Added: 5 years ago
From: khronosgroup
Views: 17,077
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  • Since the explosion is billboarded it could be precomputed back into a single texture animation.

  • Very awesome! I would love to try out these tricks and see what speed boosts I can get.

  • The fake global illumination looks cool. I'm going to have to try some of these tricks once I get my OpenGL stuff going.

  • So this video recommends doing CPU lighting? Or.. something..

  • Look this for the gp2x wiz, it will have opengl 1.1 es capable hardware!

  • Pandora supports OGL ES 2.0 IIRC. Sadly, it is quite expensive and still being produced. [Designed, not quite all shipped]

  • how do you egt opengl support your pc

  • Well if phones can do all of this with suhc high framerate, why are the only games i know of are snake, tetris, zuma, and other shit lol. I'd love an awesome 3D game racer or something on my phone lol.

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  • It's because cell phones are a pain to develop for.

    a PAIN.

  • Nvidia the way it´s ment to be played it sure aint no bullshit

  • would rather look at smoke

    cheaper easier

    and a lot less stressful

    and not nearly as creepy

    good vid though!

  • NVidia rules

  • Floating point requires a lot more hardware (transistors), thus more power. For mobile chips, power consumption is at a premium so even if there is floating point in hardware, it wouldn't be the power-hungry fast type, it'll be the slow type.

    Integer is a lot faster not only because u don't have to shift the point, but you can multiply faster by using a combination of shifts and adds, thus allow the removal of a multiply (and divide) unit. It also draws less power.

  • Very god video! Very Interesting!!!

  • ur joking right?

  • It's "you're", learn to type

  • nice

  • FPUs add size and hence cost and hence power consumption to your mobile phone CPU so have often been omitted, fixed-point is way faster on these CPUs, typically 6-10x.

    The nasty case is floating-point add on an integer-only machine - its a single-cycle add in fixed-point, but for floats there's separation of mantissa and exponents, fix up based on sign bits, shift based on difference of exponents, add, post-add shift to renormalize...

  • BOOM goes the dynamite!!!

  • Nice refresher thanks man... :) encore encore

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