Keep working on the 4th quarter until you can bring the end of the loop to directly in front of you.
If you see where the loop starts and ends, there is a segment of flat level flying. When you add a ring object (not sure on phoenix though), you will see where you need to improve on pitch control as elev alone will not make it work on the 4th quarter.
Benny, thanks for the comments. I have been working on trying to keep the circle symmetrical. It is more difficult sometimes than it seems. I will work on the bottom!
These are great tutorial videos. Most of the errors I see on loop is in the 4th quarter. Justin was doing the same plop and catch with a pitch instead of flying through the 4th quarter. It was difficult to correct as the stick moves became a habit. On RF, we add a ring (non contact) object and try to follow the trajectory. The key is to apply correct pitch so it will not sag but fly through the loop.
What simulator is it?
TheDedados 1 week ago
What simulator is it?
TheDedados 1 week ago
Do you need the idle up switch turned on for loops or can you do them without it turned on?
smokypenguin420 1 month ago
Is this phoenix simulator? I have the phoenix sim but not this flyingfield,,
MIRCWOOD 1 year ago
Keep working on the 4th quarter until you can bring the end of the loop to directly in front of you.
If you see where the loop starts and ends, there is a segment of flat level flying. When you add a ring object (not sure on phoenix though), you will see where you need to improve on pitch control as elev alone will not make it work on the 4th quarter.
redcorvettez06 1 year ago
Benny, thanks for the comments. I have been working on trying to keep the circle symmetrical. It is more difficult sometimes than it seems. I will work on the bottom!
zfloop 1 year ago
These are great tutorial videos. Most of the errors I see on loop is in the 4th quarter. Justin was doing the same plop and catch with a pitch instead of flying through the 4th quarter. It was difficult to correct as the stick moves became a habit. On RF, we add a ring (non contact) object and try to follow the trajectory. The key is to apply correct pitch so it will not sag but fly through the loop.
redcorvettez06 1 year ago