Added: 3 years ago
From: arkano22
Views: 3,107
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  • The shadow needs some work, Usually some light would be seen through it.

  • I'd also like to see the article or code, this is amazing work

  • I'm also wondering, do you map the screen's own texture onto the sphere for reflection?

  • great job dude, I like the chromatic dispersion

  • Comment removed

  • Looks great!

    You wouldn't be able to link me the article (I've tried to find it with no luck) or share some of your source?

    I've implemented one glass-like shader, but it uses cubemaps, which isn't exactly what I want, at least for now.

    Thanks.

  • Yes, if i find it in the pile of stuff i have here i´ll send it to you.

    Be aware that you can´t use extreme IOR values because it uses only 1 texture instead of 6. After further research i found out that this exact technique is used in F.E.A.R and half-life2, btw.

  • God, this is so fucking cool.

    I understand the concepts of programming fine, but I don't get the implimentation.

  • Como mola!

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