Added: 3 years ago
From: mikenku
Views: 35,657
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  • He is a bit n00b, but it's ok...

  • Your video helped me a lot. You are a great teacher. :0)

  • when i place the bricks they dont go behind the picture, how do i fix that ?

  • my images arent layering properly... my texture image keeps going behind my template in Gimp (dont have photoshop)

  • @kag35ninety6 Check your order of the layers. Texture must be over the template layer.

  • unreal i can't believe you would put all this work into these video's

    and then completely drop the ball when you get to photoshop

    for people following the Video's get to photoshop and not start with the preset setup that you have in the video is just stupid or lazy take your choice.

    now all these people that have photoshop have to figure out how to get all the same presets you have in the video before they can move forward

    thanks a whole hell of alot for nothing

  • @LastoftheGallifrey You can get the images on Google. All you have to do is pause the video (bottom left), go to google.com, search for the same presets he showed at 4:30 and save them onto your computer. After you do this, come back and click play (it will be the same button you clicked on to pause the video). Hope that helps. You're welcome :)

  • I love the commentation, its brilliant for explaining. Not too serious either ;)

  • love this guy, great tutorials

  • Great Tutorials! Thank You!

    

  • Great tutorials, very clear. The voice over is educating and entertaining at the same time. Great job!

  • Amm MIKE !!! i need help on PS amm i do all like in your video amm when i copy texture and then past i ghat crash my PS all the time whay ?

  • Oh man that is awesoooooommeeee ! tnx god work !

    Alex make more tutorials u are the best tut maker !

  • Comment removed

  • when i put the map onto the object, it goes all blury. i do everything the same as you i even built that house aswell lol but the textures just come blury on 3dsmax, on photoshop it looks stunning!

  • @JustAnOrdinarySimmer

    The reason is because in 3DS Max, what you see in the perspective and other viewports is very condensed and not much detail shows. This is to make sure the program functions smoothly. Your textures will not look good by just looking through the viewports. To see how the texture really looks, you need to go to RENDER.

  • aahahaha!! xD 10:40 "you should be excited.... because I aaaaaam!" xD you're a fun guy to hear!! lol and good professor! =p grats on EVERY tutorial!! you're doing great and my mansion is turning out to be beautiful! I hope you're happy..... because I aaaaam! =D

  • when i do this there is always green or black on the edges

  • wow, at first i did not really watch this but this part with the photoshop is really usefull! i've learned how to texture now :) my friend ddoodm told me to start UVW and recommended your tutorial and he was right :)

  • use the color picker for  an easier selection for the mask :)

  • Enter Your Text Here: "Ruscris2 - This is Awesome !!"

  • Most tutorials expect you to know what to do, but this is awesome, it tells it to you like you dont know a thing.

  • teach us how to do what photoshop does in gimp...please xD

  • U slow!

  • @Sailren Well this is tutorial foo

  • Afrer trawling masses of bum tut's i find you .. yay laughed my ass off and learned masses. ty just wish i found you sooner 5+ highly recomend DBx

  • @xDoodleBluex godamn ur right, same here!

  • If you say had 4 pictures of this building one from each side, how would you map those photos onto the uvw map, i am an experienced 3DS max user but a novice photoshop user and need to do this for work.. any ideas?

  • Nice, easy to follow tutorial. Thanks

  • lol you are so funny XD...... great tutorial thanks a ton!!!

  • you are quite funny dude, amazing tutorial, thanks :)

  • "tranchform"

  • lol

  • Hi , i want to enter 3d animation and modeling high school "Chiron" in Belgrade/Serbia , i love modeling and texturing , buth I'm afraid that I will not find work , can you help me i tell me some advice

  • When Selecting the Black, Check the "contiguous" Option and then you dont have to select each black area. It selects EVERYTHING black. And also, Those arrows that you can click on inside Max to change values in modifiers: Those are called "spinner"s : )

    Finally, Instead of Duplicating and deleting the "background" layer, Double clicking unlocks it and asks for a new name for it.

    I have been watching all of the series and they have been VERY helpful.

    Thank You. All the best.

  • Fucking genious, i was stuck with brake-ing the uvwraps and alliging them to best fit. Then resizing the the UV's and putting them in the cube.

    I have no idea why we were taught that way, but this works much faster. Flatten Mapping FTW

  • Comment removed

  • Instead of selecting the black regions that are inside by hand, you could just have disabled "Contiguous"...

  • Comment removed

  • ur my master!THX ALOT

  • Wow i'd have never thought of this method :O ty

  • Wow your methods are very different to what other people. They are very nice and simple and work well. The problem is they aren't open to much tampering and you can't do so much using the connect tool as you can connecting up plains etc. You should do some more videos doing more advanced stuff.

  • u rock u are the best thanx i am making the same houce

  • sometimes u have a diabolic voice :))

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