Added: 3 years ago
From: pokepory123
Views: 5,649
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  • Where can i find the sprites from Professor Oak's intro?

  • Actually, most of the time you will always get that message. You use a program to find free space (I recommend Free Space Finder by HackMew. You can google it). What you do is remember the number they gave, and open your rom with free space finder. Then put the value you got in the grey hex line at the bottom right. Copy the Dec number, copy it to needed bytes, and change the bottom left thing to 'search beginning of rom'. Click find, and use the number generated. Replace it with image offset.

  • For pokemon Fire Red UNLZ, what number is Prof. Oak's introduction sprite?

  • actually, the file is bigger because it reads more tiles as visible and not transparent.

  • When I playthe game the pokemon shows up with the background. Does anyone know what is wrong?

  • @gam1997 i get the same problem

  • @gam1997 i get the same problem

  • @gam1997 i get the same problem

  • can u get bass BX??? or serenade???

  • IM MAKEING A POKEMON ROJECT RIGHT NOW!!! pOKEMON megaman cross.....megaman sprites in it

  • change to 64X64 and unclikc abort if to big and only have checked export pallet picture and fix pointers

  • Go to Image-Attributes. Change it to

    64x64. Then there you go!

  • this program just sucks leave it at that

  • @TeratornX I Agree its a waste of Time

  • ...simple, just uncheck the boc that says abort if new file is too big...

    it works for me!!

  • see my video to fix it xD

  • same here.....tell me if u get answered by som 1.....

  • I don't know what the problem may be, but the images of the D/P/Pt sprites are, I THINK, about 25% bigger than R/S/E/FR/LG ones.

  • make an outline on the original file i choose black then import your image make sure it can fit inside the outline put it there make it so you can see the outline then make the picture so the last thing you see on top and bottom is the outline the get rid of outline I hope i helped

  • Get a Hex Editor, such as Hex Workshop.

    Open it. Open your rom. Scroll down until you find loads of rows of F's copy one of the codes along the side and put that as the top number when you change the sprite.

    Not the best explanation, try looking for a video explaining it. I can't be bothered.

  • yo i have a problem as well everything works but the background it doesn't dissapear

  • On Paint your attributes must be 64 x 64 or lower

  • i tryed that it dosent work if you find out tell me

  • someone actually awnser the distress call?

  • i'm having the same problem. have you found out a way to fix it yet??

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