Added: 4 years ago
From: cpkppp
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  • use fraps nxt time ? that game are sooo good.show fps

  • The wiimote looks incredibly sensitive. But i'm sure that's adjustable.

  • okay so all you need is a ddr pad to control movement, and two wiimotes for full sword/shield articulation

    jesus christ that game was complicated

  • Damn, i am gonna do this some day. DBTS was a shithard game.

  • This seems to work a hundred times better than the stupid mouse VSIM... It makes the game look far easier.

  • Hopefully they'll do a remake.

  • IMO Oblivion should have been the DBTS remake [IE. Should have been Die By the Sword remade with Oblivion's graphics]

  • i think oblivion remade with the sword engine from dbts would have been better than that (oblivion's maps, statistics etc are better)

  • O_O

  • This is the greatest thing ever.

    I've been playing DBTS since it came out, and now it finally has the control interface it so desperately needed.

    I'm speechless. This is awesome.

  • Sweet rig. No game. Not even MMO's have matched Die by the Swords combat + Iforce system yet.

  • I'm glad to see that I'm not the only one who knows about this game and thinks that the Wiimote is a perfect match for it.

    However, it would be better if the Wiimote had the MotionPlus attachment for better 1:1 movement mapping...or maybe some people wouldn't like it that way.

  • Thanks for the info. I didn't know MotionPlus.

    That looks nice for sword fighting game, but there is one problem: no force feedback. It means that your sword never rebound when the sword meets opponent's sword. My another Wiimote VSIM video(using the accelerometer) has the same problem and it flaws the VSIM. But we will not get a force feedback controller like the Wiimote.

  • Force-feedback would be nice, but the issue here is that there isn't a force-feedback device that would come close to allowing the range of motion for a sword that a MotionPlus-augmented Wiimote. Compromises, compromises...

    There's the Novint Falcon, but that is both expensive and only 3DoF compared to the augmented Wiimote's 6DoF. Admitted, DBTS in its current state only utilizes 2DoF, but what if someone wants to make a game like it with 6DoF sword control?

  • Force feedback always has an intentional control(that is sometimes one feature...). I have Microsoft Sidewinder Force Feedback Pro and quickly stop to use it for the feedback. Anyways Wiimote has rumble function and it imitates force feedback somehow.

    6DoF sword control would be sansational feature especially on consumer software. I remember Red Steel that is fake sword control: tracing a static move.

    In my case, if the 6Dof fighting game published I would buy Wii not only the Wiimote.

  • Wow. I should get a Wii just for this lol. DBTS pwns

  • This video uses InfraRed function of Wiimote and it's not so good playability. Check the responce video of mine. It uses gravity sensor of Wiimote and I play the game with it currently.

  • Perhaps you are right on that, it will be difficult but also I think it would be possible in the future I think.

    I checked the other video and it seems good but hard to control. I havent tested DBTS with WiiMote my self yet but can you tell me is there a way to play it with this video's script with the combination of WiiMote and Nunchuck?

  • It's possibel. I didn't use Nunchuk in the video but I have changed the script to be able to use Nunchuk together. You can find it from the link at the bottom in the video description right. More info is in it.

  • Horizontal and vertical and every other situations should be able to be programmed perfectly. WiiMote has great power but the power is yet to be revealed even by Nintendo him self. VSIM control is good for mouse but it's not designed for WiiMote, if you want better results you can always try to adjust settings by yourself for example with that program GlovePIE as you already use it.

  • I've made another script uses Wiimote and Nunchuk. It works good. It doesn't use IR LED and is totally wireless. I can move the sword with the Wiimote to pitch and roll and can move the shield with the Nunchuk in the same way. Also it never loose the sword control because it dosen't have the moving range which IR version has. Watch the response video.

  • I think you could be able to use fully controllable WiiMote method converting the slowest mouse speed setting available. Then the WiiMote would move more naturally. Now the workability is more like mouse than WiiMote itself. If this setting does not give great results you might try to program the WiiMote for your computer this way: When you swing from up to down it would move the sword just like the WiiMote itself, adjust the moving range so it wont move from up to down too easily.

  • In this case, Wiimote uses IR LEDs to get the absolute position for the coordinates of joystick through GlovePIE and its script. I think it's impossible to change the moving range because Wiimote has a static view range of the CMOS camera and it seems not a wide range, though it could virtually be changable by a smart script somehow, I'm not sure.

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