Added: 3 years ago
From: ulillillia
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  • Bug 4: Dizzy on a water slide is the funnyest of all. We used to laugh so much to it with my bro when we played it as kids. :D

  • Holy crap, the music and sound effects are horrid on the Genesis. Glad I owned the SNES version.

  • Oh God, I had completely forgotten about this game

  • i can do bug #4 on the 4th world, not level, WORLD!!!

  • bugs #3 and #8 don't work on SNES version.

  • Because, like nearly every other multi-platform release, the SNES has the better version for sound, graphics, and price.

  • Wow. You should test games professionally.

  • Wow mate, You're good at these games.

  • What are all of the names of the ranks?

  • See question 5.19 on my site's FAQ for the full scale.

  • Bug 19: music sucks.

    Fix: Get the SNES version

  • The Genesis version's music is better in some ways than the SNES version and the SNES version's music is better in other ways than the Genesis version. The desert canyon music is horrible in the SNES version. Generally, I find the Genesis version's music better. The river world one is about the same, but the desert train music is much better on the SNES version. I have a video of a full game of the SNES version, if you're interested to know the differences with the Genesis version.

  • Uh...huh...

    I've played the SNES version a lot (I own an actual copy), and I've heard enough of the Genesis version from various friends of friends' copies and of ROMs.

    The Genesis version's music sounds flat, its missing several instruments, and the reverb/echo effects found in the SNES version, thereby rendering it worse than the SNES version.

    The differences in sound quality is so great that every game store that sold Bubsy only displayed the SNES version on their promo screens.

  • Its pretty sad, because you need to look no further than the Sonic the Hedgehog series to find out that the Genesis has the ABILITY to make some great sounds.....

    But on just about every cross-platform game, the music (and especially any pre-recorded sound effects/voice) is just....

    *shrug* Sorry, the SNES has richer sound on these games.

  • While, yes, the game's sound is indeed richer, I just don't like its music anywhere near as much as the Genesis. Compare the river world, with its million plays for the Genesis version. I frequently return to that song. Desert Zone (the canyon music) is very irritating in the SNES version but has a half million plays for the Genesis version, the second most. Village Zone is mostly unchanged, the carnival is slightly better, the desert train is far better, and Tree Climb is quite a bit worse.

  • @ulillillia

    pc version is best

  • we like uno, chess and ice cream.

  • although i didnt understand what u meant with bug 1, this is a great vid!

  • Please post the Gameshark code for this thanks in advance

  • I'm not using any Gameshark codes for this game. This is the Genesis, which uses the Game Genie, of which I haven't even seen. Thus, these can be done without any cheats.

  • sorry but i dnt quite understand what you mean with the first bug

  • I don't recall what exactly the first bug is, but I think it involves the scrolling of the background.  Normally, backgrounds (except the forest and final worlds) move 1 pixel for every 32 pixels they move. Yet, at the top, there's 64 pixels of no movement, which is odd. A long ways below, the background all-out stops moving which is also odd.

  • oh ok, thx for explaining! also, last year i downloaded bubsy and ran it on a snes emulator, as soon as you come out of of the secret level, the area around the door is all distorted

  • I don't use emulators - I use the real console (and a TV tuner to record videos on my computer - PM me if you want details on things to look for with getting a TV tuner).

  • oh ok, i used to own a snes bak when i was a kid but i bought a n64 and sold it :( and cheers for your idea

  • I miss your commentary. More videos with commentary please!

  • Yes needs MOAR commentary, love his voice.

  • i remember playing all 2d bubsy game but that bubsy 3d one i have never played it and blieve me the first time i saw it in my life is in ((25 february, wednesday, 2009, ..4 : 63 pm)) in one of your video's!! i remember back in the day hearing of it from my friends and when i ask them about it they olso says we hearing that there's a 3d one on ps1 ..

  • Despite the bugs this game has, it's the best of all the Bubsy games I've played. Bubsy 3D is quite a ways down there, and it's only bug hunting and mountain climbing that has kept me at it. I'd rather play the original Bubsy ten times over than Bubsy 3D (there's not much left to do in Bubsy 3D). I'm likely to buy another SNES off Ebay and when I do, the original Bubsy for it will immediately come to mind.

  • Why not do the commentary instead of captions for this video.

    It saves on reading time and you have a good voice for commentary.

    Even consider redoing the audio for this with commentary?!

    Lastly, you often claim large playtime hours, but do you actually take note of the playtime everytime you play with a clock or something.

  • The play time is estimated. When I first got this game in late 1994, if I recall, I quickly got actively involved with it, replacing Zeliard as the main game (it has 1000 hours). I kept at Bubsy for a long time. Estimates tell me that I have 3600 total hours with this game, but there's a large 20% linear margin of error on that (for a range of 2880 to 4320 hours). I'd have to do a full remake or use the boring method to get the commentary. At the time, I couldn't do live commentary at all.

  • Have you ever seriously thought about going into video game bug testing as a career, you should sit down and think about doing that.

  • i remember getting this game......

    literally beat it the 1st day i got it. 1st time that ever happened with me and i remember being like, (as a kid) "..wtf?"

  • On my first play, of which is vaguely recalled, I had a lot of troubles with the bosses, especially level 15's boss. Today, I make it look easy - what would you expect with thousands of hours of play (it's something from 2880 to 4320 for 95% certainty; 3600 is the basis).

  • i actually got my information wrong.. i think it was bubsy 3 i beat the first day i got it and not bubsy 1.

    But wow that's a lot of hours! This game seems pretty fun though I really enjoy the old school games

  • I don't think there is a Bubsy 3. There's a Bubsy 2 and a Bubsy 3D that I'm aware of. Those hours span over 14 1/2 years....

  • Oh ok, it must have been Bubsy 2 then.

  • como molaba ese juego jeje

  • I used to play it but I didn't found those glitches.

  • Some of them should easily be noticed like the movement of the background (notice the "flickering" effect and the background not moving in the lowest areas?). Some, however, are tricky to encounter such as the 32 px/fr bug.

  • I have a question. You use terms like "Class 3", "Class 2", etc. to describe the bugs. How many classes of bugs are there, and what do they do/how does one identify them?

  • It's a 0 to 8 scale and is nothing more than a measure of a bug's severity. If a program crashes, then it's a sign of a class 5 bug at the lowest (for very rare cases) to 7 at the upper end where crashes are very common (infinite loops are often 7's). 8 is "destructive" as having one means reinstalling the OS or replacing hardware. I actually know of one class 8 bug, with a calculator I had during my childhood. I could no longer use it. My website (category 9) explains the full scale.

  • This is an excellent collection of bugs! Bubsy looks like it shares some engine similarities (curved/sloped running surfaces) with Sonic, I'll have to check it out sometime.

    It reminded me of another game with similar sloping stuff in it, James Pond 3. You could also get some extreme hight and speed in that game. It's for the Genesis, so maybe you could check it out sometime. I can't promise it'll be the best fun, but it entertained me a while back.

  • There's still others I know of, probably 2 more with the background (ever notice the flashing upon the background moving (and the one-frame delay of its movement)?). I've found better ways to reproduce the 32 px/fr bug. I've done it in level 13, of which I've gotten the 64-scale background really going nuts (moving 35 px/fr going up causing the flash to, at times, be present for 2 consecutive frames instead of just one). For 95 px/fr, you'll have to have a way to save progress in the middle.

  • hey ulillillia, can you give me some bubsy sprites??? (if you can get them) because i can't find any sprites.

  • This I can't do without carefully deleting all of the background scene (and with lossy compression codecs used 2 times over (MPEG-2 originally, then saving as AVI with XviD quality 3), the colors are not correct and this makes it trickier.

  • ok.

  • Zawicki1, the best way to get sprites is to load the ROM in an emulator (Gens) and then use that emulator's debug tools to extract the sprite sheets.

  • well, the problem is i don't have a genesis,or bubsy so i can not legally use an emulator.

  • @Zawicki1: You should just go ahead, no ones going to kick down your door for a game that is not commercially available anymore for a system thats outdated and no longer sold. :) Just get the rom, emulator and a good controller and have fun!

  • Uh, Ebay? Heard of it? It's quite useful for getting the actual console and games for it ya know.

  • well, thats true...as well as several other sites that'd probably sell them cheap lol

    wasnt thinking about that at the time tbh

  • This is fun^^I think I had done the 6th on SNES once.

  • I would actually really like to play the SNES version once. This game is, after all, my most played of all my games. I wonder how much different the SNES version is. I'm also wondering if the "glide-hop" can be used or I can use the eggs for speeds never seen in such 2D games.

  • Yes, please continue to do the voice overs.

  • Yo keep doing the voice over. I've watched the busby 3d video 400 times.

  • I'm not making any guarantees at all that future videos will have the voice overs.  An 85% chance does not mean its guaranteed. I don't yet know the exact odds, but think of it this way, that's way higher compared to the original 4% or so that I had.

  • How many people searched for this person?

  • Cool with the added text in the video!

  • For the 15 minutes, it took 9 hours (540 minutes), a rather weak 36:1 ratio.

  • Voice over would be better!

  • I second this. I'd like it if you did a vocal commentary of these.

  • Seriously, you can do the video annotations if you want, but we also need to hear your narration. That's why we keep checking out your videos! We want to hear you!

  • At the time, I just got my second TV tuner, the AverMedia one and I needed a test case. Plus, it's far from guaranteed that all future videos will have narration in them. I think the odds are around 80%, but that's just an estimate based on my motive (-1.5 offset from without it).

  • Awesome =]

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