Added: 1 year ago
From: UnityStudiosCOM
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  • awesome

  • Love the terrains! and the NPCS/Characters look amazing! Great job guys, I look forward to seeing more

  • 2 Artists 1 Programmer. OMG !

  • The settings and surroundings are like Fable 3 style, Nice,

  • Unity is capable of amazing visuals and gameplay

  • that is one beautiful looking game, nice work! Now if only the games industry would allow creative things like this in AAA titles rather than boring gritty realistic games..... :P

  • @Zynt453 Thanks!

  • Woohoo you guys rock

  • @DurbBob  Cheers mate!

  • was unity studios payed to do this, and if so, how much?

  • @mellow9911 Hi Mellow. yes we was paid and I can not say how much. 3 people in 3 months. ;)

  • that looks awesome

  • How much would a full game of this standard cost to make?

  • @OmgfailzProductions Depends a lot of the amount of content.

  • @OmgfailzProductions and alot of free time : )

  • maybe you can help with ruescape?

  • Is this game available to the public, or is it still in development? also, Unity games usually crash my browser when i change the web page. Any help?

  • this is insane! looks like a high end mmo!

  • @tankyroo

    not really- no. its a very basic demo, its almost nothing of a mmo game but basics (..tons of code!) mmo /rpg games must have -> great looking and addictive skill system, items, trading system, great set of monsters,levels,quests and so on..

    what made it look like high-end mmo-> Music/SFX,Maps, Characters,Water,Sky... and.. are there blur effects? the graphics effects look cool, yet terrain is kinda far from realistic :D

    I really like it, you can start building the rest easily:)

  • i have played that demo but my and my friend can not see eacht other ?? why not?

  • @kipkip123thomas Please ask Scalify Pty Ltd about badumna. We at UnityStudios have just made the "Front end" ;) Please ask Scalify Pty Ltd about "backend" "Serverside" questions.

    Good luck ;)

  • I'm guessing you compute attack hit success by random chance ("dice rolls") and not whether the sword's collider actually collides with the enemy's collider? Not that I think its bad, most Diablo-type hack and slash games are like that.

    Its just that what if I want a more skill-based combat, like a 3rd-person shooter, I don't know if the server back-end can handle that since, correct me if I'm wrong, it doesn't have access to Unity's physics simulation of the 3d world.

  • @AnomalousUnderdog doesnt matter, u can write everything so simple at the server back-end and yet nobody will be able to hack speed or anything else, ever :)

    i've been coding for mmorpg games, and i can say the server back-end is so simple system, and when it gets simpler its becoming faster also :)

  • There's always one problem I can't figure out when using server back-ends for Unity. How does the server back-end know about the Unity 3d world? I mean how does it know if the player is colliding against a wall? Does the server back-end also have a physics engine? If not, if the physics is all calculated on the client I think that's susceptible to client hacking, some sanity checks on the server can help, but I don't think its as good as if the server has access to the Unity physics engine.

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  • @AnomalousUnderdog

    there must be a set of maps/objects converted specially for the server, so server will read data of object's positions and based on that that will block moving ( server must have some sort of coordinates-checking system on move x-y-z

    if map is 100K,100K,100K virtual pixels and lots of objects, it might be slow to directly check if player is facing wall, but with lots of tiles and objects inside, update player tile-location based on x-y-z, then use antiwallchk(player[n].tile)

  • I noticed you said MMO prototype and I think the MMO part is becoming a major major future thing with Unity as MMORPG's are becoming lets say almost a standard lol. Anyways will the demo aka prototype ever been made for public to see the code and sample how it really made including the server side :)?

  • @kanechart

    Quote:

    "Please ask Scalify Pty Ltd about "backend" "Serverside" questions.

    Good luck ;)"

    ;)

  • @UnityStudiosCOM My mistake I mean if you were ever to release like a demo of the MMO code/project you have shown in the video would you also release the server side if you changed anything at all. What I mean is if you added server side scripts and such. I'm in the process in fact of trying out the Scalify Pty Ltd backend for the past 2 days doing the tuts one by one. We want to make a MMORPG but none of us are coders but slowly learning so samples help so much :)

  • @kanechart Sorry cant help. All content is owned by Scalify, so I suggest you write them a mail and ask for for help.

    Hope you figure something out ;)

  • looks really great!

  • Very nice I have been trying to set up a development environment using Badumna and I am about to pull me eyes out. Is it possible to set up a home server behind a router? So far I have had no luck at all.

  • @Matroblend PLease ask Scalify Pty Ltd about badumna. We at UnityStudios have just made the "Frontend" ;) Please ask Scalify Pty Ltd about "backend" "Serverside" questions.

    Good luck ;)

  • @UnityStudiosCOM

    what i gonna ask, did you use unity 3d to make this game?? and how many team members?? please let me know.. coz this is awesome

  • @Yukizatsu Thanks ;)

    Yes it made with Unity Pro 2.61.

    We used one coder and two graphic artist.

    Its not done yet so I cant tell you "how many players" ;)

    The project is delivered to the costumer so it is out of our hands now ;)

  • The animation of the warrior are not visible while the video is focused on the view of the caster, so the network solution may be proven good for showcasing an MMO of 2 people sharing their world positions, but honestly I havent seen nothing else. Keep the hard work!

  • @Spheris The NPC animations are indeed seen by everyone, I was just referring to player animations

  • @Spheris We have delivered a prototype, call it a "shell" for our costumer to use as a test "Environment" and "ShowRoom". It is now in the hands of Scalify Pty Ltd for testing. Remember its not and Full MMO. The footage is our own build showing what we have made and not a full scale MMO movie ;) Me and a colleague having fun ;)

    Go to scalify"dot"com and read about their great ideas and technology.

    We really believe they have something great "Down under" ;) 11 timer siden

  • @UnityStudiosCOM Please don't misunderstand me, I read about the Badumna Network Suite a month ago the moment I saw on unity-studiosDotCom you were "merging" their network solution and Unity3D. I really think the work you're doing is totally worth it, I love the idea behind the system, and as a programmer myself I can imagine the effort put on it. Anyway I was hoping a little more of the video, maybe a hundred persons playing simultaneously on the same place or something, I just meant that heh

  • @Spheris NP ;) It was more an info post.

    We too look forward to see 100s of players, but we all have to wait for Badumna to finish.

    ;)

    - and thank you for your compliments ;)

  • Good morning !

    Sun is shining here in Denmark and one can not help smile :)

    -thanks for your great feedback.

  • Wow; really, really great job!!  I'm blown away!

  • this is it!!! i would rate 5*!!! i would favourite!!! the best unity made games!!

  • Great !!!

  • Great stuff guys.

  • Umm.. why does it look like WOW's younger sister? I know WOW is great n all, but you could have done something a bit more original

  • Simply Awesome Stuff

  • I so want to plat this :)

  • We like this video.

  • Subbed right away. For 3 peeps this is some solid work thus far. Looking forward to more.

  • cooL!

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