Added: 2 years ago
From: vladikcomper
Views: 1,562
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  • Good Part:

    The way you've done a bilingual hack's a brilliant idea. The ASM additions are also real nice. That scene in the end if Green Hill Zone 1's incredible too. I also like that the act transitions idea has returned.

    Bad part:

    Just that in the layouts there are some chunks that don't flow together. Some examples are 1:33 to 1:35.

  • is there anyway to replace Star Light Zone to Green Hill?

    i tryed but the mapping looks like shit.

  • @DarkonMK change level order, dude =P

  • @vladikcomper i was talkin about the tiles.like having a copy of green hill zone

  • @DarkonMK ah, now I get what you meant.

    I'm not really good in level editing but I guess replacing block mappings (which are in Map16 and Map256 folders) and level layout will help. And the pallete of course.

  • @DarkonMK ah, now I get what you meant.

    I'm not really good in level editing but I guess replacing block mappings (which are in Map16 and Map256 folders) and level layout will help. And the pallete of course.

  • how do you put the dynamic levels?

  • @ghfusion I've written my own code for that.

  • Yes i work with asm i agree the spindash in my hack

  • where i found the tutorial or the code for homing attack?

  • Nowhere.

    You see man, if somebody laid out Homing Attack code, there would be lots of bad hacks using this features.

    So you have to learn ASM, explore Sonic Engine to figure out how to add Homing Attack.

  • how you add the homing attack?

  • Well, I made my own subroutine, which defines the nearest object and sets X- and Y-velocities of Sonic to make him moving directly into object.

  • tech!

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