Yes, if i find it in the pile of stuff i have here i´ll send it to you.
Be aware that you can´t use extreme IOR values because it uses only 1 texture instead of 6. After further research i found out that this exact technique is used in F.E.A.R and half-life2, btw.
The shadow needs some work, Usually some light would be seen through it.
xXZAPERXx 1 year ago
I'd also like to see the article or code, this is amazing work
LonesomeDucky 1 year ago
I'm also wondering, do you map the screen's own texture onto the sphere for reflection?
LonesomeDucky 1 year ago
great job dude, I like the chromatic dispersion
starvald 2 years ago
Comment removed
shionaprkl 2 years ago
Looks great!
You wouldn't be able to link me the article (I've tried to find it with no luck) or share some of your source?
I've implemented one glass-like shader, but it uses cubemaps, which isn't exactly what I want, at least for now.
Thanks.
shionaprkl 2 years ago
Yes, if i find it in the pile of stuff i have here i´ll send it to you.
Be aware that you can´t use extreme IOR values because it uses only 1 texture instead of 6. After further research i found out that this exact technique is used in F.E.A.R and half-life2, btw.
arkano22 2 years ago
God, this is so fucking cool.
I understand the concepts of programming fine, but I don't get the implimentation.
masterpiraka 3 years ago
Como mola!
darkgaze 3 years ago