@halo199393 Make sure that you are using Maya Hardware Renderer. Or what you can do is that you can make nParticles instead of standard particles. I hope that helps you.
THIS SUCKS!!!! .....I no have Maya.....What good is this for me if I no have thing made for smart people with no lives who play dungeons and dragons and sing "Swing Lo Sweet Charriot" in thier spare time......I mean....Woof......
@mszombie1000 It doesn't curve because when you move the emitters to the side, you probably move the vortex field with them. Do not move the vortex field with the particle emitters. The vortex field must stay in the middle of the grid.
please help me,when i try to change the gravity to -30 i get "//Error : No Object Matches Name: "and so my objects are not going up and scattering in different directions and same error is for the vortex.
@anmol2194 Make sure that you have the particles selected before you add the gravity. If it still doesn't work, try exiting Maya and going back in. If you still have trouble, let me know.
@anmol2194 Hey I found a solution to your problem:
Ok if you open your outliner (window > outliner) and select ONLY the things that say PARTICLE, leaving out the things that say EMITTER. Once you have done that continue with the steps to add a gravity field.
What you can do to make the tornado smaller is to play around with the particle lifespan. Decreasing the amount from 2.6 to something like 1, that would make the tornado to look smaller. You can also play around with the particle speed to make the tornado appear slower or faster. I hope this info helps you.
Hi brother... everything looks fine except for one thing... in reality the tornado starts in the sky and then touches the ground... I in fact have a question... Can we do something so that the particles follow the same path but originate in the sky and not on the ground? Like not ascending but descending? And can you put some tutorial for 3Ds Max?
Migeto, make sure you have the particles selected when you add the gravity. If that doesn't work, try exiting Maya and fire it up again. Maybe that should solve your problem.
There is a way to do it. But sadly I'm not much of a texturer. There is a tutorial in the Maya tutorials (Help > Tutorials) that shows you how to make the particles do a ramp shader effect as they move. It's in the Dynamics section.
great tutorial........i learnt alot from it...thanx very much..plz add new tutorials regarding dynamics n all....can make a tutorial of twister in ocean it wud be great...
Kobold807, what you can do is change the Particle Render Type to clouds and then click the "lambert1" tab in the attribute editor and from there you can change the color of the particles. If you want to keep the particle type to MultiStreak, I'd suggest you use Maya Hardware renderer then. Hope that helps you.
i can't render. it says particles will not be included in ipr render. plz help me.
halo199393 3 weeks ago
@halo199393 Make sure that you are using Maya Hardware Renderer. Or what you can do is that you can make nParticles instead of standard particles. I hope that helps you.
Wikus2009 3 weeks ago
Comment removed
halo199393 3 weeks ago
muchas gracias
Mrjuanpablocast2009 3 months ago
nyc 1
momolove0 4 months ago
its easy 2 learn n it gives an osm effects.... tnx.....
chandrakeerthi31 4 months ago
NIce tutorial simple and yet powerfull.
TheMastereffects 4 months ago
THIS SUCKS!!!! .....I no have Maya.....What good is this for me if I no have thing made for smart people with no lives who play dungeons and dragons and sing "Swing Lo Sweet Charriot" in thier spare time......I mean....Woof......
ZericTreywolf 4 months ago
nice vid it helped me make my own tornado thanks
slighting11 4 months ago
thnx a lot this helped mee a lot
thnx
MsGautam1992 5 months ago
I cant use the gravity...it says "// Error: No object matches name: "
HELP Please
AndrewQ13 7 months ago
in the end when you made it curve.....when i tried to do this it didnt make too much of a difference...is there any other way to do this?
thank you by the way awesome video
mszombie1000 8 months ago
@mszombie1000 It doesn't curve because when you move the emitters to the side, you probably move the vortex field with them. Do not move the vortex field with the particle emitters. The vortex field must stay in the middle of the grid.
Wikus2009 8 months ago
@mszombie1000 thanks!...
mszombie1000 8 months ago
oh by the way..... is there any way to make it form from the top going down?
mszombie1000 8 months ago
@mszombie1000 Possibly lots of ways but most direct would be + gravity instead of -, right?
jcisbell 1 month ago
thank you !!
weeddoper 11 months ago
please help me,when i try to change the gravity to -30 i get "//Error : No Object Matches Name: "and so my objects are not going up and scattering in different directions and same error is for the vortex.
anmol2194 1 year ago
@anmol2194 Make sure that you have the particles selected before you add the gravity. If it still doesn't work, try exiting Maya and going back in. If you still have trouble, let me know.
Wikus2009 1 year ago
@Wikus2009 i am still having the same error
anmol2194 1 year ago
@Wikus2009 I had the same problem and it did not work for me
evrdrandosity 10 months ago
@anmol2194 Hey I found a solution to your problem:
Ok if you open your outliner (window > outliner) and select ONLY the things that say PARTICLE, leaving out the things that say EMITTER. Once you have done that continue with the steps to add a gravity field.
Hope it helps!!
Meager1414 10 months ago
@Meager1414 Thanks a lot man that really helped.Thanks for the upload to Wikus.
anmol2194 10 months ago
can you change the color to red anyway
andidurall71803 1 year ago
wowo awesome ill use in my job thx a lot=D
kemexa 1 year ago
What you can do to make the tornado smaller is to play around with the particle lifespan. Decreasing the amount from 2.6 to something like 1, that would make the tornado to look smaller. You can also play around with the particle speed to make the tornado appear slower or faster. I hope this info helps you.
Wikus2009 1 year ago
What do you need to do to scale it down? I tried the basic scale tool but that didn't work.
stormclaw001 1 year ago
Awesome dude! Thanks..I was having trouble creating a base for my tornado. You helped me a lot with this!!
chengan 1 year ago
In the particleShape tab in the Attribute Editor, you can set the render type to be clouds.
Wikus2009 1 year ago
great bu how do i get it to look like smoke or clouds
Antmanpictures 1 year ago
awesome thanks
IntFinder 1 year ago
Nice
thecursewithinme 1 year ago
awesome!
thankyou so much :D
OFFSidEz2 1 year ago
nice one simple and workin
madbull345 1 year ago
Hi brother... everything looks fine except for one thing... in reality the tornado starts in the sky and then touches the ground... I in fact have a question... Can we do something so that the particles follow the same path but originate in the sky and not on the ground? Like not ascending but descending? And can you put some tutorial for 3Ds Max?
sam2maddy2001 1 year ago
thnx for the tutorial it was very helpful!!
stallonefan316 1 year ago
Migeto, make sure you have the particles selected when you add the gravity. If that doesn't work, try exiting Maya and fire it up again. Maybe that should solve your problem.
Wikus2009 1 year ago
I'm getting an error when trying to add gravity, it says "no object matches name"
migeto 1 year ago
@migeto Do NOT select the points emitting the particles. Just select the particles themselves.
dominostandard 1 year ago
There is a way to do it. But sadly I'm not much of a texturer. There is a tutorial in the Maya tutorials (Help > Tutorials) that shows you how to make the particles do a ramp shader effect as they move. It's in the Dynamics section.
Wikus2009 1 year ago
can you add textures on particles
chino599 1 year ago
superb
rhitamd 1 year ago
better 2 use fluids or sprites
kannoos75 2 years ago
great tutorial........i learnt alot from it...thanx very much..plz add new tutorials regarding dynamics n all....can make a tutorial of twister in ocean it wud be great...
himanshu1784 2 years ago
THANKS!!!!!! Now i can see the Tornado.
Kobold807 2 years ago
Kobold807, what you can do is change the Particle Render Type to clouds and then click the "lambert1" tab in the attribute editor and from there you can change the color of the particles. If you want to keep the particle type to MultiStreak, I'd suggest you use Maya Hardware renderer then. Hope that helps you.
Wikus2009 2 years ago
How can i add a color to the particles so that i can see them after rendering??
Kobold807 2 years ago
Great!!!
Tomthounaojam 2 years ago