This is something I have been looking in too lately. It's annoying for me as well, I see your inputs they seem fine, but the character doesn't register it properly. I use characters and this happens to me as well.
My conclusion for this problem is either the TV lags or you have to have extremely good timing. Some TV actually have something called "input lag", I am not completely sure how to fix this but you can research online for more info.
No same thing happens with me too. I'll go for shoryuken motions and sometimes I get a superjump. Sometimes I go for supers and get a QCF+Atk move instead of QCF+Atk Atk. Even ChrisG on a stream said the game has buggy inputs.
Looking at the inputs. Almost every time you do the Spitfire Shot, you press 441214M. It's possible the unintentional double tap of 4 could be causing the issue. Causing the game to ignore the 1 input, leaving you with the 214M which causes Spitfire Shot instead of the Bear Trap.
Could possibly be something wrong with the stick's left hand side? Try playing phoenix and using multiple L teleports to see if the stick works when it goes left but you're on the left side rather than going left when you're on the right.
Also, if you look at your inputs more closely, you'll see that when you're facing right, you sometimes do 6323(6+M) instead of your usual 63236M, and that never happens when you're facing left, which is also an indicator that you're timing the M a bit faster while facing right than while facing left.
@OreoTheWolf Well, your motion ends in 236, so the window to hit the QCF extends a bit beyond that of the SRK, probably even more so if you're holding forward at the end of the QCF motion.
One possible explanation, assuming that there's no error on the game's part, would be that the input leniency somehow allows you to perform SRK's in some time frame after you let go of down-forward, and that you're able to hit that time frame consistently while facing right, but not as much while facing left. And since the input display doesn't quite show the timing of the buttons, you won't be able to see the difference between these two inputs in the display.
This is something I have been looking in too lately. It's annoying for me as well, I see your inputs they seem fine, but the character doesn't register it properly. I use characters and this happens to me as well.
My conclusion for this problem is either the TV lags or you have to have extremely good timing. Some TV actually have something called "input lag", I am not completely sure how to fix this but you can research online for more info.
Or UMvC3 is just an extremely sensitive game.
GameYang360 1 month ago
dude. were you spectating your own matches? sounds legit
Ultimatelatios54 2 months ago
No same thing happens with me too. I'll go for shoryuken motions and sometimes I get a superjump. Sometimes I go for supers and get a QCF+Atk move instead of QCF+Atk Atk. Even ChrisG on a stream said the game has buggy inputs.
saitomitsurugi18 2 months ago
Comment removed
ersis86 2 months ago
@OreoTheWolf hmm. Well that was my observation of viewing, and as you've pointed out I was wrong in my assumptions. Wish I could help man.
Namrepus221 2 months ago
Looking at the inputs. Almost every time you do the Spitfire Shot, you press 441214M. It's possible the unintentional double tap of 4 could be causing the issue. Causing the game to ignore the 1 input, leaving you with the 214M which causes Spitfire Shot instead of the Bear Trap.
Namrepus221 2 months ago
@Namrepus221 "Almost every time."
Except 0:23. And 0:27. And 0:32. And 0:39. And 0:43. And 1:25. And 1:44. And 1:58. And 2:13. And 3 times at 2:18. And 2:30.
I think it only actually comes out as 441214 maybe twice in the whole video. In fact, at 0:26 I do 441214 and it comes out properly.
OreoTheWolf 2 months ago
Could possibly be something wrong with the stick's left hand side? Try playing phoenix and using multiple L teleports to see if the stick works when it goes left but you're on the left side rather than going left when you're on the right.
assassin4than 2 months ago
Also, if you look at your inputs more closely, you'll see that when you're facing right, you sometimes do 6323(6+M) instead of your usual 63236M, and that never happens when you're facing left, which is also an indicator that you're timing the M a bit faster while facing right than while facing left.
JinMengjun 2 months ago
@JinMengjun If pressing M was the case, then the Spitfire shot wouldn't come out either in theory.
OreoTheWolf 2 months ago
@OreoTheWolf Well, your motion ends in 236, so the window to hit the QCF extends a bit beyond that of the SRK, probably even more so if you're holding forward at the end of the QCF motion.
JinMengjun 2 months ago
One possible explanation, assuming that there's no error on the game's part, would be that the input leniency somehow allows you to perform SRK's in some time frame after you let go of down-forward, and that you're able to hit that time frame consistently while facing right, but not as much while facing left. And since the input display doesn't quite show the timing of the buttons, you won't be able to see the difference between these two inputs in the display.
JinMengjun 2 months ago
is this not a good thing?
sakuzenshi 2 months ago
@sakuzenshi Dropped combos are never a good thing...
SirusDiarota 2 months ago