most people are slow wen it comes to blender the secret is texturing and using a bunch of simple shapes in random patterns to make a model look realistic
@windfuker If you want to start from scratch try the tutorials by Tongusa86 or for an easier start define the basic body-shape in Makehuman (open source like Blender), export as .obj and change it in Blender or even use the Retopo-tool inside Blender to create an individual mesh on top of the Makehuman-export.
@windfuker ...or the ones by GabrielSolon1 (also here on YT), which are even more detailed. And if you don't like their approach just use the links on the right or search for similar titles... you'll find a ton of great (but also some crappy) tutorials.
@windfuker ...or the ones by GabrielSolon1 (also here on YT), which are even more detailed. And if you don't like their approach just use the links on the right or search for similar titles... you'll find a ton of great (but also some crappy) tutorials.
I've tried others like Unity, DirectX Studio, GameStudio... the list goes on. The bottom line is that programming your own engine is the best way to go.
If the engine is very fast and flexible, chances are you'll have to suffer from no documentation.
Writing your own version of something that "acts" as an engine is way less gay than writing something gay like an engine, or using engines that bring not enough help.
@GameEnginesAreGay Coding an engine on your own is a LOT of work. I'm not sure you understand just HOW much work. Or how much work goes into making a complex game, for that matter. Even most major studios use engines like Unreal (or their own proprietary engine) these days.
In fact, I would go so far as to say if you can't code a game in an existing engine (so long as that engine is capable and flexible), you're probably not *ready* to create your own engine yet.
@GameEnginesAreGay "Writing your own version of something that "acts" as an engine is way less gay than writing something gay like an engine, or using engines that bring not enough help." That does not make ANY FUCKING SENSE. You oppose engines, yet you support them if the engine is selfmade. And what do you mean by: "acts"?
Amazing work with very controlled use of available resources. A true inspiration to someone starting out since you didn't use all the super advanced stuff to pull off such a good looking character. It proves that this is all within reach, it just requires practice and a great deal of learning to achieve. Thanks for sharing.
Shit, a few more tweaks and more "fattyness" (if you know what i mean) and this could easily be used as a WoW raid boss, or atleast a dungeon boss. Props dude
at 3k triangles you could probably afford to do some more tessellation on the tubes and get rid of the flat looking bits and make the curve more smooth
DUDE THAT IS FUCKING SWEET! Right so i'm sure you get asked alot for advice but, Did you start with a mesh or start from verticles and a background picture? I'm just starting to learn how to keep the mesh simple....Are triangles better to use than squares??
Looks really cool dude, the character looks impressive. Got any tutorials or tips how to setup Blender's game engine for cool beauty shots like yours? I'd like to show my models like that aswell.
All you who think 3,000 triangles is NOT low poly are.... INCORRECT! :) main characters in games these days are 10-15K triangles, and very high res textures..
Brilliant character. I'd like to post this on BlenderNation just so more people can see it. Do you have a website or a WIP thread on a forum that I could point people to?
great job. did you paint the textures&bumps in zBrush as I do ?
kyy656 5 days ago
New Skin of ryze?
JACKAStrespuntocero 6 days ago
thats freakin amazing for 3k triangles
superbungabunga 1 week ago
@AleX3DI i have characters that i made in google sketchup. Can i transfer them into blender? If i can how?
SuperJason1217 2 weeks ago
I want to see that thing in action!!!! O_o
GabriHell23 2 weeks ago
BAD ASS, wish i could make something like that in blender
KTMhammerdown 3 weeks ago
most people are slow wen it comes to blender the secret is texturing and using a bunch of simple shapes in random patterns to make a model look realistic
tramon13 3 weeks ago 3
Today i made a ring!
Im so fucking stupid with blender
PrentsPortal 3 weeks ago
very good
gabru300 4 weeks ago
what kind of program do you use for that and also where should i start learning
DanceC3 4 weeks ago
Reminds me of Borderlands.
FrostbiteCinemaYT 1 month ago
wow thats badass
tysean0816 1 month ago
that would make a great boss
hunterslolvideos 1 month ago
this is what keeps us doubters hopeful in what Blender can do. It's not the software that's ltd, but our minds and skills. Wow.
munyeezy 1 month ago
is he rigged?
shukfahid 1 month ago
the thumbnail looked like obama to me.
legocontrollerjr 1 month ago
the cell shading effect in the last half looked really cool. Great work!
AMGwtfBBQsauce 1 month ago
on the thumbnail it looked like TRON Akuma xDD
derkevevin 1 month ago
nice model couldyou help me make one plz?
illidens 1 month ago
Am I overreacting when I say "Holy Shit" ?
sporeman317 1 month ago 18
@sporeman317 nope not at all. overeacting would be saying Holy Mary Mother Of God THat Is Fuckin Amazing!
jabadahut50 1 month ago
Want Tutorial.
Everytime I look at this.
1DInciner 1 month ago
That would be an epic character for a MMORPG.
CadenBurleson 1 month ago
*sorry, it's Togusa86 (without "n")... also try the ones by "blenderdocs" and "GabrielSolon1"... there are tons of great tutorials out there.
GWizofKOz 2 months ago
Haw-haw! He's wearing a skirt :) But seriously... great work! I'm impressed!
GWizofKOz 2 months ago
Beautiful work, I particularly like the sense of dimensionality.
Jcolinsol 2 months ago
this could easly be a Allods Online model
Margalus89 2 months ago
awesome!! square enix material bro!!
GeekGuitarPick 2 months ago
hooooo nice can you teach me?
wmcpromo 2 months ago
Very cool character, man....love it! :)
animatorFan74 2 months ago
how to make characters like this im new to blender and i cant find anny good tutorials at youtube
windfuker 2 months ago
@windfuker If you want to start from scratch try the tutorials by Tongusa86 or for an easier start define the basic body-shape in Makehuman (open source like Blender), export as .obj and change it in Blender or even use the Retopo-tool inside Blender to create an individual mesh on top of the Makehuman-export.
GWizofKOz 2 months ago
@windfuker ...or the ones by GabrielSolon1 (also here on YT), which are even more detailed. And if you don't like their approach just use the links on the right or search for similar titles... you'll find a ton of great (but also some crappy) tutorials.
GWizofKOz 2 months ago
This has been flagged as spam show
@windfuker ...or the ones by GabrielSolon1 (also here on YT), which are even more detailed. And if you don't like their approach just use the links on the right or search for similar titles... you'll find a ton of great (but also some crappy) tutorials.
GWizofKOz 2 months ago
Damn, that is an impressive amount of detail for such a low poly-count.
legendarylugi 2 months ago
nyu poly!!!!!! idk i just had to throw that in
tentim10 2 months ago
yea its really low low poly O:
Chooboh 2 months ago
looks great!
KoltTv 3 months ago
I can make a cube....
korken4 3 months ago
@korken4 you mean its already pre-made when you open blender up?
Kvokki 3 months ago
@Kvokki But i learned how to open it =)
korken4 2 months ago
@korken4 :)
Kvokki 2 months ago
@korken4 I cant even do that
Intuitivedesigning 2 months ago
nice...
norvman 3 months ago
Game engines are a pain in the ass.
I've tried others like Unity, DirectX Studio, GameStudio... the list goes on. The bottom line is that programming your own engine is the best way to go.
If the engine is very fast and flexible, chances are you'll have to suffer from no documentation.
Writing your own version of something that "acts" as an engine is way less gay than writing something gay like an engine, or using engines that bring not enough help.
Write games raw.
-Anti-Engine Team.
GameEnginesAreGay 3 months ago
@GameEnginesAreGay Coding an engine on your own is a LOT of work. I'm not sure you understand just HOW much work. Or how much work goes into making a complex game, for that matter. Even most major studios use engines like Unreal (or their own proprietary engine) these days.
In fact, I would go so far as to say if you can't code a game in an existing engine (so long as that engine is capable and flexible), you're probably not *ready* to create your own engine yet.
legendarylugi 2 months ago
This has been flagged as spam show
@GameEnginesAreGay "Writing your own version of something that "acts" as an engine is way less gay than writing something gay like an engine, or using engines that bring not enough help." That does not make ANY FUCKING SENSE. You oppose engines, yet you support them if the engine is selfmade. And what do you mean by: "acts"?
Logic, motherfucker, use it.
anotherrandomnobody 2 months ago
epic sauce
BloodyAces4 3 months ago
looks like a champ in league of legends
1BiggestLover1 3 months ago
how did you do the thingys in the hands lol
DBMHTECH 3 months ago
how you do that? have any tutorial? I don't know how to use the game engine of blender to do that, it looks like marmoset toolbag.
giovannyarce 3 months ago
Looks like a League of Legends character to me. Good job!
provids 3 months ago
yes 8-15k for main character is ok
Backdraftgames 4 months ago
what about animate ?
Killerthefirst 4 months ago
really good model almost looks like borderlands character model keep up the good work
coduo1fan 4 months ago
Amazing work with very controlled use of available resources. A true inspiration to someone starting out since you didn't use all the super advanced stuff to pull off such a good looking character. It proves that this is all within reach, it just requires practice and a great deal of learning to achieve. Thanks for sharing.
AchronTimeless 4 months ago
You must have a very powerful GPU to rotate and zoom like that.
What's your's?
osmodivs 4 months ago
not bad.. not bad.. very good actually:P
better then my modeling:P
Moviefication 4 months ago
Shit, a few more tweaks and more "fattyness" (if you know what i mean) and this could easily be used as a WoW raid boss, or atleast a dungeon boss. Props dude
K3vyB 4 months ago
you should grace us with a tutorial.
johnwcaldwell 4 months ago
man you are professional ???
please answer me !!!
soluano 4 months ago
This is amazing work, for a low poly... hard to actually see it's low poly...
I love how it's made, even the expression... Though i'm sure he just need a bit of "looovee" and he'll smile wide ^_~
Tell and show this to my mom, and she be like: "In English, please"
teaqu 5 months ago
it is one of best characters i have seen in a logn time, and its lowpoly? AWESOME!
VusCZ 5 months ago
Why do we not get to see the backside? :S
Kerf87 5 months ago
whys he got boob suckers???
qazwsx2541 5 months ago
@qazwsx2541 a self-boob-sucker from his birth..
MrSh1nob1 4 months ago
great character man!
Acezzz01 5 months ago
at 3k triangles you could probably afford to do some more tessellation on the tubes and get rid of the flat looking bits and make the curve more smooth
Robodude288 5 months ago
Nice!!!!
apoenacunha 5 months ago
Awesome!
hillman7878 5 months ago
Looks good
Alusaint 5 months ago in playlist Alusaint's Favorited Videos
Damnnnn that character is beautiful! GREAT WORK. It reminds me of borderlands a bit xp
xxxmrfunxxx 5 months ago
DUDE THAT IS FUCKING SWEET! Right so i'm sure you get asked alot for advice but, Did you start with a mesh or start from verticles and a background picture? I'm just starting to learn how to keep the mesh simple....Are triangles better to use than squares??
Simwillb 5 months ago
This is what you get when professionals use blender.
d123s404 6 months ago in playlist Blender Game Engine (BGE) 21
I use more than 7000 face and get a ugly model...
sumatakso 6 months ago
3000 face... Incredible !!
sumatakso 6 months ago
Only 3.000 ????
I say good looking graphics lead nowhere if the game's animations and effects are not good nigga that's my opinion.
but his work is incredible!
GomesGameMaker 6 months ago
really cool! Congratulations
mandingavoland 6 months ago
looks like something from the ps2 ara, nice
dcj991 6 months ago
This has been flagged as spam show
amazing work!
TheZyczliwy 6 months ago
amazing work. like the texturing
CoreDumped2082 6 months ago
Just amazing.
velja27 6 months ago
wow.........amazing work!
jimsanim8orstuff 7 months ago
Awesome, really awesome. :]
Need that D.o.F. ...
Kapryagos 7 months ago
Looks really cool dude, the character looks impressive. Got any tutorials or tips how to setup Blender's game engine for cool beauty shots like yours? I'd like to show my models like that aswell.
NineSkullsOriginal 7 months ago
All you who think 3,000 triangles is NOT low poly are.... INCORRECT! :) main characters in games these days are 10-15K triangles, and very high res textures..
GameDesignGuru 8 months ago 46
@GameDesignGuru I... i did not know that.... thanks!
Vrud2601 7 months ago
@GameDesignGuru
Hell sure, actually 3K Polies is way "too" low-poly. ^^
Wonderful char by the way.
GoldenFennek 5 months ago
@GameDesignGuru Damn well done model for 3k poly's.
nonchalantgamer 3 months ago
@nonchalantgamer hell yes
GameDesignGuru 3 months ago
@GameDesignGuru
yeah, its all normal mapping theses days.
SuperDeluxe80 3 months ago
@GameDesignGuru Yea, its actually pretty difficult to come up with a good model with so few triangles. This models a great example! Looks awesome!
xXMAGICMIKEXx 1 month ago
wow gj
MrUniversality 8 months ago
Beautiful
Lucanio 9 months ago
You call this low poly?
superkellerman8D 9 months ago
@superkellerman8D by today's standards it's quite low poly.
d123s404 9 months ago
@d123s404 well, that's true.
superkellerman8D 9 months ago
@superkellerman8D i call your brain low poly.
XxArkhamxAsylumxX 7 months ago 25
@XxArkhamxAsylumxX how do you rotate the models?
PeterGriffin60 4 months ago
@XxArkhamxAsylumxX If ploy stands for polygon then you have done a great job :D
XThunderStrokerX 3 months ago
this is low poly?!?! what will happen on high poly?!?!
ohdudez 9 months ago
This looks really cool! Was that done with Blender?
unfa00 9 months ago
could you please put up tutorials
redbook5544332211 10 months ago
fantastic! totally inspired me to look into this aspect of the blender game engine :)
c2ktheotherartist 10 months ago
As torq21 ask, can you enlighten us on the 2d filter effects? Notement effect on the Toon, who seems really good!
Your character is sympathetic, but more polygons to the pipes luminescent blue would be more homogeneous visually.
apostroph3d 10 months ago
Very nice work! I was wondering if someone could point me in the direction of a thread that discusses the 2d filter effects? Thanks.
torq21 10 months ago
great
Beban96 10 months ago
Also make some tutorials! Great work!
Pr3DaToR15 10 months ago
please make at least a "making of"...
guiltygearvenom 10 months ago
holy shittttt this is amazing, hope i could achive characters this pro looking men!
Congratulations men, really great.
SMMGOGO 10 months ago
wow!
stkjes 11 months ago
Uhaaal!
Very good man...
UnidayCorporation 11 months ago
Brilliant character. I'd like to post this on BlenderNation just so more people can see it. Do you have a website or a WIP thread on a forum that I could point people to?
NebS87 11 months ago
This is something I would like to make :D
Nightmare1066 11 months ago
good stuff!
iKlsR 11 months ago
WOW!
SavageDogg38 11 months ago
Wow! This is awesome! :)
thisroomthatIkeep 11 months ago
Freaking sweet
Kiwii3364 11 months ago
Wow, man that's beautiful! Keep up the good work as usual!
CthulhuFTW 11 months ago
Thumb......UP
TheRedMoonProject 11 months ago