that is one beautiful looking game, nice work! Now if only the games industry would allow creative things like this in AAA titles rather than boring gritty realistic games..... :P
not really- no. its a very basic demo, its almost nothing of a mmo game but basics (..tons of code!) mmo /rpg games must have -> great looking and addictive skill system, items, trading system, great set of monsters,levels,quests and so on..
what made it look like high-end mmo-> Music/SFX,Maps, Characters,Water,Sky... and.. are there blur effects? the graphics effects look cool, yet terrain is kinda far from realistic :D
I really like it, you can start building the rest easily:)
@kipkip123thomas Please ask Scalify Pty Ltd about badumna. We at UnityStudios have just made the "Front end" ;) Please ask Scalify Pty Ltd about "backend" "Serverside" questions.
I'm guessing you compute attack hit success by random chance ("dice rolls") and not whether the sword's collider actually collides with the enemy's collider? Not that I think its bad, most Diablo-type hack and slash games are like that.
Its just that what if I want a more skill-based combat, like a 3rd-person shooter, I don't know if the server back-end can handle that since, correct me if I'm wrong, it doesn't have access to Unity's physics simulation of the 3d world.
@AnomalousUnderdog doesnt matter, u can write everything so simple at the server back-end and yet nobody will be able to hack speed or anything else, ever :)
i've been coding for mmorpg games, and i can say the server back-end is so simple system, and when it gets simpler its becoming faster also :)
There's always one problem I can't figure out when using server back-ends for Unity. How does the server back-end know about the Unity 3d world? I mean how does it know if the player is colliding against a wall? Does the server back-end also have a physics engine? If not, if the physics is all calculated on the client I think that's susceptible to client hacking, some sanity checks on the server can help, but I don't think its as good as if the server has access to the Unity physics engine.
there must be a set of maps/objects converted specially for the server, so server will read data of object's positions and based on that that will block moving ( server must have some sort of coordinates-checking system on move x-y-z
if map is 100K,100K,100K virtual pixels and lots of objects, it might be slow to directly check if player is facing wall, but with lots of tiles and objects inside, update player tile-location based on x-y-z, then use antiwallchk(player[n].tile)
I noticed you said MMO prototype and I think the MMO part is becoming a major major future thing with Unity as MMORPG's are becoming lets say almost a standard lol. Anyways will the demo aka prototype ever been made for public to see the code and sample how it really made including the server side :)?
@UnityStudiosCOM My mistake I mean if you were ever to release like a demo of the MMO code/project you have shown in the video would you also release the server side if you changed anything at all. What I mean is if you added server side scripts and such. I'm in the process in fact of trying out the Scalify Pty Ltd backend for the past 2 days doing the tuts one by one. We want to make a MMORPG but none of us are coders but slowly learning so samples help so much :)
Very nice I have been trying to set up a development environment using Badumna and I am about to pull me eyes out. Is it possible to set up a home server behind a router? So far I have had no luck at all.
@Matroblend PLease ask Scalify Pty Ltd about badumna. We at UnityStudios have just made the "Frontend" ;) Please ask Scalify Pty Ltd about "backend" "Serverside" questions.
The animation of the warrior are not visible while the video is focused on the view of the caster, so the network solution may be proven good for showcasing an MMO of 2 people sharing their world positions, but honestly I havent seen nothing else. Keep the hard work!
@Spheris We have delivered a prototype, call it a "shell" for our costumer to use as a test "Environment" and "ShowRoom". It is now in the hands of Scalify Pty Ltd for testing. Remember its not and Full MMO. The footage is our own build showing what we have made and not a full scale MMO movie ;) Me and a colleague having fun ;)
Go to scalify"dot"com and read about their great ideas and technology.
We really believe they have something great "Down under" ;) 11 timer siden
@UnityStudiosCOM Please don't misunderstand me, I read about the Badumna Network Suite a month ago the moment I saw on unity-studiosDotCom you were "merging" their network solution and Unity3D. I really think the work you're doing is totally worth it, I love the idea behind the system, and as a programmer myself I can imagine the effort put on it. Anyway I was hoping a little more of the video, maybe a hundred persons playing simultaneously on the same place or something, I just meant that heh
awesome
cayu2008 4 weeks ago in playlist Más vídeos de UnityStudiosCOM
Love the terrains! and the NPCS/Characters look amazing! Great job guys, I look forward to seeing more
ExaroOnline 3 months ago
2 Artists 1 Programmer. OMG !
Rigtagger 5 months ago
The settings and surroundings are like Fable 3 style, Nice,
Jetsoap 9 months ago
Unity is capable of amazing visuals and gameplay
ThePunisherNWO 10 months ago
that is one beautiful looking game, nice work! Now if only the games industry would allow creative things like this in AAA titles rather than boring gritty realistic games..... :P
Zynt453 10 months ago
@Zynt453 Thanks!
UnityStudiosCOM 9 months ago
Woohoo you guys rock
MAniAcMC1 11 months ago
@DurbBob Cheers mate!
UnityStudiosCOM 1 year ago
was unity studios payed to do this, and if so, how much?
mellow9911 1 year ago
@mellow9911 Hi Mellow. yes we was paid and I can not say how much. 3 people in 3 months. ;)
UnityStudiosCOM 1 year ago
that looks awesome
dranoel1963 1 year ago
How much would a full game of this standard cost to make?
OmgfailzProductions 1 year ago
@OmgfailzProductions Depends a lot of the amount of content.
UnityStudiosCOM 1 year ago
@OmgfailzProductions and alot of free time : )
Felixfors 1 year ago
maybe you can help with ruescape?
circuitcrazy12 1 year ago
Is this game available to the public, or is it still in development? also, Unity games usually crash my browser when i change the web page. Any help?
cod4boy45 1 year ago
this is insane! looks like a high end mmo!
tankyroo 1 year ago
@tankyroo
not really- no. its a very basic demo, its almost nothing of a mmo game but basics (..tons of code!) mmo /rpg games must have -> great looking and addictive skill system, items, trading system, great set of monsters,levels,quests and so on..
what made it look like high-end mmo-> Music/SFX,Maps, Characters,Water,Sky... and.. are there blur effects? the graphics effects look cool, yet terrain is kinda far from realistic :D
I really like it, you can start building the rest easily:)
penihop 1 year ago
i have played that demo but my and my friend can not see eacht other ?? why not?
kipkip123thomas 1 year ago
@kipkip123thomas Please ask Scalify Pty Ltd about badumna. We at UnityStudios have just made the "Front end" ;) Please ask Scalify Pty Ltd about "backend" "Serverside" questions.
Good luck ;)
UnityStudiosCOM 1 year ago
I'm guessing you compute attack hit success by random chance ("dice rolls") and not whether the sword's collider actually collides with the enemy's collider? Not that I think its bad, most Diablo-type hack and slash games are like that.
Its just that what if I want a more skill-based combat, like a 3rd-person shooter, I don't know if the server back-end can handle that since, correct me if I'm wrong, it doesn't have access to Unity's physics simulation of the 3d world.
AnomalousUnderdog 1 year ago
@AnomalousUnderdog doesnt matter, u can write everything so simple at the server back-end and yet nobody will be able to hack speed or anything else, ever :)
i've been coding for mmorpg games, and i can say the server back-end is so simple system, and when it gets simpler its becoming faster also :)
penihop 1 year ago
There's always one problem I can't figure out when using server back-ends for Unity. How does the server back-end know about the Unity 3d world? I mean how does it know if the player is colliding against a wall? Does the server back-end also have a physics engine? If not, if the physics is all calculated on the client I think that's susceptible to client hacking, some sanity checks on the server can help, but I don't think its as good as if the server has access to the Unity physics engine.
AnomalousUnderdog 1 year ago
Comment removed
penihop 1 year ago
Comment removed
penihop 1 year ago
@AnomalousUnderdog
there must be a set of maps/objects converted specially for the server, so server will read data of object's positions and based on that that will block moving ( server must have some sort of coordinates-checking system on move x-y-z
if map is 100K,100K,100K virtual pixels and lots of objects, it might be slow to directly check if player is facing wall, but with lots of tiles and objects inside, update player tile-location based on x-y-z, then use antiwallchk(player[n].tile)
penihop 1 year ago
I noticed you said MMO prototype and I think the MMO part is becoming a major major future thing with Unity as MMORPG's are becoming lets say almost a standard lol. Anyways will the demo aka prototype ever been made for public to see the code and sample how it really made including the server side :)?
kanechart 1 year ago
@kanechart
Quote:
"Please ask Scalify Pty Ltd about "backend" "Serverside" questions.
Good luck ;)"
;)
UnityStudiosCOM 1 year ago
@UnityStudiosCOM My mistake I mean if you were ever to release like a demo of the MMO code/project you have shown in the video would you also release the server side if you changed anything at all. What I mean is if you added server side scripts and such. I'm in the process in fact of trying out the Scalify Pty Ltd backend for the past 2 days doing the tuts one by one. We want to make a MMORPG but none of us are coders but slowly learning so samples help so much :)
kanechart 1 year ago
@kanechart Sorry cant help. All content is owned by Scalify, so I suggest you write them a mail and ask for for help.
Hope you figure something out ;)
UnityStudiosCOM 1 year ago
looks really great!
beliebigerusername 1 year ago
Very nice I have been trying to set up a development environment using Badumna and I am about to pull me eyes out. Is it possible to set up a home server behind a router? So far I have had no luck at all.
Matroblend 1 year ago
@Matroblend PLease ask Scalify Pty Ltd about badumna. We at UnityStudios have just made the "Frontend" ;) Please ask Scalify Pty Ltd about "backend" "Serverside" questions.
Good luck ;)
UnityStudiosCOM 1 year ago
@UnityStudiosCOM
what i gonna ask, did you use unity 3d to make this game?? and how many team members?? please let me know.. coz this is awesome
Yukizatsu 1 year ago
@Yukizatsu Thanks ;)
Yes it made with Unity Pro 2.61.
We used one coder and two graphic artist.
Its not done yet so I cant tell you "how many players" ;)
The project is delivered to the costumer so it is out of our hands now ;)
UnityStudiosCOM 1 year ago
The animation of the warrior are not visible while the video is focused on the view of the caster, so the network solution may be proven good for showcasing an MMO of 2 people sharing their world positions, but honestly I havent seen nothing else. Keep the hard work!
Spheris 1 year ago
@Spheris The NPC animations are indeed seen by everyone, I was just referring to player animations
Spheris 1 year ago
@Spheris We have delivered a prototype, call it a "shell" for our costumer to use as a test "Environment" and "ShowRoom". It is now in the hands of Scalify Pty Ltd for testing. Remember its not and Full MMO. The footage is our own build showing what we have made and not a full scale MMO movie ;) Me and a colleague having fun ;)
Go to scalify"dot"com and read about their great ideas and technology.
We really believe they have something great "Down under" ;) 11 timer siden
UnityStudiosCOM 1 year ago
@UnityStudiosCOM Please don't misunderstand me, I read about the Badumna Network Suite a month ago the moment I saw on unity-studiosDotCom you were "merging" their network solution and Unity3D. I really think the work you're doing is totally worth it, I love the idea behind the system, and as a programmer myself I can imagine the effort put on it. Anyway I was hoping a little more of the video, maybe a hundred persons playing simultaneously on the same place or something, I just meant that heh
Spheris 1 year ago
@Spheris NP ;) It was more an info post.
We too look forward to see 100s of players, but we all have to wait for Badumna to finish.
;)
- and thank you for your compliments ;)
UnityStudiosCOM 1 year ago
Good morning !
Sun is shining here in Denmark and one can not help smile :)
-thanks for your great feedback.
UnityStudiosCOM 1 year ago
Wow; really, really great job!! I'm blown away!
jordancthompson 1 year ago
this is it!!! i would rate 5*!!! i would favourite!!! the best unity made games!!
Yukizatsu 1 year ago
Great !!!
kompkamp 1 year ago
Great stuff guys.
Kaln0s 1 year ago
Umm.. why does it look like WOW's younger sister? I know WOW is great n all, but you could have done something a bit more original
p3x797 1 year ago
Simply Awesome Stuff
somavision 1 year ago 2
I so want to plat this :)
pokemaol 1 year ago
We like this video.
ExpressionForge 1 year ago
Subbed right away. For 3 peeps this is some solid work thus far. Looking forward to more.
CareerGamer 1 year ago
cooL!
paanjo10 1 year ago
Comment removed
paanjo10 1 year ago