Added: 1 year ago
From: thedmd86
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  • o otro carro anda ?

  • Really nice game!

  • @thedmd86 Hello! i am making a car race game in unity 3d but please could u tell me how can i make lap system and timer in that my game. I need 2 laps and when finish we need to have a stopwatch.

    maybe you have the code? awaiting your comment. Thank you.

  • @SuperFriendly2011 Simply: place a few colliders on the track, set them as trigger and check if player trigger them in proper order and from proper direction. For timer, use DeltaTime or ElapsedTime to increase your time counter. I do not know exactly how it is named in Unity.

  • @thedmd86 Thanks for your comment but i still do not understand well, if you do not mind, i really would like to talk with you more, maybe you have the Skype name? or email? pls.

    Thank you.

  • Uploader, did you write scripts here? if so where can i learn to do vehicles in c#? i can do fps etc just have not tried vehicles yet

  • @jordannw2010 Yes I did. The best is to learn physics a little bit, so you will be able to create simple model of vehicle. There are many tutorials on the web on that.

  • Are you using the pro version? if not, how do you get the car's real time shadow? What did you do to get the car's look nice? I exported a car model but I can't get it to look as nice as yours. Regards.

  • @recabrown I had pro version at the time of writing this demo. Car is rendered using standard materials and textures.

  • Uploader, do you mind sharing the script for Laps and Finish?

    I'm trying to get it to work for an entire week now, but it doesn't work for me.

  • @UltimatePisman I'm using simple triggered collision box. It must be huge (CCD is off) and it work always in most cases, but not always. So I do not have ideal solution neither.

  • @thedmd86 I also have a Collision Box with Mesh off, but the only thing I get, are errors.

  • @UltimatePisman In case of errors I can only recommend you to verify your code with reference on Unity3D pages.

  • WOW!!! O_o!! that looks so cool!! I need to try it out!!

  • @RockDudeRulez You're welcome.

  • what game is this?

  • @TheMTADrifter One I made.

  • Where's the person driving the car?

  • @Guding12 Car is remotely controlled by player.

  • @thedmd86 Look, the player's not in the car.

  • @Guding12 Yes.

  • @thedmd86 The seats are empty.

  • so... did you make the game? nice work dude if you did

  • @TheTOPProductions Any doubts?

  • @thedmd86 otherwise nah but those guys that are saying that you didn't make it, but yeah they're just some trollz ofc

  • @TheTOPProductions I didn't even noticed that.

  • @TheTOPProductions I'm a programmer, so I'm writing the code. Visual assets are mostly from Google Warehouse and that is explicitly specified in movie description. If not, tell mo so and I will fix that.

  • I see Unity is rising up! :) i hope someday ill be able to play that with ya.

  • Hey is there any way I can get rid of the box in the top right corner?

  • @Nickolakis21aek This is not possible in the online demo.

  • Unity rocks

  • I did my best. But after two weeks of continuous tunning of the settings you really loose the feeling what's good and what is wrong. That's the result.

    Many more things can be done, but this is mainly about the fun, so if this condition is satisfied, things are good.

  • the car's graphics look like the pro street ones o.O

  • No the Physics are not right yet, the car isn't heavy enough and its far too easy to drift.. Well i mean your car turns too much into the drift, it shouldnt really turn more than 60 degrees.

  • Nice work! Keep it up...

  • @AlienAnimations he dont made it xD

    its from unity3d.com

  • new FM.... Forza Motorsports

  • I would've used JigLibX and programmed it instead of Unity 3D. The big problem I have with it is that

    1) It costs money

    2) It uses Nvidia PhysX which has a terrible and horrible memory leak.

  • @h0lyh4ck3r Unity is for free. You had to pay for Pro version. I do not use any Pro features in this game and I doubt I will need them soon.

  • @thedmd86 Well it's not as fun as programming all the eye-candy yourself i'm not gonna say real game makers use C++ because for one C++ is outdated and C# is easier and just as powerful if you know what your doing and use the right libraries. Exactly you have to pay for the pro version I would download the free version if it did not have a watermark nor a splash screen.

  • @h0lyh4ck3r This isn't really a place for such discussions. C#, C++, Unity are just tools, you use them when you need them. Making AAA game wasn't my intention, fun was. Try it! : )

  • @thedmd86 No i'm just saying for me programming is fun and that you get more features. If you want to bring out a prototype with it that's great but no one should ever use these to make full AAA featured games simply because they are tailored to try and suit everyone's needs which is completely pathetic and is where game engines fall down. I have tried Unity to make a game and I just became completely bored with it. I tried to make my DMM like physics API work with it the house would not crumble

  • @h0lyh4ck3r Unity is targeted for Indie games not AAA titles. Those have specialized engines for the job. Unity is nice starter and great tool for independent developers. I tried to replace PhysX with NGD but without much success. Scripting isn't enough to achieve level of complexity I wish to meet. Maybe Unity 3 will allow for that, I had to try.

    I really do not have an idea what are you expecting from this tool. From my point of view it just does the job well enough to be attractive.

  • @h0lyh4ck3r

    PhysX is amazing, you just made that memory leak problem up...

  • @ResiusOnline No seriously it's there al you have to do is find a game physics library that uses PhysX build and and run it and voilah the only physics engine tha takes up 23,657 kb of memory or higher.

  • hi i played demo i actually also working on racing car game can u tell me how u add lap system on your game ?? plzz tell me as soon as possible thank you

  • @sana4992 I use collision box. When car move touch them from the right side I count the lap.

  • No, I did that before Unity Tutorial was released. Above demo was created to check the difference between mine vehicle and one from tutorial. Strictly speaking, I put my vehicle on Unity Tutorial Track.

  • did you use the unity tutorial

  • Fantastic job man! :) I just played this demo and I couldn't believe how can one browser 3D game look and behave so good today. :) I'll take the shot, and try to make something myself, for sure!

  • @Player1yt Thanks! I'm glad you like it.

  • @Actnowone1 Yes, but only on the movie. :)

  • what is the poly count for this car? and what would be pushing poly count on unity 3 ? thanks

  • @rexharby I do not remember how many. I guess ~12000 at most.

    I do not have Unity 3 at the moment, so I cannot answer to that question.

  • @thedmd86 thanks for the reply, keep up the good work ;)

  • @rexharby Thanks. : )

  • can vehicles in Unity3D be damaged?

  • @Cavemanbennett Yes, they can. Various damage models may be implemented, but if you are asking about simple switch which enable automatic damage, there is no such thing. You need to do this for your own.

  • @thedmd86 what about the movement does have something where you can do the movement?

  • @XBOXNationTVHD What kind of movement?

  • @thedmd86 like for cars or people?

  • @XBOXNationTVHD Sorry, I do not understand the question.

  • @thedmd86 ok does the program also come with motions for cars or people?

  • @XBOXNationTVHD There are not people in this game. The only moving elements are wheels and body chassis.

  • @thedmd86 no im asking if it comes with stuff to make the car move?

  • @XBOXNationTVHD Yes, if you are asking about physics.

  • how to make laps in this unity 3d car race game plz tell me

  • hi there iam making a car race game in unity 3d but plzzzzzzzz could u tell me how can i make lap system in that my game is also of car race i would like to make 2 laps in 4 min is player ends in that time then the game said finished if not it will say play again u loose

  • @halflife012 I sugest to create checkpoints on the track and track player progress those. Player have to pass every checkpoint to complete the lap. Start line is also a checkpoint, if player pass it you can calculate lap time.

  • Comment removed

  • @iinadir Where is the initial question?

  • how to make lap count system in this game plz for god sake tell me iam making the same car race game dont know how to make laps

  • well, I want to make a game like GTA, with more racing accents...

  • @JustMe111094 So you have a lot to work to do.

  • how do you think, what is the best game engine for free?

  • @JustMe111094 It depends of you needs. Unity is very good engine for independent developers. Easy to learn and you actually enjoy using it. I bet for this one.

  • @thedmd86 hey! can u xplain that how did u add laps and timing? plz tel me whole scene, plzzz and also xplain how to create check point for that?

  • @thedmd86 and yes also tel me how u add reset system?

  • @sana4992 You can reload the level or manually reset all vehicle related variables. Good thing to do is to remember position at which vehicle was created.

  • graphics are god, but the handling sucks

  • hanndling was good?

  • @JustMe111094 I'm aware of handling problems. There are not easy to solve.

  • I asked the deformation of all the car

  • @11myedu No, there are no car deformations.

  • And the deformation system?

  • @11myedu Deformation system of the tire? No, there is no such system involved. Also there is no vehicle destruction.

  • Looking cool, I know how much work that is to get your PhysX car to behave like a real car :)

  • @1amStudios Yep, it is hard. And I fail every time I try. ; )

    Every try give better results. Thanks!

  • I had a game pad ; )

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