Added: 4 months ago
From: bogieman987
Views: 135
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  • Very nice again! Good job bogieman.

  • @KillThemAllSeries Thank you :D

  • Nice bad ass blade. :-)

  • @halo1crysis Thanks :)

  • Looks pretty nice. I suggest adding a secondary reflective texture to the blade to make it look a bit more metallic and reflective, it currently looks sort of rubbery with the specularity values. Perhaps add a loop cut to make the top flat side of the blade look like it has rigid edges, it looks a bit too smooth and soft.

    But never-the-less, it's a good model of a samurai sword, even for being low poly.

  • @Riyuzakisan Thanks, the game engine this will be going into is still rather basic, so no reflections and they are rather easy for anyone to add themselves in blender. I agree on the spec values, all they need is a bit of hardening, but again, easy to change and basic engine lol. And i'm not too sure about the loop cut though, i don't know, there should be another way of making sharper edges without increasing poly count.

  • @bogieman987

    Ah, I see. You could try selecting the faces on the top part and setting them to Flat, but they'd sort of lose their smooth curved shape. A loop cut would have made the edge more defined and sharp though, and left both the top and sides of the blade smooth.

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