@rillebolle93 : I'm not really sure what you mean by that, but if you are reffering to the clockface, I grouped the "12" rectangle and the "6" so that they would start to rotate around the center, rotated them to the "9" and "3" and ungrouped them.
Then I grouped the 4 small rectangles I had at that point and rotated them (I had a texture with the clock face as a reference point) untill they were at the right point.
I centered the hands accordingly to the clockface coordinates.
How did you get the clock to render so perfectly?
rillebolle93 2 months ago
@rillebolle93 : I'm not really sure what you mean by that, but if you are reffering to the clockface, I grouped the "12" rectangle and the "6" so that they would start to rotate around the center, rotated them to the "9" and "3" and ungrouped them.
Then I grouped the 4 small rectangles I had at that point and rotated them (I had a texture with the clock face as a reference point) untill they were at the right point.
I centered the hands accordingly to the clockface coordinates.
Dutch3DMaster 2 months ago