing that further down the road.
My goal is to keep *everything* physics-based, no animation whatsoever. That goes for the parachute too. :)
@brotherlybrother11 I have enough plans to fill a decade, so I dunno. :) I'd like the game to stay fluid for a while, just seeing where things will go. That way the game will stay fresh.
Is this game coming ? If it is coming, where will u be able to buy / downlad? Becaus this is just the game i have been looking for ;) for ages, it looks soo amazing, and i have never seen anything like it... So pls keep up the work of this amazing game and make it come fast ! :D :D :D Best i ever seen
Very nice work Martijn! Really cool that you've incorporated the shadow of the wing flyer on the mountainside now.
Although I must say the barrel rolls and other movements are quite a bit faster than in real life. The relative wind gives too much pressure to make them that quick.
@costynvd Thanks, that's exactly the kind of feedback I'm looking for. :) I've got no hard figures, so everything is guesstimated. Plans for physics updates are being drawn, I'll keep this in mind!
@Serialtinus I'm sure you've seen the videos, but try to see the speed of the moves we do in our videos. Like the artistic comp videos has lots of barrel rolls and frontloops to see realistic speeds :)
@Mihawkler I thought about removing the GUI information from the footage. But then I remembered some folks liked to check them out and see what's what! Hah, cool to see you´ve got an eye on them. 8)
@lucas160296 Don't sell him short. This shouldn't be free, it'd make a great 10-15 dollar steam game. If he makes money on it he'll continue to make it better :)
@Octamed Thanks! Yeah, that's kind of what I'm going for. Money's needed for continued development, but I certainly won't be asking for huge sacks of cash. :)
@lucas160296 Glad to hear you want to play! Like Octamed explains, money is needed in order to develop the game further and really make it shine. I'm still thinking about the specifics, but rest assured it won't hurt you wallet too much! There will be some amount of free content too, probably in the form of a browser embedded version. That way people can check out the game and see if they like it. :)
When is this game gonna be out? I can't wait to proxy fly that mountain!! ;D
TheReplay1995 2 months ago
where i can download this game?
lucc22221 3 months ago
how did you make the actual character act like that and have the air effect you ?
merccc1 4 months ago
1:59 straight through tree
RCllamadude 5 months ago
Any guess on the intro music? (it's not "arcadia" from Apparat" as youtube insists to say)
UnconventionalDice 5 months ago
when will appear this game?
Hackerhacker01 6 months ago
Good work! Looks fun.
i7fan 7 months ago
Nice work!!!
Making the controls a bit hard to master will make it more interesting.
I guess this is just perfect for motion tracking.
evandavies1 7 months ago
Is development of this game still going? Everything seems dead and stagnant
VomitShovel 9 months ago
Damn i would pay for a nice polished version of this game.
VomitShovel 9 months ago
2:45 I see you can move the arms to alter the wdith and Im guessing it make you go faster/slower
ViperCodeGames 9 months ago
@ViperCodeGames Yeah, opening and closing the wings influences the amount of generated lift, which makes you fall faster of slower, which in a way controls your speed.
Serialtinus 9 months ago
@Serialtinus Pretty realistic then. The white lines that come from the top of the guy, when using gizmos, are those raycasts?
ViperCodeGames 9 months ago
wot software do you use?
qwakadundy 9 months ago
@qwakadundy Unity3D, its an amazing 3D engine(he's using pro though which allows the shadows and blur)
ViperCodeGames 9 months ago
@ViperCodeGames awesome i was hoping he was using unity, shame the free version dosent have blur and shadows, ah well, games can still be epic without it, i hope i will be able to create physics like this sometime because i want to do some kind of airdrop for my character
qwakadundy 9 months ago
@qwakadundy I actually removed motion blur for newer versions, since it got a bit annoying. You can make great stuff without fancy post processing.
The shadow turns out to be great fun to have around though. Seeing your shadow swooping over the ground near you tells you a lot about what's going on. :)
Serialtinus 9 months ago
@Serialtinus yer, gives a great feel also, ah well my game is gonna take place at night so no shadows really need cos i may ake it so tht the character sees in black and white due to haveing burning oil in his eyes wen he was younger
qwakadundy 9 months ago
@qwakadundy Unity 3D. There's a free version of it as well. :)
Serialtinus 9 months ago
@Serialtinus you did this with unity this is the first good game i seen with unity i swear to god keep it up i love this game soooooooo much i would pay $60 for it
smokeb3atz 3 months ago in playlist More videos from Serialtinus
Could anybody tell me what's the name of the second music?
stasgsgsgs 11 months ago
Could anybody tell me w
hat's the name of the second music?
stasgsgsgs 11 months ago
@stasgsgsgs Telefon Tel Aviv - Arcadia (Apparat remix) :)
Serialtinus 9 months ago
wow. ive been playing so much B.A.S.E. fro now and i think its a nice simulator but I cant land on my feet for shit. i really want to have an actual parachute/freefall/wingsuite/basejump game
heydud11 11 months ago
hi Tinus,
what you are doing here is absolutely awesome , kepp up the good work! =)
i'm sorry for the stupid question but is there any chance to get something like a testversion ?(or if you need someone to test your game and give you his opinion)?, because i 'm playing BASE the game but its nothing against this, may´be you know me from base-game host,?
Cya David =)
The1995David 1 year ago
@The1995David Heya, thanks! I'm slowly working towards a testable version which may or may not involve preordering. Stay tuned to find out when and how this happens. One major hurdle is getting a nice 3D character model in there, after that... We'll see. :)
Serialtinus 1 year ago
Comment removed
The1995David 1 year ago
OOps i meant to write also what program do you use?
EricsonBurrellicuify 1 year ago
@EricsonBurrellicuify The game is being built with Unity 3d. :)
Serialtinus 1 year ago
@Serialtinus Dude. You should look into multiplayer!
EricsonBurrellicuify 1 year ago
@EricsonBurrellicuify I am :)
Serialtinus 1 year ago
@EricsonBurrellicuify To elaborate: The first form of multiplayer will be splitscreen, as that's easiest to build. After that I will try getting network play running.
Serialtinus 1 year ago
@Serialtinus Sweeeet dude that will grat to do 3 ways with evryone and do flybys and shit :)
EricsonBurrellicuify 1 year ago
don't forget force feedback, with the wind physics it'd feel really great. I'm also thinking 2 joysticks fighting me :)
Octamed 1 year ago
@Octamed Forcefeedback will happen further down the road of development, when the other essentials are out of the way. :)
Serialtinus 1 year ago
dude i think that when you roll , you should tuck in your wings , because if you leave them open , you would like be stopping yourself , so yeah , make a little animation of that , is the parachute gonna be animation based or physics?
brotherlybrother11 1 year ago
@brotherlybrother11 You're right, in real life flight the relative wind is way too strong for you to barrel roll without closing your wings. My physical model of the wing is still a little too simple, and I'll be fixing that further down the road.
My goal is to keep *everything* physics-based, no animation whatsoever. That goes for the parachute too. :)
Serialtinus 1 year ago
@Serialtinus WOW THAT IS INSANE
does that mean that you can get lets say a linetwist or cliff strike , if the engine calls for it?
brotherlybrother11 1 year ago
@brotherlybrother11 Yep, that's exactly what I'm going for.
Serialtinus 1 year ago
@Serialtinus so how much time is the project gonna be finished , 2 years?
brotherlybrother11 1 year ago
@brotherlybrother11 I have enough plans to fill a decade, so I dunno. :) I'd like the game to stay fluid for a while, just seeing where things will go. That way the game will stay fresh.
Serialtinus 1 year ago
Is this game coming ? If it is coming, where will u be able to buy / downlad? Becaus this is just the game i have been looking for ;) for ages, it looks soo amazing, and i have never seen anything like it... So pls keep up the work of this amazing game and make it come fast ! :D :D :D Best i ever seen
123extremer123 1 year ago
new game genre? yes!
papirus00000 1 year ago
Very nice work Martijn! Really cool that you've incorporated the shadow of the wing flyer on the mountainside now.
Although I must say the barrel rolls and other movements are quite a bit faster than in real life. The relative wind gives too much pressure to make them that quick.
costynvd 1 year ago
@costynvd Thanks, that's exactly the kind of feedback I'm looking for. :) I've got no hard figures, so everything is guesstimated. Plans for physics updates are being drawn, I'll keep this in mind!
Serialtinus 1 year ago
@Serialtinus I'm sure you've seen the videos, but try to see the speed of the moves we do in our videos. Like the artistic comp videos has lots of barrel rolls and frontloops to see realistic speeds :)
costynvd 1 year ago
Vet man!!!
eliasgerris 1 year ago
no extreme glide ratios anymore?
good job! ;)
Mihawkler 1 year ago
@Mihawkler I thought about removing the GUI information from the footage. But then I remembered some folks liked to check them out and see what's what! Hah, cool to see you´ve got an eye on them. 8)
Serialtinus 1 year ago
Beautifull vid.
pablovidaure 1 year ago
Amazing video!
owen1150 1 year ago
Superb video, well done, Tinus!
crunchysaviour 1 year ago
4:08 is so cool!
Mihawkler 1 year ago
BONER!!!!!!!!!!
gigga97 1 year ago
UHU
IT'S COMMING!
will it be for free?
lucas160296 1 year ago
@lucas160296 Don't sell him short. This shouldn't be free, it'd make a great 10-15 dollar steam game. If he makes money on it he'll continue to make it better :)
ps I love the first person mode.
Octamed 1 year ago
@Octamed Thanks! Yeah, that's kind of what I'm going for. Money's needed for continued development, but I certainly won't be asking for huge sacks of cash. :)
Serialtinus 1 year ago
@lucas160296 Glad to hear you want to play! Like Octamed explains, money is needed in order to develop the game further and really make it shine. I'm still thinking about the specifics, but rest assured it won't hurt you wallet too much! There will be some amount of free content too, probably in the form of a browser embedded version. That way people can check out the game and see if they like it. :)
Serialtinus 1 year ago
@Serialtinus I understand and agree with your point of view, so I am already saving money to buy: P
And I wish you much success, money, and BASE
lucas160296 1 year ago
@Serialtinus And another thing, can you make sure to not be able to damage your gear because if you do in B.A.S.E from d3 you cant use it anymore :(
But I love it so far!
Boy I cant wait to jump off of high nose lauterbrunnen (hopefully!)
EricsonBurrellicuify 1 year ago
@EricsonBurrellicuify Yeah, I never like that feature. It just gets in the way, really. No permanent gear damage in Volo. :)
Serialtinus 1 year ago