@higuy8000 the bots in this setup aren't on a team. They're just instructed to conditionally shoot at the player—a distance check and trigger based cover. With SP-Security I made the bots behave as teams by setting the PIE gametype to TDM in world properties and specifying the bot team number. The AI here requires more kismet, but offers greater control. If you want to see how I set this up, the file's available if you follow the description link to my portfolio, bottom of the page. Cheers.
Could you please explain how you set up your map to have the enemys on the same team? I'm a noob and have no idea what I'm doing when it comes to AI.
higuy8000 10 months ago
@higuy8000 the bots in this setup aren't on a team. They're just instructed to conditionally shoot at the player—a distance check and trigger based cover. With SP-Security I made the bots behave as teams by setting the PIE gametype to TDM in world properties and specifying the bot team number. The AI here requires more kismet, but offers greater control. If you want to see how I set this up, the file's available if you follow the description link to my portfolio, bottom of the page. Cheers.
Mclogenog 10 months ago
@Mclogenog Alright, thanks alot!
higuy8000 10 months ago