Looks pretty nice. I suggest adding a secondary reflective texture to the blade to make it look a bit more metallic and reflective, it currently looks sort of rubbery with the specularity values. Perhaps add a loop cut to make the top flat side of the blade look like it has rigid edges, it looks a bit too smooth and soft.
But never-the-less, it's a good model of a samurai sword, even for being low poly.
@Riyuzakisan Thanks, the game engine this will be going into is still rather basic, so no reflections and they are rather easy for anyone to add themselves in blender. I agree on the spec values, all they need is a bit of hardening, but again, easy to change and basic engine lol. And i'm not too sure about the loop cut though, i don't know, there should be another way of making sharper edges without increasing poly count.
Ah, I see. You could try selecting the faces on the top part and setting them to Flat, but they'd sort of lose their smooth curved shape. A loop cut would have made the edge more defined and sharp though, and left both the top and sides of the blade smooth.
Very nice again! Good job bogieman.
KillThemAllSeries 4 months ago
@KillThemAllSeries Thank you :D
bogieman987 4 months ago
Nice bad ass blade. :-)
halo1crysis 4 months ago
@halo1crysis Thanks :)
bogieman987 4 months ago
Looks pretty nice. I suggest adding a secondary reflective texture to the blade to make it look a bit more metallic and reflective, it currently looks sort of rubbery with the specularity values. Perhaps add a loop cut to make the top flat side of the blade look like it has rigid edges, it looks a bit too smooth and soft.
But never-the-less, it's a good model of a samurai sword, even for being low poly.
Riyuzakisan 4 months ago
@Riyuzakisan Thanks, the game engine this will be going into is still rather basic, so no reflections and they are rather easy for anyone to add themselves in blender. I agree on the spec values, all they need is a bit of hardening, but again, easy to change and basic engine lol. And i'm not too sure about the loop cut though, i don't know, there should be another way of making sharper edges without increasing poly count.
bogieman987 4 months ago
@bogieman987
Ah, I see. You could try selecting the faces on the top part and setting them to Flat, but they'd sort of lose their smooth curved shape. A loop cut would have made the edge more defined and sharp though, and left both the top and sides of the blade smooth.
Riyuzakisan 4 months ago